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Thread Statistics | Show CCP posts - 178 post(s) |
Protected Void
STRONG-ARMED BANDITS
62
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Posted - 2013.08.05 10:07:00 -
[1] - Quote
Haerr wrote:I am very intrested in how other Gallente Scouts are fitting their suits. Feel free to give me any pointers or tips - all suggestions are very welcome! :)
I have quite a few variations, but (from memory) advanced fitting I use the most is: Enhanced shield extender Complex KinCat Complex armor repper Lvl. 4 assault scrambler rifle Advanced Flaylock (I think) Basic flux grenades Scanner or uplink for gear, cheapo versions
Proto fitting used most: Enhanced shield extender 2 complex armor reppers 1 advanced shield regulator 1 complex KinCat Lvl. 4 assault scrambler rifle Core Flaylock Basic flux grenades The cheapest uplink (fitting costs) |
Protected Void
STRONG-ARMED BANDITS
63
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Posted - 2013.08.13 21:25:00 -
[2] - Quote
Niuvo wrote:Congrats on your 49 page thread, you have something cool here. So I'm in a gal crisis, I don't know what to tank, what can I do with my suit since scanning is fudged. Any good combos for adv and bsc fittings. Maybe focus on hacking at the moment? Any good success stories I should take into consideration?
I'm doing decently with my advanced Gal fitting: Complex KinCat Complex Armor repper Enhanced Shield Extender
(passive armor skill at max, passive shield skill at level 1)
Good for hit and run, I'm usually back up to full shield and armor in a few seconds, as long as I avoid getting killed in the first place. It's usually enough to run around a truck or something like that.
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Protected Void
STRONG-ARMED BANDITS Public Disorder.
90
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Posted - 2013.09.17 20:53:00 -
[3] - Quote
I could be wrong, but I think IM-JUST TO-FAT has left the scout ranks, might be worth checking out for the scout registry rankings. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
91
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Posted - 2013.09.18 15:01:00 -
[4] - Quote
DoubleTap420 wrote:Spademan wrote:I saw another scout with a Charge Scrambler Rifle, first time ever. Didn't catch a name, but if you're here, I salute you and I hope you stick with the combo. It's catching on guys, it's catching on I used to run the imperial and cartham all the time on my scout but I have overheat problems with the Imperial and ammo problems with he cartham. They are really good but i have found myself using the tac ar more cause it fits my playstyle better when using a ranged weapon. Imperial on a scout can be uber deadly if used properly. I recommend not trigger pulling to fast that was my problem and i overheated almost every time i shot it. Hard to keep track of that 15th shot that overheats it or fifth follow up after a fully charged one.
I used to run the assault scrambler prior to 1.4, but that's no longer viable - too long time to kill, I die before I can finish most people. This made me try the regular/charged scrambler rifle, and I've been running it ever since. Mainly charged shots, perhaps followed by a couple of follow-up shots. It's excellent for letting me keep my distance in heated situations, and even better when flanking and sneaking around.
A well-placed, charged headshot OHKs many medium suits, most others going down if I can follow-up with a few uncharged ones. A good tactic that evades some of the overheat problems is to start out with a fully charged shot and follow up with a series of shorter charges. The letting go of the trigger is what drives the overheat meter upwards (not the actual charging), so charging a little between each shot naturally lets it cool down a little between each of them and delivers more damage per shot.
Also, an added bonus of this tactic is that I very rarely run out of ammo. I spend 1 to 5 shots on each kill - that makes a clip of 45 last a long time :-)
I have the operation skill at 5 - which is really worth it even if you're just using the advanced level Scrambler. The added cooldown speed is definitely noticeable. Also, I have the proficiency skill at 4, planning to get it to 5. With a high damage impact like the charged shots, upping the damage just a few percent is significant. I'm envying the Amarr assault that heat buildup reduction, though - I wish there was some way I could get access to it on my scout suit :-D |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
105
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Posted - 2013.10.03 08:35:00 -
[5] - Quote
DJINN Marauder wrote:So I've been runnin my scout with a scrambler lately in pubs... I like it.
The assault scrambler is lovely. Super OP vs those pesky assault ck.0s
My fit:
Enhanced shield Adv ASCR Toxin Core nades K2 nano 1 Complx Plate 1 enhanced plate 2 Complx Repair
It's been working pretty good. Get their shields down with the scrambler and if need be melt their armor with toxin.
My only problem is that the ASCR runs out of ammo quick. But that's what the k2 is for
I'm doing pretty decent with the semi-automatic scrambler rifles on my advanced Gal scout. Both the advanced and proto level ones are good. The standard one is a bit iffy. I have proficiency level 4. I can't remember the exact numbers now, but a charged headshot does damage approaching 500, I think (not taking shield bonus and armor resistance into account). Base damage * proficiency * headshot * charged shot, ie: 70-something * 1.12 * 1.8 * 3. A non-headshot still does a meaty 250+ damage. Once I get my proficiency to level 5 and start experimenting with damage mods, that makes for one beast of an alpha damage weapon. There's the overheat to take into account, of course, but once you get the self discipline to play it cool and take a couple of extra tenths of a second to aim each shot it works well. Getting hit by one of those charged headshots OHKs many players, and many of those that survive generally get a bit panicky and play for evasion rather than shooting back. Besides, after that initial charged shot, I still have enough heat tolerance left to fire a couple of follow-up shots doing about 80 damage a piece.
It's excellent for flanking and keeping your distance. I pop out from cover once I've flanked them, hit them with a charged shot, hide while charging a new one and a lot of players don't figure out where the shots are coming from. If they do discover me, I find my speed with one complex KinCat is usually enough to escape, provided I've planned my escape route properly.
Also, the sound is kind of vicious :-D
I did use the Assault Scrambler almost exclusively before this build, but found I died a lot more after the update, since I have to get closer with it, and it makes a hell of a racket if I have to do some sustained firing. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
118
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Posted - 2013.10.04 10:53:00 -
[6] - Quote
Quil Evrything wrote:What was kinda freaky.. but good for scouts... is that that the scanner LIED.
It said NO MARGIN OF ERROR
!!
I've seen hints of this lately, too. Either that or I've met some cheetah fast scouts. I've seen a scout run around a corner. I scan (advanced scanner) in his direction to keep track of him. Nothing shows up on my radar, I get No margin of error. Two seconds later he pops out on the other side of the building. I know my scanner works through that building, since I've scanned people through it before. Hmmmmm. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
118
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Posted - 2013.10.04 11:10:00 -
[7] - Quote
I suggested Shotty for a Community Spotlight. I think you should all go to this thread and support it:
Shotty GoBang should get a Community Spotlight |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
152
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Posted - 2013.10.14 06:41:00 -
[8] - Quote
The rather few times I've been able to join a squad with 4 scouts or more, I've had a blast. I really like the fast pace, the stealthy sneakiness and the adrenalin that comes with running with other scouts.
So, I've been thinking about applying for R0N1N membership to increase the chances of getting into scout squads more. However, I'm not sure I'm a god match for R0N1N, and I hope some of the Scout Registry regulars might be able to pitch in with an opinion.
I'm a full-time scout, as I have been since I started playing kind of early in open beta. I have proto Gallente scout suit, maxed out KinCats and maxed out scan range, level 3 profile dampening and a lot of focus on typical scout skills. About 16 mil SP in total.
On the other hand, my primary weapon choice isn't very typical scoutly. I run the semi-auto ScR - have it up to Prof 4 - and use it a lot to flank and take out enemies with charged headshots, enjoying the relative safety the rifle's range provides (compared to, say, shotgun). I mainly use a Toxin SMG (prof 2) for close-up stuff, which also happen to a fair degree. I also use an advanced level active scanner quite a lot. I generally do pretty well these days with this setup and playstyle, rarely going negative KDR, often a ratio between 2 and 5, generally in the top 6 of the killboard.
The impression I have of R0N1N, is that the focus is on training shotgun scouts. While I'd like to get good with the shotgun, I get so disgusted with the hit detection issues it's been having that I don't see myself using it much until the issues have been fixed. Also, I wouldn't want to drop my longer-range engagements to court a shotgun only playstyle.
So: is my impression of R0N1N entirely wrong? Would I be a good fit for the corp? |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
154
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Posted - 2013.10.14 15:43:00 -
[9] - Quote
Ghost Kaisar wrote:Protected Void wrote:The rather few times I've been able to join a squad with 4 scouts or more, I've had a blast. I really like the fast pace, the stealthy sneakiness and the adrenalin that comes with running with other scouts.
So, I've been thinking about applying for R0N1N membership to increase the chances of getting into scout squads more. However, I'm not sure I'm a god match for R0N1N, and I hope some of the Scout Registry regulars might be able to pitch in with an opinion.
I'm a full-time scout, as I have been since I started playing kind of early in open beta. I have proto Gallente scout suit, maxed out KinCats and maxed out scan range, level 3 profile dampening and a lot of focus on typical scout skills. About 16 mil SP in total.
On the other hand, my primary weapon choice isn't very typical scoutly. I run the semi-auto ScR - have it up to Prof 4 - and use it a lot to flank and take out enemies with charged headshots, enjoying the relative safety the rifle's range provides (compared to, say, shotgun). I mainly use a Toxin SMG (prof 2) for close-up stuff, which also happen to a fair degree. I also use an advanced level active scanner quite a lot. I generally do pretty well these days with this setup and playstyle, rarely going negative KDR, often a ratio between 2 and 5, generally in the top 6 of the killboard.
The impression I have of R0N1N, is that the focus is on training shotgun scouts. While I'd like to get good with the shotgun, I get so disgusted with the hit detection issues it's been having that I don't see myself using it much until the issues have been fixed. Also, I wouldn't want to drop my longer-range engagements to court a shotgun only playstyle.
So: is my impression of R0N1N entirely wrong? Would I be a good fit for the corp? Scouts don't care about what weapon you use. So long as you slay, nobody will care As for joining scout squads, just try and que up in Scouts United during the day. I have no trouble finding those squads. On a lesser note, would be fun to play with ya. Hit me up if you wanna tear some stuff up Knife/SMG Minmatear Scout, ready for action
Will do :)
I've tried lfs'ing in Scouts United, but there seems to be low activity there whenever I do. Maybe I smell bad? :D |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
154
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Posted - 2013.10.14 15:46:00 -
[10] - Quote
Kodho wrote:R0N1N info:
We cater to all forms of scouts (shotgun, knifer, smg, ar, sniper). We are all about sharing what we know and trying different ways of playing the scout. I'm sure your application has just been overlooked. I have had great experiences running with my corp mates.
Example: Having one guy provide recon while sniping has been great. Our ability to counter snipe and direct the cqc scouts to the hot zones have been unbelievable. Through this collaboration we are becoming quite a force as a real working squad.
I encourage any scout who is looking to learn both new methods and squad mechanics to join up.
Feel our presence, Kodho
Thanks for the info :)
I might end up applying. Just to be clear: no-one's been overlooking my application, since I haven't sent one yet :D |
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Protected Void
R 0 N 1 N
156
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Posted - 2013.10.18 15:23:00 -
[11] - Quote
Matticus Monk wrote:Great games with my fellow scout squads today! Niuvo, Sleepy Zan, Ozarow, Protected Void, Pseudosnipre, Jackal.... think I may be missing a few but good times all around! I felt like a total newb using my pistols.... it was like week 1 of Dust all over again.... Great times! Saw some very good kills... whoever took out that heavy on that platform with a remote explosive, jumping and detonating it mid air.... SWEET.
It was great fun |
Protected Void
Endless Hatred
170
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Posted - 2013.10.31 13:41:00 -
[12] - Quote
Matticus Monk wrote:save the planet, kill yourself.
Dislike. |
Protected Void
Endless Hatred
171
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Posted - 2013.10.31 17:33:00 -
[13] - Quote
Shotty GoBang wrote:Matticus Monk wrote: I was in one of those moods yesterday.....
Hey Monk! Any chance we can twist your arm into editing the post in question? Void/Ghost, Looks like Monk was just venting. If he's cool with editing his post, would you guys mind clearing his quote? Thanks! - Shotty
Sure, NP. |
Protected Void
Endless Hatred
174
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Posted - 2013.11.01 12:20:00 -
[14] - Quote
Matticus Monk wrote:Shotty GoBang wrote:Matticus Monk wrote: I was in one of those moods yesterday.....
Hey Monk! Any chance we can twist your arm into editing the post in question? Void/Ghost, Looks like Monk was just venting. If he's cool with editing his post, would you guys mind clearing his quote? Thanks! - Shotty Sure, gents - I will be happy to edit! Sorry if I offended any of my scout brethren!
Thumbs up, post edited :-) |
Protected Void
Endless Hatred
176
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Posted - 2013.11.01 12:21:00 -
[15] - Quote
Shotty GoBang wrote:Matticus Monk wrote: Sure, gents - I will be happy to edit! Sorry if I offended any of my scout brethren!
Monk: Thanks, Brother. No offense taken; your gesture is highly appreciated. o7 Ghost: As always, you're one step ahead of me. Void: Any chance we can clean up that remaining reference? Scout Power ... I like it :-)
Yup, all done :-)
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Protected Void
Endless Hatred
178
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Posted - 2013.11.12 00:53:00 -
[16] - Quote
Nyra Volki wrote:I want to know how many scouts out there run with precision, range amplifiers on their fits constantly and do wonderfully in matches like me (including PC but that depends on who i'm fighting). I generally don't run with precision mods, although I might if scouts become more common. Range amps, though, is a very common occurence in my fittings. |
Protected Void
Endless Hatred
192
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Posted - 2013.12.05 09:45:00 -
[17] - Quote
It sucks - but is fully understandable - that Shotty's decided to close the killboard. It also sucks that there were no scout hugs in 1.7 - although I was pretty sure they wouldn't come until all scout suits are released anyway.
I'm hellbent on not letting it get to me, though. I've chosen to be a scout precisely because it's hard to play. I enjoy having to stay on edge all the time. Not that I don't think we should get some buffs beyond a token scan range increase, mind you. I also enjoy using something out of the ordinary. ARs and medium suits make me yaaaaawn.
I've been a full time scout since a couple of weeks into the open beta. I fiddled around with a logi for two weeks, got bored, tried the various roles accessible to me and promptly fell in love with the fast pace and high risk. I sucked at it, but built up some decent skills in the weeks leading up to Uprising 1.0. Then results were poor again for a while as I got used to the newly nerfed - and subsequently re-nerfed - scout suit. For the past two months I've been doing quite well for the most part. Not proto-logi-duvolle-AR well, but typically a match KDR of 2-5, killboard placement 6th or better.
I was worried most of my success could be attributed to my using the scrambler rifle as my main weapon, which, of course, is very powerful. Besides, since everyone and their cousins have started using them now, they've lost a bit of their shine. So, I've recently taken up SMG + NK + Remotes for city maps and other areas with decent cover. I already have a lot of SP invested in SMGs, but NK is at advanced, remotes at level 1. This took a bit of adjustment, but I'm doing pretty well. I generally post the same amount of kills as I do with the ScR, die a couple of times more than I'm used to. Plus it's damned fun.
Aaaaanyway, I'm rambling, so:
TL;DR: I refuse to give up. I'm a stubborn bastard, and the lack of scout hugs makes me all the more motivated to find ways to outsmart medium frames and ARs. Whenever the scout hugs do arrive, I'll be a ninja assassin monster
EDIT: I'm all for organizing a protest. Mass suiciding out of the MCC in cheap scout fittings or mass petitioning with an agreed upon, polite text are my two favorite suggestions. |
Protected Void
Endless Hatred
193
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Posted - 2013.12.05 10:35:00 -
[18] - Quote
Acturus Galaxy wrote:Protected Void wrote:It sucks - but is fully understandable - that Shotty's decided to close the killboard. It also sucks that there were no scout hugs in 1.7 - although I was pretty sure they wouldn't come until all scout suits are released anyway. I'm hellbent on not letting it get to me, though. I've chosen to be a scout precisely because it's hard to play. I enjoy having to stay on edge all the time. Not that I don't think we should get some buffs beyond a token scan range increase, mind you. I also enjoy using something out of the ordinary. ARs and medium suits make me yaaaaawn. I've been a full time scout since a couple of weeks into the open beta. I fiddled around with a logi for two weeks, got bored, tried the various roles accessible to me and promptly fell in love with the fast pace and high risk. I sucked at it, but built up some decent skills in the weeks leading up to Uprising 1.0. Then results were poor again for a while as I got used to the newly nerfed - and subsequently re-nerfed - scout suit. For the past two months I've been doing quite well for the most part. Not proto-logi-duvolle-AR well, but typically a match KDR of 2-5, killboard placement 6th or better. I was worried most of my success could be attributed to my using the scrambler rifle as my main weapon, which, of course, is very powerful. Besides, since everyone and their cousins have started using them now, they've lost a bit of their shine. So, I've recently taken up SMG + NK + Remotes for city maps and other areas with decent cover. I already have a lot of SP invested in SMGs, but NK is at advanced, remotes at level 1. This took a bit of adjustment, but I'm doing pretty well. I generally post the same amount of kills as I do with the ScR, die a couple of times more than I'm used to. Plus it's damned fun. Aaaaanyway, I'm rambling, so: TL;DR: I refuse to give up. I'm a stubborn bastard, and the lack of scout hugs makes me all the more motivated to find ways to outsmart medium frames and ARs. Whenever the scout hugs do arrive, I'll be a ninja assassin monster EDIT: I'm all for organizing a protest. Mass suiciding out of the MCC in cheap scout fittings or mass petitioning with an agreed upon, polite text are my two favorite suggestions. I am using the scout in the same way as you, have scout builds with scrambler rifles and ARs, and some with shotgun and plasma canon. It all depends on the map and how the red team are on how best to work as scout. It would be suicide to stick with cqc weapons such as shotgun in open maps when most reds are running close together with long range scrambler rifles. I have found a scout with the tactical AR or tactical scrambler is a great mid range sniper in some of the open maps. I am having a blast with the scout suit even in protostomping matches. This suit is just much more versatile than the pro gallente logi suit I also have. I am not getting as much warpoints as with the logi suit but it is just so much more fun, got CEOPyrex twice with my scout yesterday and he was using the imperial scrambler. Once with dragonfly and second time in my proto scout. The scout is definitely not underpowered in anyway.
Hm, well, for clarification: I wasn't saying the scout suits aren't underpowered. I was saying the - in my opinion - fact that they're underpowered compared to all other suits (perhaps except for the commando) has forced me to hone my skills and basically become a good player. Me doing well in it isn't proof that it's not underpowered. You can't expect every prospective scout suit user to be as stubborn as me and keep plugging for months while doing badly.
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Protected Void
Endless Hatred
198
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Posted - 2013.12.06 12:49:00 -
[19] - Quote
Haerr wrote:I really like the new maps and kind of like the PC maps, in that order. The rest of the maps not so much. Do the rest of you scouts feel the same way about the maps or am I missing out on some awesome scout stuff on the old maps?
The only map I really don't like is ambush on the new one with the bridge (objective A is on that bridge in skirmish mode). It's a really tight ambush map, with pretty much all the action crammed together in that narrow bridge. Precious few flanking opportunities, except for running under the bridge to the other end. By the time I get there, the enemy's position has usually shifted so much that my flanking efforts are fruitless. I get absolutely slaughtered 9/10 times on that map.
Other than that, I guess my most common main weapon, the scrambler rifle, allows me to make good use of the terrain and buildings in most maps. Although I definitely prefer proper city maps after I've started running more with SMGs and NKs. |
Protected Void
Endless Hatred
202
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Posted - 2013.12.10 13:30:00 -
[20] - Quote
Finally, some info on cloaking:
http://dust514.com/news/blog/2013/12/interview-with-ccp-remnant/
Sadly, nothing concrete on when, but at least there's something about the planned implementation:
Quote:The Scout role will get very high PG/CPU bonuses to fitting cloak equipment, making it just about the only role that can feasibly fit a cloak field without having to sacrifice the rest of its fit. Individual race skill bonuses will create opportunities for cloaked scouts to scan further and longer than other dropsuits, to have less GÇ£shimmerGÇ¥ as they move, and have lower innate scan profiles so that they can be visually and electronically invisible. These should help create more useful assassins, intel gatherers, and saboteurs. And in time, the introduction of additional Scout specializations will be added to further push the boundaries of the little Light Suit That Could. |
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Protected Void
Endless Hatred
218
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Posted - 2014.01.07 12:28:00 -
[21] - Quote
So, how about those new racial bonuses?
More specifically, the new Gallente logi bonus: +10% to active scanner visibility duration and +5% to active scanner precision per level.
I'm hoping I'm remembering some numbers wrong, but if I'm not, this means that not even a fully skilled scout would be able to escape a Gallogi-wielded proto scanner without equipping at least two profile dampeners.
The Gallogi with the suit at proto level would get 28*0.75= 21 dB scan precision.
A fully skilled scout would get a scan profile of 45 * 0.9 * 0.75 = 30.375.
Adding a complex dampener would lower this to 22,78125, still well above the Gallogi scan precision.
I would assume that adding another dampener would get it below 21, but since I can't remember how they stack, I couldn't say what level it would have to be at. In any case, having to pile on dampener upon dampener to achieve what's supposed to be a scout's main forte - even fully stealth skilled - is just preposterous.
And to add insult to injury, the scanner's visibility duration gets a hefty 50% hike, meaning we'll be on the enemy's radar more or less permanently.
I really hope either of the following is true:
- The numbers that Aeon Amadi has pulled are bogus or temporary, and will change before released
- These changes come with a lowered base scan profile for scouts, still allowing us to hide from most proto scanners
- The scanners get a significantly longer cooldown period
If not, we have yet another indirect scout nerf on our hands. The Gallogi isn't exactly an unpopular dropsuit to begin with. |
Protected Void
Endless Hatred
218
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Posted - 2014.01.07 12:58:00 -
[22] - Quote
...aaand, a proto Gallogi wielding an advanced level scanner will get a scan precision lower than we currently have for most proto scanners:
36 * 0.75 = 27 dB.
If I'm remembering the advanced scanners precision number correctly. |
Protected Void
Endless Hatred Ishuk-Raata Enforcement Directive
264
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Posted - 2014.04.02 08:02:00 -
[23] - Quote
Spectral Clone wrote:Anyone running the Tac ScR/assault ScR on a scout btw? I think its the perfect flanker weapon for a scout, huge alpha burst + charge shot.
I got Prof 4 ScR from my old life as an assault, so I better try it!
I used to run assault ScR, with some success. When Uprising 1.4 hit, though, I died so fast I could never land the required amount of shots on my target, so I tried the tactical one. Took me a couple of games to get my aim right, but since then I've never looked back. It's excellent for precisely the reasons you mention.
If you flank someone at distance and mainly rely on well aimed charge shots, it's even quite stealthy. A lot of players won't be able to figure out where your shots are coming from if you lead with one fully charged shot and follow up with a couple of semi-charged ones. This, incidentally, helps you avoid the dreaded overheat, since the weapon will cool down as you charge up. You can't keep it up forever, but it beats one fully charged shot+spamming non charged shots for follow-up. That'll get you overheated within two or three follow-ups, depending on how fast your trigger finger is. |
Protected Void
Nos Nothi
391
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Posted - 2015.03.15 23:10:00 -
[24] - Quote
Spademan wrote:Adipem Nothi wrote:Fair enough. Post 31248: "I didn't actually answer your question. Can't speak for PC, but I do get scanned on occasion in pubs while running a 2x damped GalScout. Can't put a number on it, but I wouldn't call them rare." To be perfectly candid, I truly enjoy your company, Arkena, but I question your motives when it comes to EWAR. I'm on the defensive anytime you bring it up, which is perhaps unfair to you. This dates back to the falloff discussions and your support for Cat Merc's proposal. His model was broken, and it seemed painfully obvious why it broken. Yet you supported it. Even after being told why it was broken, you supported it. I've been unable reconcile your support for something which would've entirely removed CQC Scouts from play. Either your judgment was off or your motives were off, and you strike me as too clever to have poor judgment. So here we are. Right or wrong, I suspect your motives when it comes to EWAR and the backstab playstyle. I'd love for you to put at rest my suspicions, and I apologize for my defensive posture. Perhaps it's a region thing? I've never been scanned below 20 dB.
I frequently get focused scanned if I face one of Prima Gallicus' proto squads and annoy them with a couple of kills or excessive hacking. Other than that, it's rare. |
Protected Void
Nos Nothi
391
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Posted - 2015.03.15 23:17:00 -
[25] - Quote
Spademan wrote:Protected Void wrote:I frequently get focused scanned if I face one of Prima Gallicus' proto squads and annoy them with a couple of kills or excessive hacking. Other than that, it's rare. What's a Prima Gallicus? A french corp that mostly runs protostomp squads in pubs on the European server. |
Protected Void
Nos Nothi
420
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Posted - 2015.05.01 13:33:00 -
[26] - Quote
Ralden Caster wrote:I'm looking for some advice as to how to fit a rifle-wielding Gallente scout. I have little interest in shotgunning and want to know how the rifle scouts pull it off. I prefer using the plasma rifle.
Not for everyone, I guess, but here's how I fit my advanced Gallente scout before I moved to the Amarr scout - worked well for me:
Advanced ScR Standard SMG M-1 locus grenade
2 complex precision enhancers 1 complex dampener 1 complex kincat 1 complex armor repairer
Standard cloak Cheap uplink
Swapped the armor repairer with another dampener if I got scanned a lot.
Lots of flanking, firing from cover and general sneakiness. And paying a lot of attention to surroundings, obviously, since everything could and would kill you in an instant.
I have no idea how you would fit for more of an HP buffer, I'm not even skilled into HP modules. |
Protected Void
Nos Nothi
421
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Posted - 2015.06.02 10:05:00 -
[27] - Quote
Nachos wrote:Does anyone here have skills into the amarr scout? I might actually spend $40 on a respec and make a legitimate video about it. It doesn't seem that useful for anything but scans!
Gets shredded 1v1, slow and has no dampening bonus. The only thing i see it useful for....i don't know.
Glass cannon that scans 24/7?
edit: made a real min assault fit, boundless CR that deals 986 DPS, runs at 9 meters/second with 700eHp.
keen to try it when i respec. Will i still be a FoTM chaser?
My favorite fitting, works pretty well for me:
Advanced suit Advanced ScR Std SMG
All modules complex: 2 precision enhancers 1 dampener 1 kincat 1 armor repper
M/1 locus grenade Decent uplink Std cloak |
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