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Ten-Sidhe
Osmon Surveillance Caldari State
507
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Posted - 2013.06.24 20:47:00 -
[1] - Quote
unreal3 was designed for x86 and ported to ps3 cell, ps4 is x86. So, a game engine designed for ps3 would be hard to port, but the engine was designed for something similar to ps4 and ported to ps3.
So, porting dust, borderlands, and other ps3 unreal games would be simple, porting game made for ps3 from engine up like mag or infamous would be a huge pain. Epic already did most of the work when they ported unreal3 to the ps3.
They just need to move the code built on ps3 unreal 3 to the ps4 version of unreal 3, basically the same as pc unreal3 I would guess, then check for new bugs. Probably less time to port then to fix some o9f the bugs we have now. When ccp decides to port it it will probably just assign one team while rest keep doing what they were. |
Ten-Sidhe
Osmon Surveillance Caldari State
508
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Posted - 2013.06.24 21:21:00 -
[2] - Quote
It will be the same version. it may have values for draw distance raised and better graphics and it should load faster and have better frame rates. Same maps, player counts, physics, and servers as ps3.
They will run the same version until ps3 support is dropped and we can't use ps3 at all.
To use an analogy of another game...
- Battlefield 3 is out on ps3
- battlefield 4 released for ps3 and ps4. Ps4 version still limited in gameplay so it can share servers with ps3 version. All players with copy of bf3 get upgraded to bf4 and bf3 server shutoff on release day.
- battlefield 5 is released on ps4, all bf4 players are upgraded as servers shutoff. ps3 battlefield players have ps4 version of bf5 now, they can't play without buying new console.
This is about how the ps4 port will go for dust, it will be held back until around 90% of players are on ps4 and all ps3 support is dropped. In about 10 years same thing will happen when ps4 support is dropped for ps5 or pc or whatever it is one by then.
We can't get bigger maps or player counts on ps4 version unless we get them for ps3 as well. They have tested internally larger player counts and maps on ps3, so there is still run for growth.
One of the main things ccp does with games is not split the player base on separate shards.
Eve used to have an eve classic for old pc that ran on same servers with worse graphics, suppoert was dropped after few used it, but the feature set was never reduced. It was on same servers and had all features available, just with older style graphics. |
Ten-Sidhe
Osmon Surveillance Caldari State
508
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Posted - 2013.06.24 21:32:00 -
[3] - Quote
Not all ps3 games will stream. Some designed for ps3 from ground up won't be worth time to port. For example, I doubt Sony will spent the money to port MAG to ps4, it might cost almost as much as making a MAG 2 instead. Huge hits and games on easy to port engines like, unreal3, will be streamed.
I would guess Dust will just have an option to download the ps4 version, basically the ps3 build with graphics setting turned up. One team should be able to do this pretty easy.
They plan to have dust still going in 10 years, so it will be ported at some point, unless it jumps to pc instead. No reason to do it right away though. |
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