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ReGnYuM
TeamPlayers EoN.
312
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Posted - 2013.06.25 17:19:00 -
[1] - Quote
Dev Blog |
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AntanTheBeast
Foxhound Corporation General Tso's Alliance
62
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Posted - 2013.06.25 17:20:00 -
[2] - Quote
YAY! |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
893
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Posted - 2013.06.25 17:21:00 -
[3] - Quote
"Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs"
Derp |
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SteelDark Knight
Internal Error. Negative-Feedback
38
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Posted - 2013.06.25 17:23:00 -
[4] - Quote
Knight SoIaire wrote:"Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs"
Derp
Yea, I saw that. Try as I might to stay positive it continues to make me wonder how often they actually play. |
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Malkai Inos
Opus Arcana Orion Empire
447
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Posted - 2013.06.25 17:27:00 -
[5] - Quote
CCP Praetorian wrote:WeGÇÖre also working on quality-of-life changes, such as a Logout option in the Neocom The seal has been broken. Now CCP has to include logoff into EVE or jita burns again.  |
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Musta Tornius
Sinq Laison Gendarmes Gallente Federation
421
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Posted - 2013.06.25 17:28:00 -
[6] - Quote
It was just a slip up, no need to get nasty :P The reason for weapon ranges is wrong though, maybe it's a language barrier thing? |
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ReGnYuM
TeamPlayers EoN.
314
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Posted - 2013.06.25 17:28:00 -
[7] - Quote
SteelDark Knight wrote:Knight SoIaire wrote:"Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs"
Derp Yea, I saw that. Try as I might to stay positive it continues to make me wonder how often they actually play.
I guess this shows you how in-touch CCP is with their own game lol |
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Protocake JR
Internal Error. Negative-Feedback
121
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Posted - 2013.06.25 17:29:00 -
[8] - Quote
Knight SoIaire wrote:"Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs"
Derp
Not even surprised.  |
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Zatara Rought
TeamPlayers EoN.
315
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Posted - 2013.06.25 17:29:00 -
[9] - Quote
Best evurr!
This does seem like improvement. And if they release patch notes.... ...a major step will have been accomplished. |
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Doyle Reese
OSG Planetary Operations Covert Intervention
176
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Posted - 2013.06.25 17:34:00 -
[10] - Quote
SMGs are now Light Weapons confirmed, you may commence panicking |
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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
893
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Posted - 2013.06.25 17:37:00 -
[11] - Quote
Doyle Reese wrote:SMGs are now Light Weapons confirmed, you may commence panicking
Sneaky CCP edit.
"Only Commando dropsuits let you equip two light weapons such as shotguns and ARs" |
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The Attorney General
ZionTCD
136
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Posted - 2013.06.25 17:40:00 -
[12] - Quote
Quote: while Ferroscale and Reactive armor plates will help armor catch up with shields as viable battlefield protection. Shield Energizer modules are also coming, for those who would prefer not to scuff their paint-jobs.
OK, so they want to help armor catch up to shields, but then give shields a new module?
Is this stuff really that hard to figure out? |
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Pombe Geek
Red Star. EoN.
76
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Posted - 2013.06.25 17:41:00 -
[13] - Quote
Quote:We listen to your feedback, as well as to feedback from the media.
Let me translate that :
Quote: We saw that all the games coming out later this year are immensely better than DUST in all aspects. We also realized that even though DUST has the most potential, we have failed miserably in even getting close to greatness. We promise to make things marginally better if you don't leave and play these other awesome games.
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XeroTheBigBoss
TeamPlayers EoN.
570
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Posted - 2013.06.25 17:41:00 -
[14] - Quote
Knight SoIaire wrote:"Only Commando dropsuits let you equip two light weapons such as shotguns and SMGs"
Derp
Why would they wanna play this? |
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
429
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Posted - 2013.06.25 17:41:00 -
[15] - Quote
I would really like to know the "gear balancing" stuff (soon)
Core mechanics, nanite mechanics, and the logout feature are t1ts though! |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
203
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Posted - 2013.06.25 17:42:00 -
[16] - Quote
Quote:To make the whole shooting experience more dynamic and fun, weGÇÖre introducing Optimal, Effective, and Absolute range on all handheld weapons
yeeeeuuuuh!
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Concept Proof
HavoK Core RISE of LEGION
46
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Posted - 2013.06.25 17:44:00 -
[17] - Quote
Faith in Dust: improved |
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
429
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Posted - 2013.06.25 17:45:00 -
[18] - Quote
The Attorney General wrote:Quote: while Ferroscale and Reactive armor plates will help armor catch up with shields as viable battlefield protection. Shield Energizer modules are also coming, for those who would prefer not to scuff their paint-jobs.
OK, so they want to help armor catch up to shields, but then give shields a new module? Is this stuff really that hard to figure out?
Question... Are the shield energizers the infantry variant of the vehicle shield damage reducing mods? |
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low genius
The Sound Of Freedom Renegade Alliance
112
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Posted - 2013.06.25 17:46:00 -
[19] - Quote
the most important part of this dev blog is the 'optimal, falloff and absolute range of handheld weapons'. bringing things in line with eve :) |
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Dis Cord
Bounty Hunterz
145
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Posted - 2013.06.25 17:48:00 -
[20] - Quote
low genius wrote:the most important part of this dev blog is the 'optimal, falloff and absolute range of handheld weapons'. bringing things in line with eve :)
Unless the "Absolute" range they mention is still 50 meters. Then nothing changed at all.
We shall see, but I'm highly skeptical. |
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Natu Nobilis
BetaMax Beta CRONOS.
398
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Posted - 2013.06.25 17:53:00 -
[21] - Quote
The gameGÇÖs sound design continues to get better, with improvements to memory and the overall audio experience. Uprising 1.2 will also include fixes and additions to the new spawn screen introduced in Uprising 1.0.
Old kill sound back, right? |
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Dao Ferret
BetaMax. CRONOS.
108
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Posted - 2013.06.25 18:57:00 -
[22] - Quote
Natu Nobilis wrote:The gameGÇÖs sound design continues to get better, with improvements to memory and the overall audio experience. Uprising 1.2 will also include fixes and additions to the new spawn screen introduced in Uprising 1.0.
Old kill sound back, right?
Hoping it means the "broken bones" sound when you drop down is reverted back to the old "taking a hit" type sound. |
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Eklipsch
Crimson Ravens
1
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Posted - 2013.06.25 20:07:00 -
[23] - Quote
This is great. Keep chipping away at the stone CCP and you will have SOON, shaped your masterpiece. I also snagged that pic for a screen saver. |
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Arx Ardashir
Imperium Aeternum
48
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Posted - 2013.06.25 21:00:00 -
[24] - Quote
Here's hoping "early July" means next week. |
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