|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 03:41:00 -
[1] - Quote
Light frames need a slight reinforcement to the roles that would lean towards something with 1/2 the HP of the medium frame:
-Hack ninja. close-range, run in, hack a target fast, then get out of town while reinforcements are still inbound. This is a tough one because light frames offer nothing that a free LAV can't offer for getting around town fast.
-Sniper. You don't need HP for this. Caldari medium is currently better by having more damage mods and fitting space for nano-ammo, but I'll chop that up to typical Caldari design.
-Squad Intelligence. Light frames offer no electronic advantage over their sturdier cousins. You're risking your life by running around with less HP than a mall rat, and there's zero situational awareness to compensate, even with modules. Active scanners are good for mediums to tote around, but Light/Scout frame should be a living/mobile option.
-Uplink deployment. A close relative of the hack-ninja, rather than focus on hacking, but piling on more stamina/speed modules to drop Uplinks near undefended targets so allies can respawn and assault/support. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:01:00 -
[2] - Quote
Samuel Zelik wrote:I don't exactly get what you're saying, but what you just listed can all be accomplished through various skill arrangements.
I'm referring to adding Light Frame roles outside of stealth and range, such as a pseudo-Logi or a Light Frame combat suit.
Given the brazen lack of HP, being in any kind of situation where you are being fired upon is a losing scenario for light frames. That's a job for medium frames for Equipment (nano-hives, repair, revive) roles, and heavies for more direct confrontations. They are the EVE frigates of DUST, without the agility defense.
There is virtually no scenario in Light frames where taking damage does not equal instant/near-instant death, except for falling damage. Nothing stops you from equipping a repair/revive module, but their use strongly implies walking head-long into a situation where enemy fire is taking place. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:29:00 -
[3] - Quote
Samuel Zelik wrote: I agree: Light Frames entering direct combat would usually resuls in being on the losing end; however, I don't think this should stop them from engaging in direct combat and being effective. Even though there are stereotypes in place about Light Frames being quick and stealthy, nothing should be stopping there being a quick-draw Light Frame similar to an Assassin. If there are going to be Light Frames, I'd like to see diversity.
I doubt you will see that prior to implementation of cloaking devices, where a quick, shotgun toting runaround may become viable (and heaven forbid - fun)
The major culprit for combat viability is the combination of fragility with the lack of effective scan radius on light frames (not counting Scouts). Most of my deaths outside of console hacking and sniping come from around 15-25m, which is not only a fairly normal engagement range in more open areas, but also completely outside the bounds for minimap detection.
HP is king when it comes to a straight up fight. Heavies can take several sniper shots where a scout won't take one. For now, light frames have to stick to the peripheries, looking for undefended turrets and consoles to hack to support their team. For that reason, I'd decline taking up a squad slot because I'd spend most of my time nowhere near them, finding undefended targets and dropping uplinks to scrape together some points (and avoid being shot at). Light frames offer nothing in an assault squad.
Equipment itself isn't an issue. Light frames have to fully specialize for one thing at a time, so there's no point for multiple slots. Snipers can readily pack a nanohive for resupplies. Objective-runners carry uplinks. That's it right now.
I'd like to see the scan-radius option become more open for light frames, but it's currently non-existant so there's nothing you couldn't do here that you couldn't do better in a medium frame with a deployable scanner. |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 04:53:00 -
[4] - Quote
loumanchew wrote:[quote=Ferren Devarri] While what you say is true, it is surprising how effective the light frame can be at getting to the location of a dead overextender, performing a quick res and getting back with your squad. Sure you get fired upon sometimes but the speed and small frame can keep you alive and permit feats that a standard logi could not have done. In the old patch I was running 3 shield extenders and 2 shield regulators with great success.
Given I'm just playing around with basic-level materials, I'm a little appalled at the options at lower levels. But realistically, you could probably do better loading up on Kinetics, shield modules, and the revive module with better survivability in a medium frame.
Strictly speaking of the non-specialized frames, there's no discernable reason why you would use a light frame over a medium frame for any purpose whatsoever. 70% increase in [base] hp for only a 10% speed loss is a pretty good trade no matter how you cut it. You get an extra low slot and fitting space for kinetics if you want to make that speed up. Nobody said you *had* to use armor mods.
There's really no need for a mini-logi, that's not a role that particularly suits such an easily tipped frame.
|
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 05:16:00 -
[5] - Quote
loumanchew wrote:
On paper perhaps, but the speed, stamina and jumping height made it very agile in ways that the medium frame could not immitate. I understand that the medium frame is king at the moment, but I don't think it should be. All I know is that the speedy logi was the most enjoyable class I played so far. Now that it is gone, my interest dwindles and it is too bad, because I do enjoy playing this game.
There was a lot here that wasn't designed out very well. There really isn't much excuse to have what they have, considering it's been five years and all we get is 1 caldari frame and only 1 heavy frame.
They don't have Light frames built out the way they *should* be, so it's a bit premature right now to be asking for optimization for roles that already belong to another frame.
Mediums are 'king' because they're the 'light assault' beneath the Amarr Heavy Frame (which is lamentably the only heavy frame). They're the heaviest thing that can carry support equipment, and have great runz-to-gunz-to-hpz balance.
Lights.. need love. Higher scan radius to start, another .5 boost in runspeed. That's what their benefits are supposed to be. Not so much in Equipment slots or combat in general (although a good player can stll put a shotgun to good use). It's a support role that really needs strengths to justify its fragility, and justify itself if it's intended to be in the middle of a combat squad (where that scan radius would really be an asset) |
|
|
|