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Andius Fidelitas
The Southern Legion RISE of LEGION
85
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Posted - 2013.06.25 19:20:00 -
[31] - Quote
I would say another characteristic of an overpowered weapon, is one that makes the role of other weapons utterly superfluous. Not in the sense that say a Light Weapon is superior than a Secondary Weapon (After-all, Secondary Weapons are meant to be "lesser" versions of primary weapons), but in the sense that a weapon makes you say "Ppfftt, why on Earth do I want to use those when I have THIS one that can accomplish the same function", ergo, the way Assault Rifles and Scrambler Rifles (to a lesser extent) utterly make Mass Drivers, Laser Rifles, and Heavy Machine Guns (Yes, I included HMG's, in a game where speed is valuable, I can kill mercs just as quickly with an AS or SR without the disadvantages of the HMG).
That to me is also a huge problem of the current Assault rifles, it makes a great many other weapons utterly superfluous. I really do hope they bring the stats of the Chromosome-era Mass Drivers and Laser Rifles (with the Viziam naturally being teaked ), THOSE competed well on par with Assault Rifles, and using different means to do it (MD = Splash Damage, LR = Long Range persistent damage). |
Colonel Killar
DUST CORE DARKSTAR ARMY
28
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Posted - 2013.06.25 19:33:00 -
[32] - Quote
Scheneighnay McBob wrote:Cody Sietz wrote: Mass drivers last build were good, but they got to the point that you could not get anyway near someone using it without them blowing you up.
They tend to suicide in CQC (the higher tier you get, the easier this is to do), and they have a very hard time hitting above them. They were also considered (as heavily agreed upon in a thread) as the weapon that requires the most practice to be good with. (the title is currently held by plasma cannons) Give back the old arc, and blast radius and it will be fine. The MD needs to be weak in CQC and powerful in mid-long range not like how it is now with it being good in CQC and p*ss-poor at range
Scheneighnay McBob wrote:Cody Sietz wrote: I think plasma cannons are fine, they just suffer from the same blast radius glitch all explosive weapons suffer from
I actually made an alt that uses plasma cannons. I personally think that they just need to improve more as the tiers increase. Players seem to not understand where you should use these (they're best in high-cover areas for supporting your team- not killing in the open 1v1) The PLC should have to have a breach variant like the MD has that is for direct damage and an assault one that can have increased splash damage and AoE |
Colonel Killar
DUST CORE DARKSTAR ARMY
28
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Posted - 2013.06.25 19:36:00 -
[33] - Quote
Andius Fidelitas wrote:I would say another characteristic of an overpowered weapon, is one that makes the role of other weapons utterly superfluous. Not in the sense that say a Light Weapon is superior than a Secondary Weapon (After-all, Secondary Weapons are meant to be "lesser" versions of primary weapons), but in the sense that a weapon makes you say "Ppfftt, why on Earth do I want to use those when I have THIS one that can accomplish the same function", ergo, the way Assault Rifles and Scrambler Rifles (to a lesser extent) utterly make Mass Drivers, Laser Rifles, and Heavy Machine Guns (Yes, I included HMG's, in a game where speed is valuable, I can kill mercs just as quickly with an AS or SR without the disadvantages of the HMG).
That to me is also a huge problem of the current Assault rifles, it makes a great many other weapons utterly superfluous. I really do hope they bring the stats of the Chromosome-era Mass Drivers and Laser Rifles (with the Viziam naturally being teaked ), THOSE competed well on par with Assault Rifles, and using different means to do it (MD = Splash Damage, LR = Long Range persistent damage). these AR's aren't like their EVE equivelents their low damage long range instead of the opposite way around |
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