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Halador Osiris
Dead Six Initiative Lokun Listamenn
405
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Posted - 2013.06.20 03:33:00 -
[1] - Quote
When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. |
Meeko Fent
Mercenary incorperated
79
|
Posted - 2013.06.20 03:45:00 -
[2] - Quote
This would make the game 20x better IMHO.
Then the game could slow down a bit and actual tactics and tide turning can happen. This game is WAY to fast to have any form of real tactics come to light besides attack, defend and patrol |
TheEnd762
Algintal Core Gallente Federation
73
|
Posted - 2013.06.20 05:09:00 -
[3] - Quote
Sounds like you just got schooled by a really good forge gunner. I don't want the maps expanded without more vantage points being opened up, so -1. |
Silas Swakhammer
GamersForChrist Orion Empire
26
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Posted - 2013.06.20 05:14:00 -
[4] - Quote
Aye, I look forward to the expanded maps, which is almost being mandated by the fighters anyway. |
iceyburnz
Crux Special Tasks Group Gallente Federation
851
|
Posted - 2013.06.20 08:58:00 -
[5] - Quote
Definately need bigger maps.
But we need an increased player count on maps first. Otherwise we will be fighting on the big empty. |
Wolfica
Planetary Response Organization
68
|
Posted - 2013.06.20 09:04:00 -
[6] - Quote
only problem ism bigger maps+more people = more lag
but I agree the maps need to be bigger and also denser |
iceyburnz
Crux Special Tasks Group Gallente Federation
851
|
Posted - 2013.06.20 09:10:00 -
[7] - Quote
Wolfica wrote:only problem ism bigger maps+more people = more lag
but I agree the maps need to be bigger and also denser
I don't think lag in dust is cause by amount of users.
Also denser isn't nesscerily a good thing. Would be nice to have some open space for some vehicle fun. Tank columns with LAVS and CAS would be awesome. I would like all environment types supported with larger maps. |
Daedric Lothar
Onslaught Inc RISE of LEGION
682
|
Posted - 2013.06.20 11:27:00 -
[8] - Quote
Lol, considering the fact they gave us like a 100' weapons range, I doubt we are going to get bigger maps soon. Maybe next patch we will get a 20'x20' box to fight in so ranges won't be such a problem. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
209
|
Posted - 2013.06.20 11:45:00 -
[9] - Quote
Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. Yeah I want to see this too then you can fly me from place to place like a real chopper/ VTOL pilot. Would make for some epic D6 Air Cav ops.... btw is training for that ever going to start up again? |
Scheneighnay McBob
Bojo's School of the Trades
1686
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Posted - 2013.06.20 14:37:00 -
[10] - Quote
If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. |
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TheEnd762
Algintal Core Gallente Federation
73
|
Posted - 2013.06.20 15:07:00 -
[11] - Quote
Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us.
Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers shoot them simultaneously, AND all hit. They'd just run away, far out of range, until they regenerated. |
Exionous
VETERAN SNIPERS
0
|
Posted - 2013.06.20 15:29:00 -
[12] - Quote
TheEnd762 wrote:Sounds like you just got schooled by a really good forge gunner. I don't want the maps expanded without more vantage points being opened up, so -1.
Use forge guns on towers to snipe dropships much? |
Meeko Fent
Seituoda Taskforce Command Caldari State
103
|
Posted - 2013.06.24 21:19:00 -
[13] - Quote
TheEnd762 wrote:Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers shoot them simultaneously, AND all hit. They'd just run away, far out of range, until they regenerated. Yes and Hitting a Dropship More then once basically turns it on its head and makes it crash an Burn into the Ground. your argument is now Invalid, please take another ticket. |
Gloomy Cobra
Hostile Acquisition Inc
19
|
Posted - 2013.06.24 22:14:00 -
[14] - Quote
Large maps have to come no matter what other wise there wont be any MMO element. I kinda disagree with "forge guns are ballanced against dropships" statement. They deal so much damage in one shoot and require less skil (WTF) yeah milita ones and the low sp ones are tankable of you have strong armor/sheild. However these are standard dropships and are gonna keep getting ****** no matter what. I'm still confused on why ccp make us have turrets (like many say "dropships are meant to transport", well if it's required to have turrets and cost us pg/cpu why not just go attack mode? Funiest thing i heard but i dont remmeber where but it goes like "dropships are meant to take troops in/out of hot zones" I laughed hard when i heard this. Pilot Dropsuit is coming out soon Hopefully it's help us pilots to do some really good stuff out in the field. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
26
|
Posted - 2013.06.24 22:33:00 -
[15] - Quote
Before you want something like bigger maps and more players, maybe you should give the developers time to polish the game so that it runs smooth on the "small" maps we currently have with 32 players. Before that doesn't work perfectly you wouldn't have fun with bigger maps and more players anyways. |
Doyle Reese
OSG Planetary Operations Covert Intervention
167
|
Posted - 2013.06.24 22:37:00 -
[16] - Quote
isn't Line Harvest the smallest map in the game? |
Forlorn Destrier
ZionTCD
1017
|
Posted - 2013.06.24 22:54:00 -
[17] - Quote
Meeko Fent wrote:This would make the game 20x better IMHO.
Then the game could slow down a bit and actual tactics and tide turning can happen. This game is WAY to fast to have any form of real tactics come to light besides attack, defend and patrol
Disagree. Squad tactics are easy to organize. |
Forlorn Destrier
ZionTCD
1017
|
Posted - 2013.06.24 22:55:00 -
[18] - Quote
Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us.
The total map has all of the districts on it. Take a look, you'll see the other maps there. |
Meeko Fent
Seituoda Taskforce Command Caldari State
108
|
Posted - 2013.06.28 05:45:00 -
[19] - Quote
Forlorn Destrier wrote:Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. The total map has all of the districts on it. Take a look, you'll see the other maps there. If that is so, then we are fighting on some TINY planets.
The moon probably has a bigger surface area then the total Map.
I just think that those other maps on the map are other installations that the District has.
And the above of the quoted, if squad level tactics are easier to manage, then that is a personal tactical management issue. |
FakeMyDeath
Foxhound Corporation General Tso's Alliance
28
|
Posted - 2013.06.28 05:55:00 -
[20] - Quote
bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
267
|
Posted - 2013.06.28 06:06:00 -
[21] - Quote
FakeMyDeath wrote:bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC
right well you continue being a **** instead of productive while the rest of us push for great map areas and player counts. Thanks sir have a good time in your MCC. |
Meeko Fent
Seituoda Taskforce Command Caldari State
108
|
Posted - 2013.06.28 13:54:00 -
[22] - Quote
FakeMyDeath wrote:bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC That's why they are those outposts out there.
Arma 2 has possibly the biggest map in a shooter, and provided the commander tells you where to Go for attack, then you reasoning is made invalid |
XV1
Ninth Legion Freelance
31
|
Posted - 2013.06.28 15:15:00 -
[23] - Quote
TheEnd762 wrote:Scheneighnay McBob wrote:If you zoom out, there's a potentially MASSIVE map
But for some reason, the redzone restricts us. Because dropships would be nearly impossible to destroy, unless you had 6 ADV+ Swarm Launchers shoot them simultaneously, AND all hit. They'd just run away, far out of range, until they regenerated.
Thats why swarm missiles should go faster and have their turning reduced. Then you would have the range and if they came in range they couldn't run. With turning reduced DS could try to dodge, but this would make them stay in range for forge guns longer =D
Bigger maps sounds cool though. |
XV1
Ninth Legion Freelance
31
|
Posted - 2013.06.28 15:17:00 -
[24] - Quote
FakeMyDeath wrote:bigger maps so we can't find an enemy and the game is already boring..i'm sticking to my MCC
If it is boring then don't ever come back..... Ever..... |
Meeko Fent
Seituoda Taskforce Command Caldari State
115
|
Posted - 2013.07.01 22:43:00 -
[25] - Quote
Das Bump.
Oh Great CCP overlords, when shall Thy Largeth Maps Cometh, and Tactics Are Apparenteth? |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
142
|
Posted - 2013.07.02 02:50:00 -
[26] - Quote
Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger.
NO. I dont give a crap if you cant move fast enough to dodge a forge-gunner. Maps are already big enough for us CQC specialist to run from point to point. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
411
|
Posted - 2013.07.02 13:30:00 -
[27] - Quote
KING CHECKMATE wrote:Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. NO. I dont give a crap if you cant move fast enough to dodge a forge-gunner. Maps are already big enough for us CQC specialist to run from point to point. It's not that I can't move fast enough to dodge a forge gunner, it's that I always have to be moving fast because of one guy who gets to sit on his ass and take pot shots at me. |
Meeko Fent
Seituoda Taskforce Command Caldari State
131
|
Posted - 2013.07.02 14:24:00 -
[28] - Quote
KING CHECKMATE wrote:Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. NO. I dont give a crap if you cant move fast enough to dodge a forge-gunner. Maps are already big enough for us CQC specialist to run from point to point. In a LAV you can run way and repair, so can a HAV. A dropship just has to sit there and take it because it can't move far enough away to get out of the attackers firing line/ range
But nice troll though, in the end though, checkmate. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
285
|
Posted - 2013.07.02 14:32:00 -
[29] - Quote
KING CHECKMATE wrote:Halador Osiris wrote:When is this happening? I just lost 2 dropships to a forge gunner on line harvest who covered the whole map from the tower by C's CRU. I lost the first, called in a second, killed him and his drop uplinks, and then he snuck up there while I was occupied with other things and got me again. I took the hint after the second one and stopped calling them in.
I generally think forge guns are very balanced to dropships (however this one was punching all the way through my effective 3390 shield and getting into my armor in one shot), but they shouldn't be able to hit the whole map from one position. No, don't nerf their range, just make the maps bigger. NO. I dont give a crap if you cant move fast enough to dodge a forge-gunner. Maps are already big enough for us CQC specialist to run from point to point.
Then what we need it options for rapid redeployment. Have you considered biomassing as a strategic way to move from point to point? |
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