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Thread Statistics | Show CCP posts - 178 post(s) |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
63
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Posted - 2014.07.13 13:55:00 -
[1] - Quote
ok, lets see what i can find here. like what the amarr could be(through i can imagine double precision becoming standard, as there is not really anything else to take those high slots at the moment) cal scout switching precision with profile is interesting, through i should point out that it wont be able to take full advantage of both due to its very low ... low slot count. This might be better served on the gallente scout (actually gal scout being the big scout hunter race might not be a bad idea, to fit with gal logi at same time) gal scout is interesting, more so when you have shown lows of extra hp while staying under amarr scouts precision. min scout is not changing. i worry about all scouts being able to hide fairly well with little effect, bar amarr(which has to make a big choice to hide well.) and we could well see shotgun scouts coming back in a big way. also, is this confirmation that profile and precision do round in dust? |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
63
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Posted - 2014.07.13 14:28:00 -
[2] - Quote
CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:Appia Vibbia wrote:CCP Rattati wrote:
Correct me if I'm wrong but Minjas can triple shield tank, 2 dampen, codebreaker and cloak and be invisible to all but galogi
The Minmatar Scout doesn't have the PG to do that. They can 3x dampen adn 2 complex shield, 1 enhanced shield and proto cloak. But to run a proto cloak and a proto codebreaker they suffer both a loss of shield extender levels and weapon levels We are bumping up PG in the Min scout in Charlie Ah, so Codebreakers are not moving to the high slots? They've got the same PG cost as shield extenders and I like when the scouts give up their primary tank for their suits' proficiency It's not a necessity, but it gives more option for everyone in high slots. An idea that many support.
we need something that might persuade amarr scouts to not go double precision, as right now they is nothing better to put in high slots for them. I still consider armor reps an idea for that move, as well as range amps and pg upgrades. Also, what happens to all the cal scouts that speced into them to be scout hunters? |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
63
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Posted - 2014.07.13 14:35:00 -
[3] - Quote
Aero Yassavi wrote:Floyd20 Azizora wrote:
we need something that might persuade amarr scouts to not go double precision, as right now they is nothing better to put in high slots for them. I still consider armor reps an idea for that move, as well as range amps and pg upgrades. Also, what happens to all the cal scouts that speced into them to be scout hunters?
You mean the so called "light assault" scout won't be encouraged to use damage mods or shield extenders? Damage mods maybe, but why use shield extenders when you can instead catch that sneaky guy trying to flank you? and the amarr scout becomes an 'anti scout' with these changes as they are. |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
63
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Posted - 2014.07.13 15:49:00 -
[4] - Quote
One Eyed King wrote:@ Floyd and Shaman SHEW!!! Come back during regular business hours (aka when a wild Dev isn't hanging about) and make yourselves useful. This isn't your typical thread, and just stopping in because you are shadowing a blue tag is disrespectful. We always like talking shop, and you are welcome to do so as long as you don't just stop buy for Dev attention. @Aero Normally I would agree, but Appia was just showing her contempt for disrespectful roaches that like to only stop in when Rattati shows up. You are always welcome because you prevented this thread from being locked @ Hakuna Rattati I like it. At least enough to know that it is better than what we have now and to want to see it implemented and give it a thorough run through before suggesting any tweaks for later hotfixes. I'm sorry the discussion about major balancing is taking place in the off topic part of the forums. |
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