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Caeli SineDeo
Imperfects Negative-Feedback
589
|
Posted - 2013.06.26 04:07:00 -
[1] - Quote
Just lost hope for any dynamic gameplay with the roles of vehicles being equally important as a good infantry. Dust looks like the future of a infantry only gameplay.
I can on my alt and single turn the tide of battle. My tanks with 12m SP banked into them are just a risk and get destroyed against a decent team.
I make 500k+ isk running on the ground. I enjoy the gamplay and can easily pull of games where I do not lose my life and get high kill counts. running a 4.5m alt. I played against all proto team and had a chance to stand my ground with just a advanced suit.
Since February vehicle gameplay has been broken and enjoyable. Something that should be one of the most important assests in the field has become something that is not needed to succeed.
CCP **** poor match making has created nerf babies all over something that should not be in their game in the first place. And has slowly destroyed the value of balancing teams and creating overall strategy that challenges the creativity of Field Commanders
Maybe one day vehicle gameplay will come back but for now you will probably never see me on my main again. Going to log in on my alt and play where I can enjoy the game on the ground as another boring infantry guy. |
Mobius Wyvern
BetaMax. CRONOS.
2084
|
Posted - 2013.06.26 04:09:00 -
[2] - Quote
Caeli SineDeo wrote:Just lost hope for any dynamic gameplay with the roles of vehicles being equally important as a good infantry. Dust looks like the future of a infantry only gameplay.
I can on my alt and single turn the tide of battle. My tanks with 12m SP banked into them are just a risk and get destroyed against a decent team.
I make 500k+ isk running on the ground. I enjoy the gamplay and can easily pull of games where I do not lose my life and get high kill counts. running a 4.5m alt. I played against all proto team and had a chance to stand my ground with just a advanced suit.
Since February vehicle gameplay has been broken and enjoyable. Something that should be one of the most important assests in the field has become something that is not needed to succeed.
CCP **** poor match making has created nerf babies all over something that should not be in their game in the first place. And has slowly destroyed the value of balancing teams and creating overall strategy that challenges the creativity of Field Commanders
Maybe one day vehicle gameplay will come back but for now you will probably never see me on my main again. Going to log in on my alt and play where I can enjoy the game on the ground as another boring infantry guy. Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums. |
Caeli SineDeo
Imperfects Negative-Feedback
589
|
Posted - 2013.06.26 04:16:00 -
[3] - Quote
Mobius Wyvern wrote: Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums.
You can tell me to shut up when you actually come on the forums and post something reasonably intelligent.
Just because I care about making a more dynamic game that would change boundaries from the INFANTRY only style every other game out their has. Sorry I am going to post and call CCP out.
Not going to shut the **** up like the rest of the sheep out there. |
Mobius Wyvern
BetaMax. CRONOS.
2087
|
Posted - 2013.06.26 04:20:00 -
[4] - Quote
Caeli SineDeo wrote:Mobius Wyvern wrote: Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums.
You can tell me to shut up when you actually come on the forums and post something reasonably intelligent. Just because I care about making a more dynamic game that would change boundaries from the INFANTRY only style every other game out their has. Sorry I am going to post and call CCP out. Not going to shut the **** up like the rest of the sheep out there. AHAHAHAHAHAHAHAHAHA
I'm willing to bet I've been here longer than you, and you obviously weren't around for the massive posts I put together proposing a system of capturing wards for individual matches spread across Districts in order to affect a capture, rather than the current system we have now of one battle based on a 24-hour timer.
Or my suggestion of not only using multiple battlefields in a single District to keep reasonable player counts while allowing the feeling of being part of a larger war, but also allowing aircraft like Fighters to move from Ward to Ward to provide air support across an entire District.
And then there was my most recent post envisioning a fully-fledged EVR allowing players of that game to not only fly their fighter craft in EVE battles, but also to fly down in the atmospheres of planets, provide heavy air-strikes for Dust players, and even engage them directly in their Fighters.
Do those qualify?
Grow up. |
SoTa PoP
Internal Error. Negative-Feedback
2766
|
Posted - 2013.06.26 04:23:00 -
[5] - Quote
Mobius Wyvern wrote:Caeli SineDeo wrote:Mobius Wyvern wrote: Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums.
You can tell me to shut up when you actually come on the forums and post something reasonably intelligent. Just because I care about making a more dynamic game that would change boundaries from the INFANTRY only style every other game out their has. Sorry I am going to post and call CCP out. Not going to shut the **** up like the rest of the sheep out there. AHAHAHAHAHAHAHAHAHA I'm willing to bet I've been hear longer than you, and you obviously weren't around for the massive posts I put together proposing a system of capturing wards for individual matches spread across Districts in order to affect a capture, rather than the current system we have now of one battle based on a 24-hour timer. Or my suggestion of not only using multiple battlefields in a single District to keep reasonable player counts while allowing the feeling of being part of a larger war, but also allowing aircraft like Fighters to move from Ward to Ward to provide air support across an entire District. And then there was my most recent post envisioning a fully-fledged EVR allowing players of that game to not only fly their fighter craft in EVE battles, but also to fly down in the atmospheres of planets, provide heavy air-strikes for Dust players, and even engage them directly in their Fighters. Do those qualify? Grow up. Sounds like you've got some great ideas about how mechanics should be improved - but nothing on vehicles - yet you're judging someone for being dis-satasified and voicing it about that very subject.
You're usually a lot more reasonable - read too many tears lately maybe? |
Caeli SineDeo
Imperfects Negative-Feedback
590
|
Posted - 2013.06.26 04:24:00 -
[6] - Quote
Mobius Wyvern wrote:Caeli SineDeo wrote:Mobius Wyvern wrote: Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums.
You can tell me to shut up when you actually come on the forums and post something reasonably intelligent. Just because I care about making a more dynamic game that would change boundaries from the INFANTRY only style every other game out their has. Sorry I am going to post and call CCP out. Not going to shut the **** up like the rest of the sheep out there. AHAHAHAHAHAHAHAHAHA I'm willing to bet I've been hear longer than you, and you obviously weren't around for the massive posts I put together proposing a system of capturing wards for individual matches spread across Districts in order to affect a capture, rather than the current system we have now of one battle based on a 24-hour timer. Or my suggestion of not only using multiple battlefields in a single District to keep reasonable player counts while allowing the feeling of being part of a larger war, but also allowing aircraft like Fighters to move from Ward to Ward to provide air support across an entire District. And then there was my most recent post envisioning a fully-fledged EVR allowing players of that game to not only fly their fighter craft in EVE battles, but also to fly down in the atmospheres of planets, provide heavy air-strikes for Dust players, and even engage them directly in their Fighters. Do those qualify? Grow up. Well I have been playing Since April of 2012. So nope.
And none of those look intelligent and factors to improving dust current dynamics. |
PhillyPride
Sebiestor Field Sappers Minmatar Republic
1
|
Posted - 2013.06.26 04:24:00 -
[7] - Quote
What were you expecting? |
Disturbingly Bored
The Strontium Asylum
312
|
Posted - 2013.06.26 04:26:00 -
[8] - Quote
Mobius Wyvern wrote: THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
Second Coming: "SOONGäó" |
Caeli SineDeo
Imperfects Negative-Feedback
590
|
Posted - 2013.06.26 04:26:00 -
[9] - Quote
PhillyPride wrote:What were you expecting? CCP might actually work on tweaking mechanics slightly and watch how they effect the gameplay. Maybe they would look into something that has been unbalanced for the last 4 months going onto 5. |
Mobius Wyvern
BetaMax. CRONOS.
2088
|
Posted - 2013.06.26 04:29:00 -
[10] - Quote
Caeli SineDeo wrote:Mobius Wyvern wrote:Caeli SineDeo wrote:Mobius Wyvern wrote: Oh for ****'s sake will you all just SHUT UP?!
THE SECOND COMING OF CHRIST NOT IN DEVBLOG?! **** BRICKS!!!!!!
I think I'm at the point where I need to take a break from these forums.
You can tell me to shut up when you actually come on the forums and post something reasonably intelligent. Just because I care about making a more dynamic game that would change boundaries from the INFANTRY only style every other game out their has. Sorry I am going to post and call CCP out. Not going to shut the **** up like the rest of the sheep out there. AHAHAHAHAHAHAHAHAHA I'm willing to bet I've been hear longer than you, and you obviously weren't around for the massive posts I put together proposing a system of capturing wards for individual matches spread across Districts in order to affect a capture, rather than the current system we have now of one battle based on a 24-hour timer. Or my suggestion of not only using multiple battlefields in a single District to keep reasonable player counts while allowing the feeling of being part of a larger war, but also allowing aircraft like Fighters to move from Ward to Ward to provide air support across an entire District. And then there was my most recent post envisioning a fully-fledged EVR allowing players of that game to not only fly their fighter craft in EVE battles, but also to fly down in the atmospheres of planets, provide heavy air-strikes for Dust players, and even engage them directly in their Fighters. Do those qualify? Grow up. Well I have been playing Since April of 2012. So nope. And none of those look intelligent and factors to improving dust current dynamics. Oho, my apologies, then we joined at the same time.
What current dynamics are you referring to, by the way? There's a lot of topics that would fit under that umbrella.
All that is beside the point though. You probably didn't watch the E3 interview CCP Praetorian did, but vehicle balance is something they are actively pursuing, as well as trying to get the full racial set of vehicles out. Making inflammatory posts because your asset category isn't listed for the next update just comes across as childish.
Besides, you can just leave your Passive SP ticking on your main while you play on your alt, which makes perfect sense to me, and just refrain from putting up threads about **** no one cares about. |
|
Caeli SineDeo
Imperfects Negative-Feedback
591
|
Posted - 2013.06.26 04:31:00 -
[11] - Quote
Just for you guys. Perfect example of what I predicted the future coming of armor vs shield tank gameplay.
https://forums.dust514.com/default.aspx?g=posts&m=606330#post606330
CCP went one step further and made this even worse by nerfing the passive damage skills down to nothing. Sad thing a Dev even posted saying they would pass thing information on so they could avoid this happening.
Well Armor tanks rule the world of tank play now of coarse. |
calisk galern
BurgezzE.T.F
337
|
Posted - 2013.06.26 04:33:00 -
[12] - Quote
as I posted before, in the current environments vehicle can't be allowed to be the battle changing easy win factory that vehicles probably should be, and most vehicle drivers expect.
if the proper constraints were applied to pub matches, and corps allowed to deploy as a team then vehicles could logicaly be balanced in such a way that teams would need to work to gether to bring them down.
current factors DO NOT allow or encourage proper team play, only decent to average squad play.
if vehicles are to be brought up to the level they should be things need to change in how we handle pub matches.
I'll post the link to my previous thoughts on this matter,
https://forums.dust514.com/default.aspx?g=posts&m=965845#post965845 |
Caeli SineDeo
Imperfects Negative-Feedback
591
|
Posted - 2013.06.26 04:44:00 -
[13] - Quote
calisk galern wrote:as I posted before, in the current environments vehicle can't be allowed to be the battle changing easy win factory that vehicles probably should be, and most vehicle drivers expect.
if the proper constraints were applied to pub matches, and corps allowed to deploy as a team then vehicles could logicaly be balanced in such a way that teams would need to work to gether to bring them down.
current factors DO NOT allow or encourage proper team play, only decent to average squad play.
if vehicles are to be brought up to the level they should be things need to change in how we handle pub matches.
I'll post the link to my previous thoughts on this matter,
I totally agree that CCP needs to fix their match making. Currently it is a gaint fail system. That throws noobies into proto matches. And even when they fix things in the future. Their fix is going to destroy friends playing with friends that just joined because they are going to drag them into a proto match. I posted a well thought out system last year around this time and CCP gone the opposite direction again.
I do not mind takes need teamplay. I think that is great. But AV should also take teamplay. What I do mind is that if I put my SP into ground pounding I could go 20+ kills in matches with good squads on the other team. while pulling 30-40 kills against scrubs. I would be able to make out on isk 90% of my games. And overall be in the 100s of mill isk with out effort. Means I choose vehicles and probably a top 10 player in tanks. I am still broke only have good games playing against millitant scrubs if I go against a good squad I should expect to go negative or hide in the redline the whole match to go possitive with a rail.
Yet people call me a cry baby. Tell me to shut up. You suck. Get skill. |
Mobius Wyvern
BetaMax. CRONOS.
2089
|
Posted - 2013.06.26 04:51:00 -
[14] - Quote
Caeli SineDeo wrote:calisk galern wrote:as I posted before, in the current environments vehicle can't be allowed to be the battle changing easy win factory that vehicles probably should be, and most vehicle drivers expect.
if the proper constraints were applied to pub matches, and corps allowed to deploy as a team then vehicles could logicaly be balanced in such a way that teams would need to work to gether to bring them down.
current factors DO NOT allow or encourage proper team play, only decent to average squad play.
if vehicles are to be brought up to the level they should be things need to change in how we handle pub matches.
I'll post the link to my previous thoughts on this matter, I totally agree that CCP needs to fix their match making. Currently it is a gaint fail system. That throws noobies into proto matches. And even when they fix things in the future. Their fix is going to destroy friends playing with friends that just joined because they are going to drag them into a proto match. I posted a well thought out system last year around this time and CCP gone the opposite direction again. I do not mind tanks need teamplay. I think that is great. But AV should also take teamplay. What I do mind is that if I put my SP into ground pounding I could go 20+ kills in matches with good squads on the other team. while pulling 30-40 kills against scrubs. I would be able to make out on isk 90% of my games. And overall be in the 100s of mill isk with out effort. Means I choose vehicles and probably a top 10 player in tanks. I am still broke only have good games playing against millitant scrubs if I go against a good squad I should expect to go negative or hide in the redline the whole match to go possitive with a rail. Yet people call me a cry baby. Tell me to shut up. You suck. Get skill. If you think people are disagree with you about the vehicle AV imbalance, the only people who will are the morons.
This perception that the only way the game is balanced is if I can switch to my free, unlimited fit and kill your 2.6 mil HAV by myself is just ********.
How does having AV as a specialization equate to everyone freaking out if they have to actually specialize into it to counter someone who specs into vehicles?
As someone who's been a vehicle specialist myself ever since I got in this game, that one thing bugs me the most, right next to giving everyone unlimited quantities of a SEEKER WEAPON.
I mean, that's just such stupid faceroll that I don't even have words for it. |
Charlotte O'Dell
Molon Labe. League of Infamy
657
|
Posted - 2013.06.26 05:19:00 -
[15] - Quote
It's completely true, though. Vehicles/AV balance is being done based on the worst player grabbing a mlt swarm, trying to kill the best tankers in the game and calling tanks OP- then CCP listens.
The obvious solution is to give us ADV and PRO HAVs, but with the maps we're using right now, they would be unstoppable in pubs- but that is the problem: balancing is done for pubs. Even with proto AV on the field (no more than one), i can still tear up a good 13 kills, and thats without rail sniping. If I had a tank with 10-14k HP and a couple boosters or reppers, I dont think there's any amount of AV out there that can stop me, short of a full squad of protos. Then you have a situation of ONLY TANKS CAN KILL TANKS. So what counters tanks that isn't tanks or infantry- gunships, maybe? But how are you gonna make something that can kill a 14k HP death machine that wont wreck infantry 100% of the time. So now we need to come up with a whole new kind of weapon that ONLY kills gunships, and very efficiently- but then it instakills dropships and makes them useless, again- unless dropships can outrun them in which case not even a tank can kill them. So now we need tanks with special SUPER swarm missiles that do really low damage but hit 98% of the time. Then the problem is that there is only 1 viable AV fitting and that's the anti-gunship weapon and he is weak against tanks, lavs, dropships, and infantry so it's not profitable at all, unless you have every vehicle kill being worth 100k ISK, each- but then only tankers can bank big, which means tank cost will shoot up again, unless only PROTO havs are viable, in which case, the only reason to be infantry is to cap objectives- which brings me to the ultimate conclusion that ends this vicious circle ----> we need new maps with enourmous indoor complexes where only infantry can fight and enourmous open fields where only tanks and vehicles can survive. so this completely segregates the player base into outdoor and indoor fighters, which is not necessarily a bad thing, as now infantry dont kill tanks and tanks rarely kill infantry. this will hide the problem more than solve it, but that's the catch -> vehicles and av will NEVER BE BALANCED and the only thing that can come close to fixing the problem (new maps) is going to take years to make because this game has been around a year and we have how many maps!? (rhetorical) then by comparison, CoD churns out like 4 a quarter, at least. But those maps are tiny, so dust needs to have 3 giant maps like ps2 or mag? Now Dust is trying to be Mag 2.0 or PS2-2.0 and it won't win that battle in its current state.
That's probably as close to the truth as it gets- infantry aren't happy. tanks aren't happy. av isn't happy. The end. |
SoTa PoP
Internal Error. Negative-Feedback
2767
|
Posted - 2013.06.26 05:25:00 -
[16] - Quote
Charlotte O'Dell wrote:It's completely true, though. Vehicles/AV balance is being done based on the worst player grabbing a mlt swarm, trying to kill the best tankers in the game and calling tanks OP- then CCP listens.
The obvious solution is to give us ADV and PRO HAVs, but with the maps we're using right now, they would be unstoppable in pubs- but that is the problem: balancing is done for pubs. Even with proto AV on the field (no more than one), i can still tear up a good 13 kills, and thats without rail sniping. If I had a tank with 10-14k HP and a couple boosters or reppers, I dont think there's any amount of AV out there that can stop me, short of a full squad of protos. Then you have a situation of ONLY TANKS CAN KILL TANKS. So what counters tanks that isn't tanks or infantry- gunships, maybe? But how are you gonna make something that can kill a 14k HP death machine that wont wreck infantry 100% of the time. So now we need to come up with a whole new kind of weapon that ONLY kills gunships, and very efficiently- but then it instakills dropships and makes them useless, again- unless dropships can outrun them in which case not even a tank can kill them. So now we need tanks with special SUPER swarm missiles that do really low damage but hit 98% of the time. Then the problem is that there is only 1 viable AV fitting and that's the anti-gunship weapon and he is weak against tanks, lavs, dropships, and infantry so it's not profitable at all, unless you have every vehicle kill being worth 100k ISK, each- but then only tankers can bank big, which means tank cost will shoot up again, unless only PROTO havs are viable, in which case, the only reason to be infantry is to cap objectives- which brings me to the ultimate conclusion that ends this vicious circle ----> we need new maps with enourmous indoor complexes where only infantry can fight and enourmous open fields where only tanks and vehicles can survive. so this completely segregates the player base into outdoor and indoor fighters, which is not necessarily a bad thing, as now infantry dont kill tanks and tanks rarely kill infantry. this will hide the problem more than solve it, but that's the catch -> vehicles and av will NEVER BE BALANCED and the only thing that can come close to fixing the problem (new maps) is going to take years to make because this game has been around a year and we have how many maps!? (rhetorical) then by comparison, CoD churns out like 4 a quarter, at least. But those maps are tiny, so dust needs to have 3 giant maps like ps2 or mag? Now Dust is trying to be Mag 2.0 or PS2-2.0 and it won't win that battle in its current state.
That's probably as close to the truth as it gets- infantry aren't happy. tanks aren't happy. av isn't happy. The end. My eyes - they burn! |
Charlotte O'Dell
Molon Labe. League of Infamy
657
|
Posted - 2013.06.26 05:28:00 -
[17] - Quote
SoTa PoP wrote:Charlotte O'Dell wrote:It's completely true, though. Vehicles/AV balance is being done based on the worst player grabbing a mlt swarm, trying to kill the best tankers in the game and calling tanks OP- then CCP listens.
The obvious solution is to give us ADV and PRO HAVs, but with the maps we're using right now, they would be unstoppable in pubs- but that is the problem: balancing is done for pubs. Even with proto AV on the field (no more than one), i can still tear up a good 13 kills, and thats without rail sniping. If I had a tank with 10-14k HP and a couple boosters or reppers, I dont think there's any amount of AV out there that can stop me, short of a full squad of protos. Then you have a situation of ONLY TANKS CAN KILL TANKS. So what counters tanks that isn't tanks or infantry- gunships, maybe? But how are you gonna make something that can kill a 14k HP death machine that wont wreck infantry 100% of the time. So now we need to come up with a whole new kind of weapon that ONLY kills gunships, and very efficiently- but then it instakills dropships and makes them useless, again- unless dropships can outrun them in which case not even a tank can kill them. So now we need tanks with special SUPER swarm missiles that do really low damage but hit 98% of the time. Then the problem is that there is only 1 viable AV fitting and that's the anti-gunship weapon and he is weak against tanks, lavs, dropships, and infantry so it's not profitable at all, unless you have every vehicle kill being worth 100k ISK, each- but then only tankers can bank big, which means tank cost will shoot up again, unless only PROTO havs are viable, in which case, the only reason to be infantry is to cap objectives- which brings me to the ultimate conclusion that ends this vicious circle ----> we need new maps with enourmous indoor complexes where only infantry can fight and enourmous open fields where only tanks and vehicles can survive. so this completely segregates the player base into outdoor and indoor fighters, which is not necessarily a bad thing, as now infantry dont kill tanks and tanks rarely kill infantry. this will hide the problem more than solve it, but that's the catch -> vehicles and av will NEVER BE BALANCED and the only thing that can come close to fixing the problem (new maps) is going to take years to make because this game has been around a year and we have how many maps!? (rhetorical) then by comparison, CoD churns out like 4 a quarter, at least. But those maps are tiny, so dust needs to have 3 giant maps like ps2 or mag? Now Dust is trying to be Mag 2.0 or PS2-2.0 and it won't win that battle in its current state.
That's probably as close to the truth as it gets- infantry aren't happy. tanks aren't happy. av isn't happy. The end. My eyes - they burn!
I'm pretty much asleep right now so I'll try to make sense of this in the morning when I can see straight, but the general idea is there- nobody will be happy for at least a year, and even then, we'll only be happy because we never see eachother. So, like a divorce between infantry and vehicles. (Sorry vehicle KDR padders [myself included]) |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
100
|
Posted - 2013.06.26 05:29:00 -
[18] - Quote
ahh look, it's the vehicular rain squad thread again.
You don't want 'dynamic' gameplay, you just want vehicle buffs. It even says so in your title, sprinkled with hidden gems like these:
Caeli SineDeo wrote: My tanks with 12m SP banked into them are just a risk and get destroyed against a decent team.
So you want to be invincible in your tank? Since one would think a decent team would be able to kill a tank, how else would they die?
Caeli SineDeo wrote: Since February vehicle gameplay has been broken and enjoyable.
wow, just wow. You actually like bad gameplay? Must be a typo.....
Caeli SineDeo wrote: Going to log in on my alt and play where I can enjoy the game on the ground as another boring infantry guy.
Seems it wasn't a typo, he stated again he enjoys a boring game.
Caeli SineDeo wrote: The only ones who are going to tell me to shut up.
Nonono, please do go on.
Caeli SineDeo wrote: Problem is pub scrubs that fail to play smart can not stand them.
You just stated yourself that vehicles need work and should be nigh invincible to kill for decent teampayers, yet pub players are the ones whining?
|
Charlotte O'Dell
Molon Labe. League of Infamy
658
|
Posted - 2013.06.26 05:59:00 -
[19] - Quote
I promise it's not a troll thread, but check this out. I know it's one of the oldest ideas that's been shot down every time a noob brings it on, but I've done my best to give it some balance. In short, segregate vehicles and infantry in pubs, completely. tell me what ya'll think. |
Roldrage
Zumari Force Projection Caldari State
75
|
Posted - 2013.06.26 08:07:00 -
[20] - Quote
What we need is a buff to vehicles and then have a popup for new players recommending them to spec into AV OR ELSE THEY WILL DIE.
The biggest problem is the lack of dedicated AV users which leads to crying about tanks being OP which is most likely why we are in this situation in the first place. |
|
dustwaffle
Ill Omens EoN.
104
|
Posted - 2013.06.26 08:40:00 -
[21] - Quote
WAAAAAAAAAAAAAAAAAAAAAA |
EnglishSnake
Zumari Force Projection Caldari State
1336
|
Posted - 2013.06.26 10:54:00 -
[22] - Quote
The only thing i was hoping for was pilot suits
I was pretty much sure that nothing in terms of balancing would be in this update anyways |
Mobias Wyvern
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2013.07.06 01:44:00 -
[23] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
Thor Odinson42
Molon Labe. League of Infamy
544
|
Posted - 2013.07.06 01:54:00 -
[24] - Quote
In my opinion all the worries that CCP has about pub stomping would be solved with team deployable battles. You just queue into the Merc battle screen and get matched up against another team.
It doesn't solve the content issue, but it would allow for bigger battles than what you're getting in pubs and anyone entering that mode would be entering at their own risk.
Make regular pubs militia vehicles only. |
Scheneighnay McBob
Bojo's School of the Trades
1920
|
Posted - 2013.07.06 02:08:00 -
[25] - Quote
I agree vehicles are broken, but I hate to break it to you- vehicle gameplay wasn't right in february either- they were too powerful.
Vehicle costs at least need to be lowered to be affordable for an average battle. I usually lose a 700,000 ISK assault dropship once every 2 battles. With the terrible pilot WP, I ony make about 100,000 ISK, so I lose 600,000 overall.
However, as infantry, I can easily make 180,000 a battle while only losing about 100,000 |
Thor Odinson42
Molon Labe. League of Infamy
545
|
Posted - 2013.07.06 02:20:00 -
[26] - Quote
Scheneighnay McBob wrote:I agree vehicles are broken, but I hate to break it to you- vehicle gameplay wasn't right in february either- they were too powerful.
Vehicle costs at least need to be lowered to be affordable for an average battle. I usually lose a 700,000 ISK assault dropship once every 2 battles. With the terrible pilot WP, I ony make about 100,000 ISK, so I lose 600,000 overall.
However, as infantry, I can easily make 180,000 a battle while only losing about 100,000 But they weren't in the right venues. CCP can't balance based on newbs in pub matches. But they are forced to or tanks of old are an automatic win button.
Hence the need for providing an outlet for the vets to play in some place other than a PC battle or 3 every 24 hours. |
Mobius Wyvern
BetaMax. CRONOS.
2181
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Posted - 2013.07.06 02:21:00 -
[27] - Quote
Thor Odinson42 wrote:Scheneighnay McBob wrote:I agree vehicles are broken, but I hate to break it to you- vehicle gameplay wasn't right in february either- they were too powerful.
Vehicle costs at least need to be lowered to be affordable for an average battle. I usually lose a 700,000 ISK assault dropship once every 2 battles. With the terrible pilot WP, I ony make about 100,000 ISK, so I lose 600,000 overall.
However, as infantry, I can easily make 180,000 a battle while only losing about 100,000 But they weren't in the right venues. CCP can't balance based on newbs in pub matches. But they are forced to or tanks of old are an automatic win button. I think the requirements to "graduate" from Instant Battle Academy should be significantly raised, or else remove the WP factor completely. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
372
|
Posted - 2013.07.06 02:36:00 -
[28] - Quote
Some of you may recall a CPM topic from a few days ago about how to fix dropships. As a CPM topic it was able to get some CCP attention, resulting in the following response from CCP Commander Wang in the Weekly Updates Thread
Now, I personally feel he was being a little generous in calling those "great suggestions", but the real take away is the part about revisiting dropship design after "core gameplay fixes are in-game". This shows us a disappointing but understandable priority from CCP: they want to get the shooter aspect working first, then start adding in stuff to make vehicles interesting. Sure, he was talking about dropships specifically in that post, but I'd wager it applies just as clearly to other vehicles. |
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