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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 00:06:00 -
[1] - Quote
Bump, good post Judge mate.
I should be asleep, 1am in London here.
Okay dropships should definitely have a flare systems or a counter-measure to AA we are what, 19,000 years into the future and you can not even stop an incoming explosive. This would greatly ease the burden of having to climb to dodge the swarm/forge shot.
Also in first person view you should have a different view instead of a circle that I drew with the bottom of a cup, it should look like you are actually sitting there. You should also be able to look around like in Birds of Steel, you press down on the d-pad and use the right analog stick to look around, This would be very tactically used instead of rellying on a gunner to tell you that there is enemy AA active in the area. In this view there should also be a altimeter and a speed meter.
Now, modern day planes have anti-collision computers and so why can't a very advanced computer systen like Tacnet warn of a collision, it should warn when a aerial vehicle or AA is in the vicinity.
Well that said would help the core of the dropship problems.
And within 1-2 years we really need to see fighter jets and definitely gunships like is seen at the end of the 2009 Fanfest video in the MCC where there is a blue hologram of it floating. Gunships should be seen like AC-130's.
Spash damage, should be improved, firing a missile in front of the enemy sometimes won't even scratch the suit of the enemy. What happens with orbital strikes, I do not give a damn if they are launched from 1 billion ISK high tech metal ships with lasers. This proves a fault in your turret damage system, how can a a laser blast from space kill a merc when its origin of impact was 10 metres away whereas a missile blast half a metre from a nercs face can not even scratch him, in my opinion the splash damage system should be removed as well as impact damage and it should be replaced with a systen in which whatever is within its blast radius will take the full damage of the missile, you can not take complaints saying this would be over powered because how can it be realistic?
On the contrary Assault Dropships should be like Chopper Gunners I being an Incubus pilot would like to see a improvement to the pilot aiming system. in the fixed first person view you can not see an ant without rolling forward. in third person the pilot should have a complete overhead view when looking underneath the ship with crosshairs.
And finally for dropship gunners, you can't even shoot when the dropship is moving at a velocity without the missile or blast impacting the dropship, this can lead to loss of control in some cases, especially with railgun turrets, for the pilot. This is probably one of the most ridicoulous
I really hope a Dev or CPM member looks at my post as it would greatly improve pilots lives. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 18:17:00 -
[2] - Quote
I will bump this forum till seen.
correction: bump this topic* |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 18:21:00 -
[3] - Quote
BUMP FOR TOP TOPIC!
COME ON GUYS! |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 18:23:00 -
[4] - Quote
BUMP KEEP POSTING YOUR AWESOME IDEAS!
Dropships having a bomber variant sounds quite dubligous... is that how you spell it?
Could we have more details on this variant? |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 19:18:00 -
[5] - Quote
Yup sorry dubious.
Well then Django Quik, we will bump for more players to see the post at the top so we CAN get the players ideas. I have already written some extensive stuff to improve the overall feel of the DS.
Also back to the bomber dropship, please, please. It would be awesome for this dropship to be defendable against other aerial attack. Instead of current turret positions like turrets on the side, it should have two turrets, one directly under the barrel of the dropship and one on the top-rear of the ship for future purposes of anti-air defence. This should also be a reason of introducing swarm launchers for light turrets that can lock onto vehicles as well as other swarms, if flares can not be designed for some reason we could have that as an alternative defense.
I figured out how to implement the use of flares, this could be by pressing X(currently unused in aerial vehicles, although I somehow managed to get the ADS to zoom once and I could never do it again only by pressing random buttons, could someone point out how to do this to me) To implement an eject passenger feature you should press L3 as it is unlikely to be pressed normally, it will give space between all main buttons on the ps3 controller, thus preventing accidental removal of passengers but this should not be allowed in the ground units redzone as aerial and ground have different redzones. To add a look feature, you could tap SQUARE once to allow the R3 stick to move around to show the surroundings. This is then tapped again to return to normal vision.
When remote repping I would like to see the beam of energy from the dropship to the target like seen in the Gathering Forces trailer.
For ADS you could also add maybe multiple ammo-types to switch between.
I just thought of an awesome idea, just like soldiers are cloaked when spawning, you can guess what I am going to say..... ADD a temporary 5-10 second invincibility of vehicles to give them a chance to move when dropped by the RDV and to prevent RDV pilot stupidness.
Also add some sort of laser so the pilot can laze targets for gunners, that would be awesome.
All ideas in this topic are awesome. Keep posting guys.
EDITED 3 time because of mistake in controller buttons. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 20:11:00 -
[6] - Quote
Bump |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 21:08:00 -
[7] - Quote
Klivve Cussler, I like your very smart thinking, the only problem I see is the gunship being a new variant of the dropship, hell no.
A new vehicle all together something like a Heavy aerial Vehicle should look like this: http://www.bing.com/images/search?q=futuristic+gunship&id=A5387C4F00BF0FB386D78C037335E8519D575904&FORM=IQFRBA#view=detail&id=A5387C4F00BF0FB386D78C037335E8519D575904&selectedIndex=0 |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.06.22 09:40:00 -
[8] - Quote
Yes, but snipers shooting may cause a problem so they may need restrictions on the guns that can be used while firing out, I remember in E3 trailer it showed mercs firing out of a dropship.
You could have a module that allows a duplication of the dropship to trick the enemy like a radar jammer, or a false image of the dropship, I however think that this would be more like the Black Ops Dropships.
How about a dropship, sorry no, a new vehicle that is a gunship, like the Liberator of Planetside 2.
The turret problem needs to be fixed as gunners can not even get a good shot, you have to be almost still to be able to give a good shot for your gunners. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.07.07 11:19:00 -
[9] - Quote
Assault dropships should not be called gunships. If they do become the gunships of Dust then............................................................................................................. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.08.19 17:49:00 -
[10] - Quote
Bump!
Also, press a button to switch vehicle lights off!!! |
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.08.19 18:16:00 -
[11] - Quote
Mobius Kaethis wrote:I'd like to see a "gunship" varient. A slow, lumbering tank of the air where there are four (yes four) waist gunners as well as a ball turret on the belly of the beast (like the B17's of old). These air hulks would trundle about, wading through hails of forge and swarm fire to unleash hell with their 6 player focused weapons. The Pilot would have no weapon to aim but would have a targeting laser to point out targets.
Gunships would gain bonuses to racial small turrets Gallente - blaster turret range and RoF Caldari - missile blast radius Amarr - laser turret heat build up reduction Minmatar - projectile turret RoF and damage bonus.
The balance here would be the speed. To be effective in battle the pilots would have to skillfully manuver low to the ground. Too high/too slow and they are easy AV targets, too low/too fast they crash into terrain killing everyone on board instantly (no bailout time).
AWEEEESSSSOOOOOMMMEEEEE, just what I have said about 100 time so far. But gunships should not be a dropship variant! They should be Heavy Aerial Vehicles!!! |
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