Nemo Bluntz
TeamPlayers EoN.
88
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Posted - 2013.06.26 04:52:00 -
[1] - Quote
Disturbingly Bored wrote:TheReaper852 wrote:AR actually needs a lot of buffs to make it just feel like a real weapon and not some toy. To do this other guns needs buffs as well to keep up and be real weapons. So...buff all guns?
Yes.
That was the problem when they killed the Tac rifles (which did need to be pulled back a bit, instead they got the ******* nerf hammer). They took the only gun in the game really worth using, and instead of pulling up everything, and pulling that back just an inch, to be fair in that way, they knocked it down to meet the other totally useless gun standards.
It's like they're trying to carve out what everyone expects to be Michelangelo's David, but instead of using a chisel they're using a sledge hammer. |
Nemo Bluntz
TeamPlayers EoN.
88
|
Posted - 2013.06.26 05:11:00 -
[2] - Quote
Sloth9230 wrote:Me thinks you don't understand how balance works
All weapons suck = balance = no weapons suck
All weapons are good = balance= no weapons are good.
Now, if your problem is with long TTK (time to kill), then perhaps this game isn't your style
I think you're unfamiliar with how a fun game works.
Shooting entire magazines at each other while hopping around before running away to reload = not fun = bad game
Seeing enemies at what, in other better games, would be considered a short distance and not being able to hit them = not fun = bad game
The TTK of a Logi LAV to the TTK of a packed AV grenade? = inbalanced; not fun = bad game
I've been playing this for a while now. The TTK before the 'full release' or whatever was fine. The weapons were more or less balanced sans a few tweeks, not full fledged nerf hammerings. The ranges of the weapons were balanced, especially given that the maps of this game largely consist of vast, empty fields.
If you think the TTK right now is fine or needs to be longer or something, then maybe all of the weapons need double ammo. Kind of like how the vehicles for some reason got double health. But currently its more of a hit detection/aiming problem.
The main buff that all of the weapons currently need is in the form of range. I can't tell you how often I get shot at, take a few steps backwards and am magically out of the range of the person who was just ******* me up. Its so God damn silly.
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