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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 01:02:00 -
[1] - Quote
The increase of Assault-Logis been out of control since this new build came up. Whole squads of Proto Logis with AR's have been overpowering most matches. And the DUST51 player base is concerned.
I came out with a solution that will for sure balance this issue.
Remove from Logis the ability to Equip Damage Modifiers.
This way the dropsuits get balanced:
-Assault have more Speed , stamina and Firepower -Logis would have more CPU/PG,Tanking ability and Equipment slots
This way i guarantee most players that use Logis as assault will go back to the assault Dropsuits and True logis will stay. The real problem here that Logis have the CPU/PG to ABUSE the Damage modifiers.
Example:(i'll use the caldari since its the best Logi suit IMO) a Caldari Logi can pack 3 Complex damage mods and a Duvolle AR with proficiency Lv5 and ravage everything, and STILL be able to equip two 99 Shield extenders. (AT complex level Shields extenders have +25% efficiency, same as caldari racial bonus, total of +50% shield extender efficiency). With a Passive Shield skills at level 4 he is running around with 414 Shields and this is only using the High powered modules. He still has 4 Low modules to equip , armor plates ,profile dampener,kinetic, catalizers, armor regen Mods etc... And the worst part is,he DOES have the CPU and PG to do so.... And he still has 3 equipment slots to create loadouts to adapt to any situation. All this at the cost of what.. a SIDEARM?
This way Logis can still equip whatever they want, same equipment slots, same cpu / pg output , but with a restriction to only Weapon Proficiency to increase their damage output.
LOL, Remove Complex Damage Mods from Logis and watch the game return to a Balanced state where Logis are Logis and Assaults are assaults... |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
186
|
Posted - 2013.06.26 01:47:00 -
[2] - Quote
This is how it's done: Do what you did to the LLV's, and cut weapon damage in half. |
Helper Friendly
Planetary Response Organization
20
|
Posted - 2013.06.26 02:05:00 -
[3] - Quote
Will not work. Ringers will just find a new toy just as they are doing now that TAC AR's got their nerf.......
Punish us true Logis for the actions of ringers?
I agree the Caldari Logi needs a fix for its massive shield hoard but you don't touch a logi's only weapons damage!
You want to reduce/ limit my ability to cause damage with my one weapon that holds 60 rounds because you cant kill me with your two weapons/sniper/shotgun/flaylock/MD/etc? No logic there.
Doing this would cause more harm than good.
I Run mimitar so I don't get a fancy sidearm I would rather actually perform my role appropriately so I opted for the mimitars 4 eqpt slots.
Any true logi will come and tell you the same thing. Im in for the win not the KDR, However I shouldn't be put in a handicap with a one on one battle just because. If I loose that one on one battle it should be my fault not because my GEK does less damage than yours when i'm blasting you in the chest giving you an immediate upper hand?
Anyway just my .02.
If this nerf happens to logis:
Logis will either leave the game, adapt a new role, want a respec. The game will go on. Personally I see why now people murder taxi. Everything they love about this game gets nerfed to the point of uselessness.
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:16:00 -
[4] - Quote
Helper Friendly wrote:Will not work. Ringers will just find a new toy just as they are doing now that TAC AR's got their nerf.......
Punish us true Logis for the actions of ringers?
I agree the Caldari Logi needs a fix for its massive shield hoard but you don't touch a logi's only weapons damage!
You want to reduce/ limit my ability to cause damage with my one weapon that holds 60 rounds because you cant kill me with your two weapons/sniper/shotgun/flaylock/MD/etc? No logic there.
Doing this would cause more harm than good.
I Run mimitar so I don't get a fancy sidearm I would rather actually perform my role appropriately so I opted for the mimitars 4 eqpt slots.
Any true logi will come and tell you the same thing. Im in for the win not the KDR, However I shouldn't be put in a handicap with a one on one battle just because. If I loose that one on one battle it should be my fault not because my GEK does less damage than yours when i'm blasting you in the chest giving you an immediate upper hand?
Anyway just my .02.
If this nerf happens to logis:
Logis will either leave the game, adapt a new role, want a respec. The game will go on. Personally I see why now people murder taxi. Everything they love about this game gets nerfed to the point of uselessness.
1st off, why do you want to use Damage Mods if you are a ''TRUE LOGI'' , You can kill good enough with any weapon and Proficiency on it... UNLESS you are planning on going on Assault purposes...hmm...
Well logi bro . What would YOU do to balance logi dropsuits?. What would YOU do to stop Logi-Assault spam? Enlighten me
Because it not only the CALDARI LOGIS Abusing Shield extenders and complex dam mods to create improved assault suits, but Minmatar Logi shot gunners as well,among other ''Logis'' just using the massive CPU/PG output to create overpowered Assault loadouts.... The only 2 Suits that seem reasonable are the Amarr and the Gallante. Amarr one has a sidearm lot but besides that and more CPU-PG is pretty much the same as the Advanced one, plus it the slowst one. And gallante depends on Armor that sucks and their racial bonus is Logi only.
So , Logibro, enlighten me . Im open to a change of mind, i'll even delete this post if you give me a GOOD way to avoid this. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:26:00 -
[5] - Quote
DONT GET ME WRONG, right now im at Caldari Logi level 4, so this would actually hurt ME too. Im planning on going proto caldari in a week or two.
Why? I can do the same but BETTER than my Proto scout ever did, at the cost of a miserable sidearm.
|
Wolfica
Planetary Response Organization
77
|
Posted - 2013.06.26 02:43:00 -
[6] - Quote
I suggest instead of trying to get everything nerfed the fuked to oblivion I suggest you give ideas on what can get a boost to counter them, maybe give people a reason to use an assault suit because yes it is pointless when you can run a logi suit better as an assault then the assault suit itself.
people need to stop asking for nerfs and ask for ways to buff their own suits so they can counter them. because guess what the logi bros are happy, the assault guys are happy because they run the logi suit as a assault so instead of taking away survivability from the logi bros give something to the assault suit to make the assault players want to use it. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:49:00 -
[7] - Quote
Wolfica wrote:I suggest instead of trying to get everything nerfed the fuked to oblivion I suggest you give ideas on what can get a boost to counter them, maybe give people a reason to use an assault suit because yes it is pointless when you can run a logi suit better as an assault then the assault suit itself.
people need to stop asking for nerfs and ask for ways to buff their own suits so they can counter them. because guess what the logi bros are happy, the assault guys are happy because they run the logi suit as a assault so instead of taking away survivability from the logi bros give something to the assault suit to make the assault players want to use it.
1st off, im not taking AT ALL away survivability from Logis, just making a difference between Assault Damage output and Logi damage output.(NOT even a big one either, you can still use a Duvolle AR with Proficiency lv 4-5 and do great with it, hell i do good with a Toxin assault rifle and a 5% Damage mod, so please...) 2nd- there is NO REASON AT ALL a True logi would prefer HP or Speed of Profile Dampening over equipping 2-3 Complex damage mods ANYWAYS,unless they are trying to accomplish an assault role. 3rd- I suggest this ''NERF'' idea since i have no ideas in order to Buff Assaults without making them OP. 4rth-OF COURSE LOGI BROS ARE HAPPY. Who wouldnt Running duvolles AR's and 3 Complex damage mods or Shotgunners running round with 500+HP and almost same speed as a minmatar Scout LOL.... |
ZDub 303
TeamPlayers EoN.
487
|
Posted - 2013.06.26 03:15:00 -
[8] - Quote
Caldari Logis use damage mods? wow first i've heard of it... its 5 shield extenders all the way for me. |
Wolfica
Planetary Response Organization
79
|
Posted - 2013.06.26 03:21:00 -
[9] - Quote
lol, I said good by to my proto heavy suits when I got my respect, spent 4.6 mill on proto caldari suit and shield enhancers/armor plates. I got more hp then my old militia heavy. given im also using a militia AR, need to spec into pg/cpu upgrades more. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
|
Posted - 2013.06.26 03:33:00 -
[10] - Quote
all u gota do is slow down the logi movement speed. That will make them less veritile in combat as they struggle from cover to cover. then assault will have slightly less HP but can maneuver and get superior firing position |
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Wolfica
Planetary Response Organization
81
|
Posted - 2013.06.26 03:35:00 -
[11] - Quote
yes lets make the logi bros slower so they cant keep up with the rest of the squad and give support. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 03:37:00 -
[12] - Quote
ZDub 303 wrote:Caldari Logis use damage mods? wow first i've heard of it... its 5 shield extenders all the way for me.
Well not everybody uses their suits the same way, but the way im talking about is abusing CPU-PG TO stack COMPLEX Damage mods, 2-3 of them, you know, a single 10 bullet burs of a duvolle will pretty much evaporate anything....
5 Shield extenders? you are missing of a hell of a lot of firepower there broski.... |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
|
Posted - 2013.06.26 03:38:00 -
[13] - Quote
ok lets face it, logis heal effectively only on heavies wich are SLOW. a 150 armor hp assault prolly already has armor reps or relies on shield. good assaults r self sufficient not needing logis :) beeing slow is aight if u repin a heavy |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 03:38:00 -
[14] - Quote
Wolfica wrote:yes lets make the logi bros slower so they cant keep up with the rest of the squad and give support.
WAT~!?
That has nothing to do with anything!
XD |
Buster Friently
Rosen Association
763
|
Posted - 2013.06.26 03:40:00 -
[15] - Quote
KING CHECKMATE wrote:Wolfica wrote:I suggest instead of trying to get everything nerfed the fuked to oblivion I suggest you give ideas on what can get a boost to counter them, maybe give people a reason to use an assault suit because yes it is pointless when you can run a logi suit better as an assault then the assault suit itself.
people need to stop asking for nerfs and ask for ways to buff their own suits so they can counter them. because guess what the logi bros are happy, the assault guys are happy because they run the logi suit as a assault so instead of taking away survivability from the logi bros give something to the assault suit to make the assault players want to use it. 1st off, im not taking AT ALL away survivability from Logis, just making a difference between Assault Damage output and Logi damage output.(NOT even a big one either, you can still use a Duvolle AR with Proficiency lv 4-5 and do great with it, hell i do good with a Toxin assault rifle and a 5% Damage mod, so please...) 2nd- there is NO REASON AT ALL a True logi would prefer HP or Speed of Profile Dampening over equipping 2-3 Complex damage mods ANYWAYS,unless they are trying to accomplish an assault role. 3rd- I suggest this ''NERF'' idea since i have no ideas in order to Buff Assaults without making them OP. 4rth-OF COURSE LOGI BROS ARE HAPPY. Who wouldnt Running duvolles AR's and 3 Complex damage mods or Shotgunners running round with 500+HP and almost same speed as a minmatar Scout LOL....
It's a stupid idea, and completely ****s over logis in the damage dealing department.
Logis have guns too, why should they magically be less useful than Assaults. Logi's already don't have a sidearm slot.
Assault players need to get over this idea that Assaults should be the only suit that can kill things. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.06.26 03:41:00 -
[16] - Quote
D3LTA Blitzkrieg II wrote:all u gota do is slow down the logi movement speed. That will make them less veritile in combat as they struggle from cover to cover. then assault will have slightly less HP but can maneuver and get superior firing position
Yeah we scouts and Assaults dont need the logis by their sides anyways...
>..>
NO. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.06.26 03:43:00 -
[17] - Quote
It's a stupid idea, and completely ****s over logis in the damage dealing department.
Logis have guns too, why should they magically be less useful than Assaults. Logi's already don't have a sidearm slot.
Assault players need to get over this idea that Assaults should be the only suit that can kill things.
Oh im sorry i didnt know you cant kill without 2-3 Complex Damage mods and a proto AR??
My bad then.
Instead of getting good just let logis Stack Complex damage mods or easy kills
. Fine by me... ANYONE tht says something like :''It's a stupid idea, and completely ****s over logis in the damage dealing department.'' Is because he plays like an ASSAULT-LOGI. I know your type... |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
|
Posted - 2013.06.26 03:44:00 -
[18] - Quote
or just make logi slower |
Wolfica
Planetary Response Organization
82
|
Posted - 2013.06.26 03:44:00 -
[19] - Quote
so to sum up everything on this thread of "nerf wars" as I like to call it
logi suits: -not able to use damage mods -need to do less damage... in general -need to be slower.
I think this round of nerf wars can come to a close about now. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.06.26 03:47:00 -
[20] - Quote
Wolfica wrote:so to sum up everything on this thread of "nerf wars" as I like to call it
logi suits: -not able to use damage mods -need to do less damage... in general -need to be slower.
I think this round of nerf wars can come to a close about now.
I think without the damage mods they would be fine TBQH. No need for an INCREASE Damage reduction if they already have a cap. And they do need the speed to keep up with the troops, you know....to HELP... ? XD |
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D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 03:47:00 -
[21] - Quote
we dont wanna nerf them in such a way that we make them useless. just making them slightly slower will deny them some of the versitility and tactical options that assaults have but make em fast enough to keep up with a pack of heavies who need repping |
cy6
Raging Pack of Homos
61
|
Posted - 2013.06.26 03:54:00 -
[22] - Quote
I prefer to do the following:
1. swap the racial skills of the caldari assault/logi (the logi needs the faster reload anyway) 2. remove the equipment slot on all assaults and/or basics 3. add 1 equip slots to all logis 4. remove 1H and 1L slot per tier per logi
also, why does adv cal logi get 3H but the proto gets 5H? that makes no sense. the only suit that should 5H are minmatars
|
Wolfica
Planetary Response Organization
83
|
Posted - 2013.06.26 03:55:00 -
[23] - Quote
instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 03:57:00 -
[24] - Quote
Wolfica wrote:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves.
truth is good assaults are self sufficient. they dont need logis in a combat sense. just drop uplinks n hives n them dont talk to me lol. simplest way is too just lower speed n that denies them some tactical options |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.06.26 03:58:00 -
[25] - Quote
Wolfica wrote:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves.
AT LAST , something that MAKES SENSE.
The problem is that people USE THe logis for COMPLEX DAMAGE mod Stacking. If you could do the same with assault...well done Wolfica..... |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:00:00 -
[26] - Quote
KING CHECKMATE wrote:Wolfica wrote:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves. AT LAST , something that MAKES SENSE. The problem is that people USE THe logis for COMPLEX DAMAGE mod Stacking. If you could do the same with assault...well done Wolfica..... i must respectfully disagree. i have never seen on a competitive battlefield a glass cannon logi |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.06.26 04:03:00 -
[27] - Quote
D3LTA Blitzkrieg II wrote:KING CHECKMATE wrote:Wolfica wrote:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves. AT LAST , something that MAKES SENSE. The problem is that people USE THe logis for COMPLEX DAMAGE mod Stacking. If you could do the same with assault...well done Wolfica..... i must respectfully disagree. i have never seen on a competitive battlefield a glass cannon logi
I actually only read this:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. t
But thats all it would take to balance both suits again.( Of course Scouts and heavies would still suck , but thats another issue...)
MY main Post is edited too... |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:09:00 -
[28] - Quote
thing is giving assault cpu pg boost makes circutry/ electronics and powergrid upgrade skills less valuable, and makes pg n cpu modules useless again. |
Wolfica
Planetary Response Organization
84
|
Posted - 2013.06.26 04:09:00 -
[29] - Quote
making the logi suit as slow as a heavy will be too devastating and too big of a nerf. D3LTA how does needing drop uplinks and hives from a logi self sufficient, you could say that about any suit... a scout: "im self sufficient except when I need more amm... **** I got counter sniped, I need drop uplink." a heavy: "I can kill anything im self sufficient! logi I need reps, where are you? damn logi I need that sticker stuck in my arse." and then an assault: "im self sufficient I can kill anything I don't need you logi.... LOGI im outa ammo, LOGI I need reps, LOGI I need a revive! logi where were you? how come you couldn't get to me in time?" |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:14:00 -
[30] - Quote
Wolfica wrote:making the logi suit as slow as a heavy will be too devastating and too big of a nerf. D3LTA how does needing drop uplinks and hives from a logi self sufficient, you could say that about any suit... a scout: "im self sufficient except when I need more amm... **** I got counter sniped, I need drop uplink." a heavy: "I can kill anything im self sufficient! logi I need reps, where are you? damn logi I need that sticker stuck in my arse." and then an assault: "im self sufficient I can kill anything I don't need you logi.... LOGI im outa ammo, LOGI I need reps, LOGI I need a revive! logi where were you? how come you couldn't get to me in time?"
haha i apreciate the argument good lad but allow me to explain that in a competitive battlefield where veterans duke it out logis are needed for uplinks not revives, and fer long range repair tools wich can help heavies. slowing down a logi wud make em combat effective but not as versitile as assaults. and small reduction in speed of .6 not make em slow as heavies |
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cy6
Raging Pack of Homos
61
|
Posted - 2013.06.26 04:15:00 -
[31] - Quote
Wolfica wrote:instead of nerfing something that doesn't need it why not give assaults a cpu/pg boost. the logi needs to be able to support an entire team... this does not just mean giving a fatty reps but moving across the damn field so that they can guess what revive, resupply, and re-spawn other players. then they need the ability to kill who ever just killed that assault who thought he could lone wolf it because they are supposed to be self sufficient but guess what. when that assault runs out of ammo and needs a resupply with your idea he wont get it in time. to sum it up logi suits need to be fast so they can get across the battle field to some one who is bleeding out and be able to pack enough punch to kill any one there without going down themselves.
while i do agree with this, i would like to ask. How many times have you seen a logi revive someone in a game? or drop an ammo box for assaults to use? Now i ask, how many times have you seen a logi at the front of the battlefield plowing through the enemy and spamming 3 uplinks in one place? I would have to say Ive only seen a logi revive someone once every day in one match within the 30 matches i play in one day. I would love for logis to do what they are supposed to do and pick people up, repair teammates and drop ammo...not capturing objectives and kill as many players as possible. I am up for giving logis speed if that means removing a few of their power slots.
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Wolfica
Planetary Response Organization
84
|
Posted - 2013.06.26 04:19:00 -
[32] - Quote
well that is sad to here, and im guessing you have never played with any logi bros from PXRXO... going to pull a CCP on our corp doctrine but you will notice some new things with our play style. |
Wolfica
Planetary Response Organization
84
|
Posted - 2013.06.26 04:23:00 -
[33] - Quote
also nanite pokers are just that, all they do is poke the person you are trying to rez, its hard enough trying to find that spot where they had been killed at (not the actual body) (but point of death) then if you do the actual animation of poking some one half the time they don't get up. |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:28:00 -
[34] - Quote
hahah its the nature of the game, rezing is not a necessity therefore slowing down the logi's y about .6 to lower their tactical versitily compared to assaults is a reasonable suggestion |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
131
|
Posted - 2013.06.26 04:50:00 -
[35] - Quote
D3LTA Blitzkrieg II wrote:hahah its the nature of the game, rezing is not a necessity therefore slowing down the logi's y about .6 to lower their tactical versitily compared to assaults is a reasonable suggestion
Well...i guess it is ANOTHER way.... I'll Edit Main post then.
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Wolfica
Planetary Response Organization
85
|
Posted - 2013.06.26 05:18:00 -
[36] - Quote
why should scouts be worried about people stacking damage mods? arnt they supposed to be next to the red line camping? or "sneaking" behind the enemy to take objectives?
OHHHH or are you talking about the cheap shot gun scout that I could never hit in my old heavy suit because the turn speed was so slow when looking down the sights and he could actually run faster then I could turn.
heavy suits just need a buff in general, why complain about other suits when you have the heavy suit who has a max of 2 high slots. glad when uprising came out I planed to spec right into a shield tanking heavy... oh wait some one probably complained about the old Type-2 heavy |
N311V
DUST University Ivy League
8
|
Posted - 2013.06.26 05:21:00 -
[37] - Quote
As someone that plays Logi in a support role I feel the need to chime in. Blocking damage modifiers doesn't sound like a bad idea, won't affect me in the slightest but would likely hurt Assault Logi. Slowing me down however would be devestating, as it is I have a lot of trouble keeping up with my squad. |
cy6
Raging Pack of Homos
62
|
Posted - 2013.06.26 05:25:00 -
[38] - Quote
N311V wrote:As someone that plays Logi in a support role I feel the need to chime in. Blocking damage modifiers doesn't sound like a bad idea, won't affect me in the slightest but would likely hurt Assault Logi. Slowing me down however would be devestating, as it is I have a lot of trouble keeping up with my squad.
how would you feel if you had 1H 1L slot removed, had 1 extra equip slot and ran faster? |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
34
|
Posted - 2013.06.26 06:06:00 -
[39] - Quote
Psychologically people are less likely to give up something, even if everything is relative to each other in this game, meaning a loss is no different than a gain. Logis are showing the same in regards to to not giving up their unmatched versatility to match any other suit in its functionality to change on their whim.
An easy solution to this would be to give the other suits one built in active module that can be accessed without wasting time pulling out the item and without needed an equipment slot, while logis get to keep their current versatility.
Heavies- Active Hardeners- % damage reduction for X Seconds (better #s than what you can get as an equipment item of the relative rank)
It would allow turtles to cross open terrain without dying, to function as a vanguard / sponge, etc. Considering that heavies don't get an equipment slot yet this skill makes sense for them, having active modules on racial heavy dropsuits makes the most sense.
Scouts- Cloak- Self Explanatory (since its not an equipment item, it means you can have your weapon out and ready which would be the scout cloak built in advantage to their cloak vs an equipment cloak.
Assaults- Neuro-stims
Not yet in the game as an active module, but it would be a 5 min duration that would increase your turning and aiming speeds, with your reticle being able to move faster than any one else (which definitely equates to much needed killing power). The science behind this is based upon boosting your biological processing unit (your brain) to allow the brain computer interface to operate faster.
SlayerBros- Auto Complain
Wondering why they can't top the other suits niche role
Problem solved
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
34
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Posted - 2013.06.26 06:13:00 -
[40] - Quote
D3LTA Blitzkrieg II wrote:hahah its the nature of the game, rezing is not a necessity therefore slowing down the logi's y about .6 to lower their tactical versitily compared to assaults is a reasonable suggestion
I know that reducing the logi speed would also help prevent logis working as scouts with extra equipment slots. Considering that Logis are carrying more than Assaults equipment wise its also not an absurd idea. Due to my earlier active module solution is unlikely to happen in this era, this would be what I would vote for. |
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