Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Meeko Fent
Seituoda Taskforce Command Caldari State
92
|
Posted - 2013.06.22 00:18:00 -
[1] - Quote
We all have heard of the Dreadful Pubstomping, and Many of us have Been on the Receiving Heel of the Boot. Possibly the Most effected of us are the New Players as Protobears crush them with Proto ARs and Boundlesses. What I am Proposing in this thread, maintains that Proto Gear remains on the Top of the Heap, and Minimizes the amount of time fighting over what to base Matchmaking off of.
Perhaps when you Go into Instant Battle, you Select Skirmish, and then it Goes to another Screen which the Choices are...
Academy- Temporary battle Mode, Militia Only, WB OB Permitted so Newberries can Understand how to use to OB, and what it Does High Security-STD and Lower Gear. No OB Low Security-ADV and Lower Gear. WB OB Only. Null Security-Full Gear Access. No OB Restrictions
I Feel this Idea will Resolve the Problem Of Protobears Munching Newberries as they Leave the Academy, and it would Simplify Matchmaking, as any time Someone gets Munched By a Protobear, and Whines on the forums, it can be accrued to choosing the wrong Security level, and keep that Proto Gear is Strong, and lets the New Players Fight on a Level Playing Field, w/o the Odds being stacked against them. |
Justin Aim
Crux Special Tasks Group Gallente Federation
3
|
Posted - 2013.06.22 01:01:00 -
[2] - Quote
I really do like the idea of using hi, lo, and nullsec in the instant battle choices but this could cause a big multi-split of the player base. I also think that there's a huge difference between a player with 600K SP wearing a Starter suit and one with 10mill SP in a Standard level one. Think of the bonuses you get from allocating all of that SP...the Armor and Shield Upgrades, Profile Dampening, and Scanning, not to mention the Weapon Proficiencies.
That said, I think you're right that it would be simpler and if the player counts are there I'm all for it because it's better than what we've got but there has to be a better way to build the matchmaking scheme all together. I don't have any ideas other than sending newbs out more prepared with higher SP or actual match-making that will keep things as level as possible based on who's playing at any given time.
There's supposed to be something coming I think. |
Meeko Fent
Seituoda Taskforce Command Caldari State
93
|
Posted - 2013.06.22 01:29:00 -
[3] - Quote
It won't Make an Exact Level Ground for Play, but it will be 100x better then the Current Matchmaking. there will still be those with a slightly sharper Edge, as opposed to Todays Militia Nerf Swords versus Proto Lightsabers. |
Meeko Fent
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.06.22 03:19:00 -
[4] - Quote
Das bump. Nobody has anything else to add to my idea? |
A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
14
|
Posted - 2013.06.22 03:26:00 -
[5] - Quote
I'll bump this. Great idea. |
Ferren Devarri
ARES.inc
22
|
Posted - 2013.06.22 03:39:00 -
[6] - Quote
Best things to do to deal with pubstompers:
1. Check the leaderboards and look for groups of 4+ all from the same corp 2. Look for Uplink spam 3. Go after a different objective.
Pubstompers are typically small, hard to crack groups that normally stick to one area at a time. Your best bet is to go after other objectives until they get antsy and move. Once they move, start gunning down their uplinks.
The only other thing to remember about pubstompers is they love to remote-mine NULL cannon consoles. |
Meeko Fent
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.06.22 03:58:00 -
[7] - Quote
Yes, but if the New Players could evade the Protos then the problems could be avoided without newberries having to deal with them in the first place. |
Vyzion Eyri
The Southern Legion RISE of LEGION
763
|
Posted - 2013.06.22 04:11:00 -
[8] - Quote
Or increase the pricing of prototype and even advanced equipment by such a degree that it would be insane to use it in public matches because one death would set you back ten or more games.
In addition to that, increase the payouts of PC battles, to the point where the victors of PC make profit despite using prototype gear.
|
Meeko Fent
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.06.22 04:28:00 -
[9] - Quote
Or, you could do the obvious and simple thing and seperate the Protobears and the Newberries |
Vyzion Eyri
The Southern Legion RISE of LEGION
763
|
Posted - 2013.06.22 04:55:00 -
[10] - Quote
Meeko Fent wrote:Or, you could do the obvious and simple thing and seperate the Protobears and the Newberries
Trust me, my friend. Start hard-separating players with the current playerbase and you'll find yourself up against the same people again, and again, and again, and again. |
|
Ferren Devarri
ARES.inc
23
|
Posted - 2013.06.22 05:13:00 -
[11] - Quote
Newberries should be sticking to militia gear fits anyway and not jumping straight off into basic, or worse, paying for militia or AUR stuff.
The performance difference overall is not significant enough to worry about.
The fact that they can pretty much die with no consequence means that even dealing with pubstompers is a learning experience. |
Meeko Fent
Seituoda Taskforce Command Caldari State
95
|
Posted - 2013.06.22 05:20:00 -
[12] - Quote
I mean different from what I say.
I'm not saying say here's the newberries, and here's the older players.
This system I suggested lets older players mingle with the newbs, but not totally and utterly waste them with HQ gear.
|
Ferren Devarri
ARES.inc
23
|
Posted - 2013.06.22 05:24:00 -
[13] - Quote
I'll usuaully give MYSELF a few deaths before I whip out a militia sniper or assault fit and just try to be a pain in the ass if the slummers are winning hard.
It goes both ways. Being on the same side as some pubstompers may give an easy win, but if the other team gives up and stays behind the redline or MCC, you really have nothing to gain because there's no objective flipping or people to shoot. |
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
8
|
Posted - 2013.06.22 07:11:00 -
[14] - Quote
Meeko Fent wrote:We all have heard of the Dreadful Pubstomping, and Many of us have Been on the Receiving Heel of the Boot. Possibly the Most effected of us are the New Players as Protobears crush them with Proto ARs and Boundlesses. What I am Proposing in this thread, maintains that Proto Gear remains on the Top of the Heap, and Minimizes the amount of time fighting over what to base Matchmaking off of.
Perhaps when you Go into Instant Battle, you Select Skirmish, and then it Goes to another Screen which the Choices are...
Academy- Temporary battle Mode, Militia Only, WB OB Permitted so Newberries can Understand how to use to OB, and what it Does
High Security-STD and Lower Gear. No OB
Low Security-ADV and Lower Gear. WB OB Only.
Null Security-Full Gear Access. No OB Restrictions
I Feel this Idea will Resolve the Problem Of Protobears Munching Newberries as they Leave the Academy, and it would Simplify Matchmaking, as any time Someone gets Munched By a Protobear, and Whines on the forums, it can be accrued to choosing the wrong Security level. It would keep the position that Proto Gear is Strong, and lets the New Players Fight on a Level Playing Field, w/o the Odds being stacked against them.
I would rather like to see some kind of arena mode. Nobody would restrict gear if he wants one to fight for his money and land. In an arena it could be like gladiator fights and the organisator could easily limit gear. Instead of Null Cannons in Skirmish we fight for other objectives and instead of the MCC there could a layer over the arena where we can fight on or drop down. This layer should be accesible by ladders or elevators too.
EDIT: For the EVE side capsuleers could organize these fights to entertain their workers and thus increase moral and the productivity. |
Meeko Fent
Seituoda Taskforce Command Caldari State
99
|
Posted - 2013.06.23 16:05:00 -
[15] - Quote
Ferren Devarri wrote:Newberries should be sticking to militia gear fits anyway and not jumping straight off into basic, or worse, paying for militia or AUR stuff.
The performance difference overall is not significant enough to worry about.
The fact that they can pretty much die with no consequence means that even dealing with pubstompers is a learning experience. So, your saying is, that if you went 0/10 for 3 Games straight, you wouldn't just quit DUST and delete it?
And I've seen the Guys on the bottom of the Leader Boards that have gone 0 and 17
And you don't think that that happening for 3 or 4 or even 5 games straight, and the new Militia user isn't going to go "Just **** it, I don't wanna play this Stupid Game anymore!" |
PonyClause Rex
TRAMADOL KNIGHTS
209
|
Posted - 2013.06.23 16:15:00 -
[16] - Quote
I like this idea but not only because of its obvious intended purpose but because it is in line with risk vs reward sentiment of EVE
The deeper you go in to null the higher the rewards but more risk to go with it
Null will be arena of inter-corp battles when PC isnt
I plus wuned yourOP |
Meeko Fent
Seituoda Taskforce Command Caldari State
100
|
Posted - 2013.06.23 17:46:00 -
[17] - Quote
Good Point, it opens up Opportunities for Older Players who have Expensive Gear to be able to use that Gear on a Less Feeble enemy, and Be able to Make a Profit on it.
Plus it will Help with New Player Retention.
Good Thought. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |