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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. ROFL BROS
117
|
Posted - 2013.06.21 22:52:00 -
[1] - Quote
SO you buy a 150k Proto suit and hope for a gg. On the other side of the field , a Trollbro calls in a militia LAV while wearing a BP or a milita suit, hoping to get some easy kills. And he does get you and half of your squad.
This has to stop.
As a dedicated DUST514 player i think this is the main issue at hand right now. Pinpointing the issues: -LAV 1HKO Roadkills -LAV massive resistance for a freakn jeep.
When and advanced FORGE GUN with complex damage mods shoots an LAV and DOES NOT kill it i know we have a problem here.
What i propose is: -The damage dealt by the LAV should be proportional to its SPEED, same as it would be in real life. Example: Full speed :1HKO Mid Speed: -+ of enemy HP Slow Speed : -+ of enemy HP
This way you wont get killed by a LAV that barely touched you while going in reverse.
-LAV vs Heavy: LAV would RECEIVE DAMAGE depending on its speed if he runs over a heavy. Full speed: LAV looses 3/4 health Mid Speed: -+ of LAV HP is lost Slow Speed: -+ of LAV HP is lost
This way LAV will think twice before trying to run over what are supposed to be the best AV suits in the game. (I did say ''supposed'' lol)
-Balance Shield/armor/Speed depending on the cost of the LAV,specially militia and Standard. MILITA+Standard LAV's should be slower and resist a LOT less damage. Less HP.
I can live with someone with a Proto LAV running me over and getting an easy kill, but a 600k sp character with a milita LAV running heavies over with no consequence or barely touching a proto logi and killing him is not something i'd like to have to adapt to.
Please comment on your thought. Ty for your time.
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Scheneighnay McBob
Bojo's School of the Trades
1721
|
Posted - 2013.06.21 23:14:00 -
[2] - Quote
I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.
Btw, heavies aren't supposed to be AV suits, they're supposed to be more or less point defense- staying to guard a position, and killing what comes to them. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. ROFL BROS
117
|
Posted - 2013.06.21 23:44:00 -
[3] - Quote
Scheneighnay McBob wrote:I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.
Btw, heavies aren't supposed to be AV suits, they're supposed to be more or less point defense- staying to guard a position, and killing what comes to them.
Heavies USe Forge guns and can take a LOT of enemy fire, even from some blaster tanks and missile tanks.
They have 2 uses: Point defense and AV.
Second, a heavy is supposed to be heavy armored, so much that some heavies run around with 1200+ HP. ALMOST the same as an LAV. Now if 2 LAV colission they recieve damage, i dont see why not against a Heavy.Plus its not like its hard to AVOID them.
Third:''I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.''
You play like that but im pretty much talking about the players who ABUSE the LAV power to 1HKO anything. About Swerving to avoid the enemy, well its a choice you would have to make, to kill or severly injure a heavy and recieve damage OR to avoid them. Its a fair deal...
BTW i play as scout, just in case someone says im saying this Biased XD |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.24 00:18:00 -
[4] - Quote
Don't discourage the use of LAV's. As an anti-vehicle build, I need something to do. I can OHK over 90% of the LAVs out there, and that often means 2 or 3 kills instantly. I love clearing out the map of vehicles, including the logi lav's, tanks, and dropships. If you can't OHK an lav, then you probably aren't running a good AV build.
There are ways to avoid getting run over - most importantly being look both ways before crossing the street. If you do hear that LAV coming, don't bother trying to see where it's coming from, just reverse your direction immediately. Keep the high ground or behind cover whenever possible.
Most LAV drivers aren't that good and are more of a nuisance than anything. Like an annoying bug that you can't seem to smack out of existence. Look at their kills/deaths at the end of the match and you'll see that they're kinda sad. There are some great LAV drivers though, like anything else. |
Sinboto Simmons
SVER True Blood Public Disorder.
258
|
Posted - 2013.06.24 00:56:00 -
[5] - Quote
I've been using feilds of 15 proxi mines talk about anti vehicle ^-^ |
cy6
Raging Pack of Homos
61
|
Posted - 2013.06.24 00:59:00 -
[6] - Quote
I was thinking 1 AV grenade/1 swarm launcher destroys 1 militia LAV. That OR remove the free onikuma |
Scheneighnay McBob
Bojo's School of the Trades
1734
|
Posted - 2013.06.24 01:05:00 -
[7] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.
Btw, heavies aren't supposed to be AV suits, they're supposed to be more or less point defense- staying to guard a position, and killing what comes to them. Heavies Use Forge guns and can take a LOT of enemy fire, even from some blaster tanks and missile tanks. By that logic, every suit type is AV because they each have their own perks. Light and medium frames use AV grenades, swarm launchers, and plasma cannons, can avoid getting hit in the first place, and (very unlike heavies) can move quickly enough to be wherever they're needed. Heavies are confined to slowly lumber around the area they're protecting. And unlike what you've said, they really can't withstand decent vehicle fire much longer than any other infantry. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
128
|
Posted - 2013.06.24 02:13:00 -
[8] - Quote
Revert all LAV healths back to chromosome level. LAVs where doing their job there and if you had a standard lav and fitted something on it you wold also be able to survive some av grenades and swarms (not forge guns). NO anybody with a charybis can go leroy jenkins on whoever they want because they pretty much know that they can outrun a forge, tank av grenades and swarms until a new dawn rises and the only real danger is to getting shoot out of their car.
What was wrong with LLAVs in chrome was no rep tool. They got it now and what i've hear was that the survivability of the LLAVs in chrome was actually quite good.
On another note LLAV rep tool is bad and should redone to work more like a triage nanohive and not like a normal rep tool. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.24 03:58:00 -
[9] - Quote
cy6 wrote:I was thinking 1 AV grenade/1 swarm launcher destroys 1 militia LAV. That OR remove the free onikuma
My swarms do. A packed prototype av nade does 99% of the damage. a few more shots and it's gone.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1164
|
Posted - 2013.06.24 04:00:00 -
[10] - Quote
Ya know, pre-buff LAV's were used, just not used as much. Plenty of AV targets, easy enough to pop without some kind of investment, and then got the job done. |
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Wombat in combat
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.24 04:51:00 -
[11] - Quote
I agree on the speed. Also I think LAVs should receive more damage when running someone over. |
darkiller240
INGLORIOUS-INQUISITION
16
|
Posted - 2013.06.24 06:21:00 -
[12] - Quote
KING CHECKMATE wrote:Scheneighnay McBob wrote:I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.
Btw, heavies aren't supposed to be AV suits, they're supposed to be more or less point defense- staying to guard a position, and killing what comes to them. Heavies USe Forge guns and can take a LOT of enemy fire, even from some blaster tanks and missile tanks. They have 2 uses: Point defense and AV. Second, a heavy is supposed to be heavy armored, so much that some heavies run around with 1200+ HP. ALMOST the same as an LAV. Now if 2 LAV colission they recieve damage, i dont see why not against a Heavy.Plus its not like its hard to AVOID them. Third:''I support the idea of damage based on speed, but not LAVs receiving damage- I drive LAVs all the time, and not to specifically run over reds. However, if they're already on my path, I'll put a tiny bit of effort into hitting them. Swerving to avoid the enemy is pretty stupid.'' You play like that but im pretty much talking about the players who ABUSE the LAV power to 1HKO anything. About Swerving to avoid the enemy, well its a choice you would have to make, to kill or severly injure a heavy and recieve damage OR to avoid them. Its a fair deal... BTW i play as scout, just in case someone says im saying this Biased XD +1 |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
174
|
Posted - 2013.06.24 06:34:00 -
[13] - Quote
Step one: this
Step two: stop bitchin.
Peace, godin |
sxwr
M.T.A.C Assault Operations Command
2
|
Posted - 2013.06.24 06:38:00 -
[14] - Quote
KING CHECKMATE wrote:SO you buy a 150k Proto suit and hope for a gg. On the other side of the field , a Trollbro calls in a militia LAV while wearing a BP or a milita suit, hoping to get some easy kills. And he does get you and half of your squad.
This has to stop.
As a dedicated DUST514 player i think this is the main issue at hand right now. Pinpointing the issues: -LAV 1HKO Roadkills -LAV massive resistance for a freakn jeep.
When and advanced FORGE GUN with complex damage mods shoots an LAV and DOES NOT kill it i know we have a problem here.
What i propose is: -The damage dealt by the LAV should be proportional to its SPEED, same as it would be in real life. Example: Full speed :1HKO Mid Speed: -+ of enemy HP Slow Speed : -+ of enemy HP
This way you wont get killed by a LAV that barely touched you while going in reverse.
-LAV vs Heavy: LAV would RECEIVE DAMAGE depending on its speed if he runs over a heavy. Full speed: LAV looses 3/4 health Mid Speed: -+ of LAV HP is lost Slow Speed: -+ of LAV HP is lost
This way LAV will think twice before trying to run over what are supposed to be the best AV suits in the game. (I did say ''supposed'' lol)
-Balance Shield/armor/Speed depending on the cost of the LAV,specially militia and Standard. MILITA+Standard LAV's should be slower and resist a LOT less damage. Less HP.
I can live with someone with a Proto LAV running me over and getting an easy kill, but a 600k sp character with a milita LAV running heavies over with no consequence or barely touching a proto logi and killing him is not something i'd like to have to adapt to.
Please comment on your thought. Ty for your time.
one thing that they shoudnt change its part of the game my tanks get blown up every game or two or three. and they cost 4 times as much as your drop suits. im lucky to break even half the time but i dont complain and there are plenty of ways around it try to stay out of the open or any place that the lav cant fit. but you can kiss my logi lavs bumper ill be lookin for you on the battle field |
sxwr
M.T.A.C Assault Operations Command
2
|
Posted - 2013.06.24 06:39:00 -
[15] - Quote
Godin Thekiller wrote:Step one: thisStep two: stop bitchin. Peace, godin
its quit bitchin' XD |
ixaT redruM
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.24 07:31:00 -
[16] - Quote
OP -never happen... u think this is accidental? u bring u F'in PROTO to pubstomp n00bs with a STD gun on a MLT suit and get mad when they figure out HOW TO KILL U... LOLZZZZZ ... CCP DID balance it, now stop whining. dont wear it if u dont want to lose it. Stop using PRO in pubs anyway, u bunch of TRY-HARD SISSIES!!! |
ixaT redruM
Royal Uhlans Amarr Empire
0
|
Posted - 2013.06.24 16:05:00 -
[17] - Quote
BUMP! ^^^--- needs "LIKED" |
Doshneil Antaro
SVER True Blood Public Disorder.
63
|
Posted - 2013.06.24 16:58:00 -
[18] - Quote
The only thing you needed to balance the lavs is making the average grenades have better lock-on, and better proximity mines. The issue isn't that they have to much up, the issue is that they are too hard to counter. militia die to about two grenades as is, and that is were it should be, but the problem is that if they are to close jades will bounce off the hood, too far away and you need to lead them ridiculously. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
121
|
Posted - 2013.06.24 21:35:00 -
[19] - Quote
ixaT redruM wrote:OP -never happen... u think this is accidental? u bring u F'in PROTO to pubstomp n00bs with a STD gun on a MLT suit and get mad when they figure out HOW TO KILL U... LOLZZZZZ ... CCP DID balance it, now stop whining. dont wear it if u dont want to lose it. Stop using PRO in pubs anyway, u bunch of TRY-HARD SISSIES!!!
1st off- To people saying im bitching, you obviously are mentally impeded since this is not a whining post, but a balance request post with creative ideas to fix problem.
2nd-My proto is a PROTO SCOUT MINMATAR, meaning a single Militia Assault rifle can do me in.
3rd- You cant expect me to take seriously a reply from a guy who's name backwards is ''Murder taxi'' right? I would be the stupid on if i did. Not GT*O Troll...
4rth - The try hard Sissy here is You my friend, using a car to get road-kills since you cant aim a freakn gun. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
37
|
Posted - 2013.06.24 22:29:00 -
[20] - Quote
I think the jeeps are finally balanced. They used to be so cheap and worthless before. You could one shot them with any militia swarm or forge.
I know the murder taxi business seems to be booming but you just need to adapt that's all. Start carrying AV grenades. I cannot tell you how many suckers i've popped with the EXO's, plus it's an easy 90 points with possible 50-100 if there are passengers.
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Sinboto Simmons
SVER True Blood Public Disorder.
260
|
Posted - 2013.06.24 22:39:00 -
[21] - Quote
Jammer Jalapeno wrote:I think the jeeps are finally balanced. They used to be so cheap and worthless before. You could one shot them with any militia swarm or forge.
I know the murder taxi business seems to be booming but you just need to adapt that's all. Start carrying AV grenades. I cannot tell you how many suckers i've popped with the EXO's, plus it's an easy 90 points with possible 50-100 if there are passengers.
I used to use lavs and I can tell you the way the proto versions are now is downright stupid I literally need 6-15 proximity mines to kill one ,considering the driver's skills/mods, while the proximity mines are a bit under powerfull they do enough damage that 6 should be more then enough to drop one. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.24 23:30:00 -
[22] - Quote
People got spoiled with the last build. A level 2 av nade, militia swarms or forge could ohk most lavs and now they require a liitle investment. Proximity mines were wayyyy op against lavs and got nerfed. Lavs are still easy kills. Prototype are the only ones that offer a challenge. I spec'd into anti vehicle and i can solo them. Thats the way it should be imo. But if ccp wants to make them ohk's too, then fine by me. |
Sinboto Simmons
SVER True Blood Public Disorder.
260
|
Posted - 2013.06.24 23:35:00 -
[23] - Quote
Stinker Butt wrote:People got spoiled with the last build. A level 2 av nade, militia swarms or forge could ohk most lavs and now they require a liitle investment. Proximity mines were wayyyy op against lavs and got nerfed. Lavs are still easy kills. Prototype are the only ones that offer a challenge. I spec'd into anti vehicle and i can solo them. Thats the way it should be imo. But if ccp wants to make them ohk's too, then fine by me. Proxi mines.....op? That don't even sound right |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.24 23:37:00 -
[24] - Quote
Jammer Jalapeno wrote:I think the jeeps are finally balanced. They used to be so cheap and worthless before. You could one shot them with any militia swarm or forge.
I know the murder taxi business seems to be booming but you just need to adapt that's all. Start carrying AV grenades. I cannot tell you how many suckers i've popped with the EXO's, plus it's an easy 90 points with possible 50-100 if there are passengers.
well thats the problem, everybody always says: well equip AV grenades to deal with LAV's, equip Flux grenades to deal with Proto caldaris, equip swarm launchers to deal with tanks , equip forgeguns to deal with dropships...
Dude the mere face someone can kill ANYTHING with 0 money spent ( standard - default suit + milita LAV) is just broken i say. Before they wouldn't do it unless they had some skills into LAV because the jeeps would get destroyed easily by AV grenades. I sometimes equip Hacked AV grenades and it takes 2-3 to take down the basic LAV's... SO hm...
And im not even posting this because of ME, i run Scout minmatar and i usually can get out of the way, is for the OTHER suits who arent that fast...
Again , next thing i'll know i'll just jump into the bandwagon running Caldari Logi with Duvolle AR and Advanced- Proto LAV.... Since no one has a problem with either of them.... |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.24 23:55:00 -
[25] - Quote
Sinboto Simmons wrote:Proxi mines.....op? That don't even sound right
You couldnt drive an lav anywhere close to even one of them initially and it was instant death. They were nerfed later and made reasonable. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.25 00:13:00 -
[26] - Quote
KING CHECKMATE wrote: well thats the problem, everybody always says: well equip AV grenades to deal with LAV's, equip Flux grenades to deal with Proto caldaris, equip swarm launchers to deal with tanks , equip forgeguns to deal with dropships...
Dude the mere face someone can kill ANYTHING with 0 money spent ( standard - default suit + milita LAV) is just broken i say. Before they wouldn't do it unless they had some skills into LAV because the jeeps would get destroyed easily by AV grenades.
You dont need all of that stuff for every lav, but why should you be able to destroy everything with an av nade? Every team is better with at least one good antivehicle player. In pub matches its just luck of the draw.
Those militia lavs arent as good as youre making them out to be. 0 skills gets you about 3 kills and 5 deaths by the end of the match. Its just annoying when its you that got killed. You feel cheated out of a fair fight. I get your pain. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.25 00:20:00 -
[27] - Quote
Stinker Butt wrote:KING CHECKMATE wrote: well thats the problem, everybody always says: well equip AV grenades to deal with LAV's, equip Flux grenades to deal with Proto caldaris, equip swarm launchers to deal with tanks , equip forgeguns to deal with dropships...
Dude the mere face someone can kill ANYTHING with 0 money spent ( standard - default suit + milita LAV) is just broken i say. Before they wouldn't do it unless they had some skills into LAV because the jeeps would get destroyed easily by AV grenades.
You dont need all of that stuff for every lav, but why should you be able to destroy everything with an av nade? Every team is better with at least one good antivehicle player. In pub matches its just luck of the draw. Those militia lavs arent as good as youre making them out to be. 0 skills gets you about 3 kills and 5 deaths by the end of the match. Its just annoying when its you that got killed. You feel cheated out of a fair fight. I get your pain.
I can put up my generic Starter Frontline Suit, Call in a MLT LAV , and go 20-4 in a game, with 0ISK investment.. Vs PRoto logis, Heavies of all types... etc.. . Yes they are that good. As same as milita dropsuits get ripped apart since they are almost free, so should a FREE LAV. Free LAV's should be only used to take people to a place and thats that, not to be used as an offensive force that even Advanced and Proto Dropsuits that cost from 50k - 150+k should fear... |
Sinboto Simmons
SVER True Blood Public Disorder.
260
|
Posted - 2013.06.25 00:25:00 -
[28] - Quote
Stinker Butt wrote:Sinboto Simmons wrote:Proxi mines.....op? That don't even sound right You couldnt drive an lav anywhere close to even one of them initially and it was instant death. They were nerfed later and made reasonable. What were you driving may I ask? Because I don't remember any point where the proxi was over effective |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.25 00:35:00 -
[29] - Quote
There are plenty of people that can go 20-4 in militia gear without an lav. One of the best lav drivers, ted nugget, doesnt consistently even get 10 kills in a match.
I drive a logi lav and if i manage to get 20 kills in a match, i consider it an excellent game. I think your numbers are bloated, but thats fine. Most people arent as good as you apparently. |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.25 00:41:00 -
[30] - Quote
Sinboto Simmons wrote:Stinker Butt wrote:Sinboto Simmons wrote:Proxi mines.....op? That don't even sound right You couldnt drive an lav anywhere close to even one of them initially and it was instant death. They were nerfed later and made reasonable. What were you driving may I ask? Because I don't remember any point where the proxi was over effective
Guristas saga since they came out. Dont know what to tell you. I remember them clearly. |
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Sinboto Simmons
SVER True Blood Public Disorder.
261
|
Posted - 2013.06.25 00:45:00 -
[31] - Quote
Stinker Butt wrote:Sinboto Simmons wrote:Stinker Butt wrote:Sinboto Simmons wrote:Proxi mines.....op? That don't even sound right You couldnt drive an lav anywhere close to even one of them initially and it was instant death. They were nerfed later and made reasonable. What were you driving may I ask? Because I don't remember any point where the proxi was over effective Guristas saga since they came out. Dont know what to tell you. I remember them clearly. Mods/skills? |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
180
|
Posted - 2013.06.25 00:46:00 -
[32] - Quote
Proxi mines used to give everyone hell. So they nerfed them. Now, AV grenades are now giving everyone hell (except the scrub assaulters). Where the hell is their nerf? |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
125
|
Posted - 2013.06.25 00:52:00 -
[33] - Quote
Godin Thekiller wrote:Proxi mines used to give everyone hell. So they nerfed them. Now, AV grenades are now giving everyone hell (except the scrub assaulters). Where the hell is their nerf?
Yeah lake make Murder taxis Invincible....
>..> scrubs.... |
Stinker Butt
Not Guilty EoN.
131
|
Posted - 2013.06.25 01:01:00 -
[34] - Quote
Sinboto Simmons wrote:Stinker Butt wrote:Sinboto Simmons wrote:Stinker Butt wrote:Sinboto Simmons wrote:Proxi mines.....op? That don't even sound right You couldnt drive an lav anywhere close to even one of them initially and it was instant death. They were nerfed later and made reasonable. What were you driving may I ask? Because I don't remember any point where the proxi was over effective Guristas saga since they came out. Dont know what to tell you. I remember them clearly. Mods/skills?
I had 2 shield extenders and resistance. About 2400 shield hp at the time.
Ask around. Im not making it up. |
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