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Spkr4theDead
Namtar Elite Gallente Federation
204
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Posted - 2013.06.26 14:48:00 -
[1] - Quote
LOL!
You won't get a single guy that's not spec'd for vehicles to agree with that. But a +1 from me anyway. Here's to hoping. |
Spkr4theDead
Namtar Elite Gallente Federation
204
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Posted - 2013.06.26 14:49:00 -
[2] - Quote
Thumb Green wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin What are you talking about proto tanks are in the game; they're just called Logistic LAV's I hope you're joking. |
Spkr4theDead
Namtar Elite Gallente Federation
204
|
Posted - 2013.06.26 14:50:00 -
[3] - Quote
pegasis prime wrote:All I can say about the proto breech was proto breech +3complex dammage mods +shot of the sweet spot on most tanks = dead in 1 shot or 2 if they have a good tank . Probably still the same when I go heavy and eventually get out of my tank ill be returning to the tender loving arms of mis wyomimg breech forge gun . Then you will see floods and floods of tears from my fellow tank brethterin. Tankers can respec the patience required to use a forge gun, because those actually require aim and a significant investment in SP, if you're including up to ADV-level suits and beyond. |
Spkr4theDead
Namtar Elite Gallente Federation
205
|
Posted - 2013.06.26 16:46:00 -
[4] - Quote
Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? It's called passive resistances with skills, plus passive modules with shield vehicles, and explosive weaponry doesn't have a damage bonus against shields, so obviously you won't one-shot a Charybdis.
No, the Logi LAVs aren't PRO-level. When you look at the description, it says LOGISTICS. When you look at a PRO suit's description, it says PRO. |
Spkr4theDead
Namtar Elite Gallente Federation
205
|
Posted - 2013.06.26 16:47:00 -
[5] - Quote
DeadlyAztec11 wrote:As long as you nerf all the vehicles, you have my support ;) Why, because you can't one-shot them with your militia swarms yet? |
Spkr4theDead
Namtar Elite Gallente Federation
207
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Posted - 2013.06.26 19:35:00 -
[6] - Quote
Colonel Killar wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin Fix AV nades and make FG's less damaging but fire faster too Forge guns are just fine. |
Spkr4theDead
Namtar Elite Gallente Federation
208
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Posted - 2013.06.26 21:36:00 -
[7] - Quote
Lightning Bolt2 wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:As long as you nerf all the vehicles, you have my support ;) Why, because you can't one-shot them with your militia swarms yet? thats just how I feel all assaults want to 1-swarm a tank with mlt swarms, and btw the Charybdis is the only OP LLAV POSSIBLY I feel their fairly balanced (I gt a armor LLAV) and i'm constantly killed by mlt swarms or hacked av nades. (btw I only gt mlt mods and have yet to see a well-fit armor LLAV thats the main reason I fel the shield LLAVs are the only ones possibly OP) Sounds like you need more skills towards vehicles if you haven't seen a good Limbus yet. |
Spkr4theDead
Namtar Elite Gallente Federation
211
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Posted - 2013.06.27 16:36:00 -
[8] - Quote
Fox Gaden wrote:Kevlar Waffles wrote:Thats right take out all proto anti vehicle items until proto tanks are introduced to the game, let the hate begin As a Proto Swarm Launcher user I have to say... that actual makes some sense. Granted the LLAV is a proto level LAV, but I canGÇÖt seem to kill one with my Proto Swarm Launcher anyway, so whatGÇÖs the difference? You're a lolswarm user. The game takes care of aiming for you. |
Spkr4theDead
Namtar Elite Gallente Federation
211
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Posted - 2013.06.27 16:44:00 -
[9] - Quote
Kane Fyea wrote:I will agree with this once LLAVs cant take 3-4 of my proto swarms with prof at 3 + 3 dmg mods. Explosive weaponry doesn't get a damage bonus against shields. We can run three passive hardeners with a booster and two powergrid diagnostic modules, or an extender with expansion units. We have tons of skills that add passive bonuses, especially Caldari Logi LAV levels that add 2% damage resistance per level.
All you spend was ~621k SP to get Wiyrkomis. Cal Logi LAV 5 is over 1.8 mil SP by itself. We have tons of SP in vehicle upgrades to make it harder for you to kill us.
Stop taking easy mode, and use the weapon that has a damage bonus to shields, forge guns. But wait, those do require aim to use... |
Spkr4theDead
Namtar Elite Gallente Federation
211
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Posted - 2013.06.27 16:48:00 -
[10] - Quote
medomai grey wrote: So we either need prto/adv tanks or we need to lose proto/adv AV, because right now, just basing things on the ISK balance, std av vs std havs is pretty balanced. 2-3 std AV guys will take out the vast majority of tanks. The great tankers will take up to 5, though, so that's where this perception of tanks being OP comes from- but dont AR's do the same thing bc theyre good players!? CCP shouldnt punish an entire group of people for 5% of them being too good at what they do. Look at what happens: they nerfed tanks and we were mad for awhile, but we adapted with new fits and tactics and those of us with real talent are still owning pub matches in these gimped tanks, so likely, another nerf is on the way until it is literally impossible to make a non-rail tank survive a pub because infantry hate us and will always hate us until they dont have to deal with us anymore and that requires completely new kinds of maps
The community in general does not perceive tanks as OP. How many "nerf tank" threads have you encountered this month compared to "nerf AV", "buff tanks", etc.? It's the entitled bad pilots that come to drown the forms with their tears because they can't acknowledge it's the operator and not the equipment to blame for **** poor performance. And if you are still complaining that tanks suck after they got buffed in 1.1, you fail; this is not up for debate, you outright fail.
Also I noticed that you define a good tanker as someone who can take a great deal of AV fire. That definition is erroneous because the ability to accept lots of AV fire has more to do with gear than tanker skill. A good tanker is a tank operator who can contribute greatly to their team in a militia fit tank without getting destroyed; because to do so would rely heavily on that tanker's skill and ability to make good decisions. Just as how good infantry can run milita fits and still be effective, if you cannot run a militia tank successfully you are not considered a good tank operator.
[/quote] Are you now, or have you ever been a tanker? If not, what entitles you to say that if we can't run militia gear without getting destroyed easily, we're bad? In that case, it's still going to be at least ADV-level AV against a militia hull. You just want it to be easier to destroy tanks, so now you're challenging our manhood saying we shouldn't need our ~1.3 mil ISK tanks to do well.
I'd like to see you pilot a standard-fit Madrugar against just one guy with CBR7 swarms. You'll change your attitude pretty fast. |
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Spkr4theDead
Namtar Elite Gallente Federation
211
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Posted - 2013.06.27 16:49:00 -
[11] - Quote
I'd hardly say that untrained civs running around in gowns and flip-flops carrying 60 year old rifles can stand up against US main battle tanks with ground and air support. I'm talking modern militaries here - not exactly on par with US tech, but somewhat close. Give them an anti-tank rifle, or a javalin, and it'll be a different story.
EDIT: I saw this and thought of you :-) http://www.youtube.com/watch?NR=1&v=CqYiwao_WTg&feature=fvwp Check out around 1:27 lol.[/quote] Anti tank rifle? The Lahti and Solothurn were made immediately useless when tank armor got thicker. |
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