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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
206
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Posted - 2013.06.24 18:50:00 -
[1] - Quote
MCC hits each other, null cannon are hitting them, why the hell they are immobile? MCC should shake, if you are inside of it you should fall on the ground, the only viable option must be get down. It's a fault of CCP if there is not another safe area on the ground. |
![Doyle Reese Doyle Reese](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doyle Reese
OSG Planetary Operations Covert Intervention
160
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Posted - 2013.06.24 18:56:00 -
[2] - Quote
It would be hilarious if Forge Gun can do that too, because I'm imagining a Heavy shooting at the MCC and then redberries would drop out like a pinata |
![Jin Robot Jin Robot](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jin Robot
Foxhound Corporation General Tso's Alliance
1015
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Posted - 2013.06.24 18:57:00 -
[3] - Quote
Do what now? |
![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
G I A N T EoN.
221
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Posted - 2013.06.24 19:01:00 -
[4] - Quote
when the MCC takes a hit, the MCC should shake, making people inside possibly fall out, throw snipers off aim etc.
I like the idea |
![Fox Gaden Fox Gaden](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Fox Gaden
DUST University Ivy League
540
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Posted - 2013.06.24 19:07:00 -
[5] - Quote
I like the MCC shaking a bit on impact for the immersion aspect, and I could see mercs inside being moved about half a measure in a random direction by the shaking, but I donGÇÖt think it would be realistic to have everyone get shaken out the hatch every time a Null cannon hits the MCC. Now if they stand around in the MCC and randomly move 0.5m every time a Null cannon hits, then some of them likely would fall out the hatch eventually. |
![Jammer Jalapeno Jammer Jalapeno](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
36
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Posted - 2013.06.24 20:04:00 -
[6] - Quote
Doyle Reese wrote:It would be hilarious if Forge Gun can do that too, because I'm imagining a Heavy shooting at the MCC and then redberries would drop out like a pinata
Ahahahaha best thing i've read all day! |
![Jadek Menaheim Jadek Menaheim](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Jadek Menaheim
WarRavens League of Infamy
14
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Posted - 2013.06.24 22:56:00 -
[7] - Quote
MCC Snipers 'shake rattle and roll.' That's like music to my ears. |
![DUST Fiend DUST Fiend](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
DUST Fiend
OSG Planetary Operations Covert Intervention
3990
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Posted - 2013.06.24 22:59:00 -
[8] - Quote
Jammer Jalapeno wrote:Doyle Reese wrote:It would be hilarious if Forge Gun can do that too, because I'm imagining a Heavy shooting at the MCC and then redberries would drop out like a pinata Ahahahaha best thing i've read all day! I crash my militia ships into the enemy MCC for lulz, it would be funny if the MCC pooped out some absentberries for my trouble.
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![Avallo Kantor Avallo Kantor](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Avallo Kantor
DUST University Ivy League
101
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Posted - 2013.06.24 23:03:00 -
[9] - Quote
shaman oga wrote:MCC hits each other, null cannon are hitting them, why the hell they are immobile? MCC should shake, if you are inside of it you should fall on the ground, the only viable option must be get down. It's a fault of CCP if there is not another safe area on the ground.
I think this is a great idea, but it should only be from Null Cannons, and I don't think the shake effect should be too extreme, for example, being literally knocked multiple meters through the air.
Perhaps it should be a bit more like the Original Star Trek, where each hit causes stumbling.
The problem with this is that the MCC is currently more or less a static device in the world, and there doesn't really exist a "stumbling" animation for the clone soldiers.
Adding additional animations to a unit is VERY hard, especially when it's for player characters.
As for the MCC, it could be possible to make it shake, and having the vessel roll a bit (by only a few degrees) would mess up shots, and potentially cause some movement.
[EDIT:] Also add this to feed back and suggestions. That's where this should be. |
![Government CheeseBurger Government CheeseBurger](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Government CheeseBurger
The Unholy Legion Of DarkStar DARKSTAR ARMY
450
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Posted - 2013.06.24 23:29:00 -
[10] - Quote
I just went and chucked a potato at my neighbors house. No one inside got shaken out. But One did come out and chase me down the street.
I do like the idea that snipers would have major ADS issues. |
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![shaman oga shaman oga](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
211
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Posted - 2013.06.25 09:39:00 -
[11] - Quote
Government CheeseBurger wrote:I just went and chucked a potato at my neighbors house. No one inside got shaken out. But One did come out and chase me down the street.
I do like the idea that snipers would have major ADS issues. Your neighbors have a flying house?![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4537
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Posted - 2013.06.25 09:44:00 -
[12] - Quote
Verisimilitude! |
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![CCP Eterne CCP Eterne](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Eterne
C C P C C P Alliance
2086
![](/images/icon_dev.gif)
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Posted - 2013.06.25 09:53:00 -
[13] - Quote
Moving from General Discussions to Feedback/Requests. |
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