KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6951
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Posted - 2013.11.07 18:21:00 -
[1] - Quote
Krom Ganesh wrote:This is somewhat similar to an idea Oswald had, but how about this:
New Dropsuit slot type
Active Module Slot - Modules that go into this slot work like active modules on vehicles (Active time & cooldown time) - Used to fit Cloaking, E-War, etc. - Each suit is given one (except Sentinels) - Scouts get more --- Amount each scout suit has is dependent on the suit's tier and race - Scouts get an additional Class Bonus that decreases fitting costs of all active modules (Could out right replace if scouts also got a ~25% decrease to scan profile) - Scouts get an additional Racial Bonus that improves the performance of an active module relevant to their race --- For example, Gallente Scout could get a bonus that decreases Cloaking cooldown time
This would change scouts so that we would be the most versatile in being anti-logis but not denying the other suits access to our abilities.
Edit: Cleaned up proposal I like the idea of active mods, but I'm undecided on how I'd like to see them applied.
I wanted each of them to be based on frame size, and specialization. Example, lights gt a speed active mod, and scouts get cloaking active mods (but the light could swap out the cloaking for speed if it wants to, since scouts are still lights). Likewise, basic heavy could have module that makes it unable to move, but increases damage output substantially, and heavy sentinels could have the option of using an sentinel HP hardener instead. In this idea, each suit only gets one. It was born out of discussion with Cat_merc on Skype, and I was waiting for his ban to be lifted so he could make the thread.
Your idea would also be a great implementation as well, though I feel bad for heavies. Would certainly be a buff to scouts, which is very much needed. Can you provide more examples of possible active modules?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12019
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Posted - 2015.02.06 08:48:00 -
[2] - Quote
CCP Rattati wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:I need to balance feature development with revenues, that's simply my job.
The problem I have can be simplified down to a disagreement with your balancing of this. All of your features are designed as revenue generators, rather than actual content features. Fundamentally untrue, and malicious. When that happens, I simply stop listening. Arkena is right.
Warbarges are not real content, just a pretty menu where you farm components and upgrade stuff. It's basically one of those freemium mobile games, and like a mobile game, it's not fun, and heavily monetized to the point of being obnoxious. Wait an unreasonable amount of time to get what you want, or spend a lot of money and speed things up, and to even claim some items created by a subsystem costs even more time/money. People paying money to get access to the damage bonus (while everyone else lags behind, and can't be comparatively competitive) is straying into serious P2W territory.
I was fine with the instant boosting, booster stacking, respecs, BPOs returning to the market, Apex suits (though colors are gaudy and unfashionable). I didn't like strongboxes because they manipulatively prey on human psychological susceptibilities regarding the addictive nature of unknown rewards, and the rarity of keys under normal circumstances was excessive, but ultimately I could tolerate strongboxes. Warbarges cross a line, and frankly I find it insulting that this is the central content of an "expansion".
Support 'Keshava' for the new Gallente HAV name in honor of Cat Merc's cat which recently passed away.
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