Daedric Lothar
Onslaught Inc RISE of LEGION
682
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Posted - 2013.06.20 11:50:00 -
[1] - Quote
I see alot of roles for the dropship. I am not talking about Fighters or Bombers here, but just the Dropship.
In my mind I see two versions, The first is the Transport Ship, its a cloakable troop transport with no weapons, its lightning fast but made of paper and you have to decloak to get the CRU part of the ship to work. This ship can get in, drop off your guys and get out and thats what it is there for. However it also can act as a mobile resupply point so it can land and gear up the troops and then take off. I also think it would really be cool if you could swap the cloak for hardened armor and turn it into a RDV, which can transport vehicles around the map. (Maps will really need to be bigger for this ship to be effective, even more so if they take away the ability to spawn on an objective.)
[Edit]: Also for the transport, I would like Sensors to really matter, if the enemy has a very high sensor rating they will be able to tag and see you even while cloaked, so then you also have to balance fitting some shield/speed modules with Sensor dampeners to keep from being shot down.
The second role I see for a Dropship is the Mobile Gun Platform. This thing should be extremely slow like a HAV, but able to fit powerful armor and mount numerous turrets along the sides and bottom of the ship. It shouldn't offer any cloak or resupply, and maybe not even a CRU, but it should pack enough armor and firepower to level just about anything. The balance to this ship would be turrets and Fighters, a measly Forge Gun should be able to eventually bring it down, but after numerous shots. I would make the PG/CPU layout so that you can make the ship almost invincible but only able to mount a full complement of machine gun turrets and maybe one anti-vehicle cannon, or you can make it just tough and mount a full assortment of death cannons.
As for incentives to fly one, I have been a supporter that if you are wearing a flight suit and your ship explodes then at the end of the match, if you got enough WP while in the ship, you get a free militia BPC version of the ship (No fittings or modules included). This prevents ISK farming abuses that would come from increasing the ISK payout of the suit.
As for WP, The transport ship should get points for CRU Spawns, Resupplies, and any Hack points if the hack takes place within about 30 seconds to 1 minute of dropping off a player, also a portion of any points made from kills from occupants while decloaked, or god forbid.... any kills made by vehicles while they are being transported. For the Gun Platform, bring on the kill points. |