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Thread Statistics | Show CCP posts - 178 post(s) |
Heinrich Jagerblitzen
D3LTA FORC3
1134
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Posted - 2013.12.06 01:13:00 -
[1] - Quote
Sad to see Shotty step down, but I totally understand and respect the reasons why. I probably should have posted my thoughts on Shotty's news here in this thread, but I'm impulsive sometimes and so this link will have to suffice. Go check it out if you have a moment.
As for the rest of you crazy brave skinny *****es - Thanks for sticking it out despite all the reasons to get discouraged. Hopefully some day soon CCP will sit down and make use of all the effort that's been shown here, even if its after those that have posted are long gone. |
Heinrich Jagerblitzen
D3LTA FORC3
1215
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Posted - 2013.12.09 19:51:00 -
[2] - Quote
GRIM GEAR wrote:The change of the scrambler operation skill. It use to decrease your charged shot time from 2 seconds to 1.5 seconds at lvl 5 operations which had no affect on the AScR, now it reduces heat build up allowing you to get more shots off before it over heats. I think this change took place around the 1.5 patch, this operations change combined with the 1.6 hit detection is the main issue.
While I appreciate your concern about my knowledge of this game, please go look again. The bonus was changed to an overheat period reduction, NOT a heat build-up reduction (which would be ridiculous, and the specific bonus that players asked CCP not to implement in the various feature requests threads for the bonus change to begin win.)
Quote:I would have to check how many shots I'd get off after a charged shot before over heating cause I cant remember but I know its quite a few more. Note this is without using an Amarr assault suit.
Therefore, the above statement is patently false. There has been zero change to the number of shots that Scrambler Rifle can unleash before overheating, with or without an Amarr Assault suit.
My previous statement still stands. Yes, hit detection improved in 1.6, but this is NOT the same as the Scrambler rifle performance itself changing. Many weapons improved in 1.6, including the AR, SMG, and Scrambler pistol. This is what is causing the frustration over TTK, but it is generalized across many weapons not just the Scrambler Rifle.
The overheat reduction bonus in practice really only affects the survivability of the user - not the weapon's stopping power. You have less downtime if you overheat, and most skilled players know how to avoid the overheat (or skill into the suit that avoids it). While you are correct that a change to the rifle occurred, it was hardly one that suddenly broke the weapon, compared to the generalized "buff" that most weapons received when hit detection was improved. |
Heinrich Jagerblitzen
D3LTA FORC3
1216
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Posted - 2013.12.09 23:45:00 -
[3] - Quote
Scout Registry wrote: When a weapon's in-game performance is changed, "balance" is absolutely affected, whether or not that weapon's base properties were changed. If weapons were balanced in 1.0, and mechanical changes to follow affected some weapons more than others, then we have created a state of weapon "imbalance" by very definition.
If in a given build, we set out to improve gameplay performance through mechanical tweaks, and we unintentionally upset the state of weapon balance, then shouldn't QA be prepared to recalibrate?
How is it that we are seven builds in without any significant adjustments to weapon properties? Have we not undergone numerous mechanical tweaks, all of which impacted some weapons more than others?
Also, thank you for checking in (seriously). And thank you for your clarification. o7
These are all questions that CCP Wolfman or Remnant would have to answer, not me. I don't actually know why TTK wasn't adjusted in conjunction with the hit detection improvements, all I know is that Wolfman has said "we're looking into it". That's literally all I know, and all he's shared with the CPM.
The lack of incremental, iterative balance work frustrates me deeply as well. I wish I had an answer as to why its not taking place, but I don't. All we know at any given time is what the devs are currently working on (in this case, new weapons and vehicles.) |
Heinrich Jagerblitzen
Onslaught Inc RISE of LEGION
1729
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Posted - 2014.05.25 02:52:00 -
[4] - Quote
Appia Vibbia wrote: Hans assures us that [CCP Rattati] has a greater plan to bring in balance and thematic to the game. [Hans] does not care if [Rattati] screws over a suit or a role for a week or a month to get there.
Edited for clarification.
Appia Vibbia wrote:Thankfully Rattati knows how badly scouts have been burned by this concept in the past, so there will be no more 10 month waits before we get the changes we need.
Edited for factual accuracy.
At the end of the day, you can emotionally cling to the state of one suit or fitting and lobby for all kinds of concessions that obfuscate the process of un****ing the stats and actually injecting some core design logic back into the fitting system, but why in the world would you want to slow down progress? This **** just has to be done, and really should have been done ages ago when these problems were first identified by the community.
There are so many values in the game that have been tweaked so much for so long that they're well out of the original design "pocket" they once belonged in. Normalizing the fitting on the armor plates is only the tip of the iceberg, there are just loads of systems in the game without any kind of sensible scaling or progression, and its been causing too much micromanagement to be done on the individual stat level, rather than tweaking larger knobs like PG/CPU ratios at a system level. The old way is simply tedious and highly inefficient, and Rattati is wise to make cleaning this up one of his first priorities. The sooner Rattati cleans up the messes in the spreadsheets, the faster this whole iterative process becomes, and we continue to accelerate towards a fun, playable, balanced play state. Why you don't see the benefit in this is just beyond me.
Fits will be broken in the process. There's no sense in trying to stop every occurence, or in lashing out at the people finally trying to fix the game. As much as possible, measures will be taken to keep as many roles effective at all times, but its a bit unreasonable to create paralyzing logic puzzles for the devs by throwing red flags every time an individual suit or weapon is affected negatively, without giving any consideration to the greater benefit offered by cleaning up Dust's mechanics at a systemic level.
Frankly, in any game (whether its Dust, EVE, LoL, Magic: The Gathering, you name it) that is governed by a competitive meta, this sort of pot-stirring is almost a form of content generation in the first place. I just personally refuse get on board with the "BUT MY FIT IS GOING TO CHANGE. RAWWWWWWRRRRR" bullshit. Logging in and seeing different suits on the battlefield is actually a gift and one of the game's true pleasures. |
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