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Princeps Marcellus
Expert Intervention Caldari State
50
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Posted - 2013.06.18 21:50:00 -
[1] - Quote
How should it be implemented? Should there be one universal difficulty level? Should the "level" of the drones be totally random? Etc., etc. Have at it!
Ooh! Also mining. Do the same theorycrafting with mining. Should it be someting that's automated by districts, or, as an extension of EvEO, would you like to actually do the mining yourself (and put the laser rifle to use finally)? |
DUST Fiend
OSG Planetary Operations Covert Intervention
3893
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Posted - 2013.06.18 21:52:00 -
[2] - Quote
Reserved for response to my favorite subject |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
134
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Posted - 2013.06.18 21:53:00 -
[3] - Quote
Survival mode, much like zombies mode in cod and starship trooper mode in starcraft |
Azura Sakura
Militaires-Sans-Frontieres
136
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Posted - 2013.06.18 21:58:00 -
[4] - Quote
Vin Vicious wrote:Survival mode, much like zombies mode in cod and starship trooper mode in starcraft Yes and make it 12-24 players PvE. I'm sure this will make Corps players happy, good recruitment, and a longer life to this stale game (to most people). He'll, just for the heck of it... Having Cosmetic things to show how much you PvE or drops like weapons, armor and vehicles. Lots of possibilities but I am not a PvE person. Just want more players on Dust |
The dark cloud
Seraphim Initiative. CRONOS.
1493
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Posted - 2013.06.18 22:00:00 -
[5] - Quote
i think im going to die by old age before PVE will get implemented to the game. |
Scheneighnay McBob
Bojo's School of the Trades
1662
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Posted - 2013.06.18 22:01:00 -
[6] - Quote
Probably just be different tiers of AI by the tier of equipment they use- it was already confirmed we'll have boss AI that use officer gear |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
163
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Posted - 2013.06.18 22:02:00 -
[7] - Quote
I think there should be a mode that mixes PVP and PVE. Drones runnin' loose in a skirmish or domination match to cause chaos sounds fun. |
Colonel Killar
DUST CORE DARKSTAR ARMY
4
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Posted - 2013.06.18 22:05:00 -
[8] - Quote
PvE would be awesome especially if the AI on our enemies is better than that of the RDV pilots, actually if they have the AI of pilots then I'll get plenty of kills
Quick Question: Will AV weapons (nades/swarms) lock onto all (or any) Drones? |
hooc order
Deep Space Republic
405
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Posted - 2013.06.18 22:23:00 -
[9] - Quote
Best to not talk about it.
it is years away. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
863
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Posted - 2013.06.18 22:24:00 -
[10] - Quote
Pretty much any kind of PvE would be good. Or anything besides what we have. All we have now is team deathmatch. Instant battles, Faction Warfare, Planetary Conquest... they're just alternate names to run team deathmatch on the same set of maps. The circumstances don't change for the average Dust player. Instant battles are random and meaningless. Faction battles help a faction in theory, but no one in Dust sees that - it's the same as instant for us. PC battles allow control of land... which means you can have battles that have upkeep and timers on the same set of maps.
If I could play that PShome game in my Merc Quarters for active SP, I would do that just to break up the monotony. I would sit on an empty map hammering a button to mine space-ore to do something different. Fight drones? Of course. Whatever. The game is currently just team deathmatch game which is why it suffers so much in comparison to other games that are just shooters. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
799
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Posted - 2013.06.18 23:12:00 -
[11] - Quote
Zeylon Rho wrote:All we have now is team deathmatch. Instant battles, Faction Warfare, Planetary Conquest... they're just alternate names to run team deathmatch on the same set of maps.
This line is the sole reason PVE should be implimented.
Dust does everything else super well, except for the battles, which are good to begin with, but some of us have been doing this since March last year. With months spent on the same solitary map.
5 slightly different versions of the same game mode is getting old for us die hard fans, I can't imagine how dry it must be with the average dude.
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Lilah Silverstone
The Arrow Project
111
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Posted - 2013.06.19 00:05:00 -
[12] - Quote
I believe that pve will be sort of structured like the Mass Effect 3 Multiplayer except with more players and with similar objectives (I.e. disable the drone silos, hack this thing, move thing X from A to B).
As for difficulty it will likely scale with sec status (For those who don't know what that is every system on eve as a security rating from 1 to -1 with 1 being safest and -1 being the least safe) so hisec (1-0.5) will be very easy to medium difficulty. Losec (0.4-0.1) will be medium to hard and nullsec and wspace (wormhole space) (0- -1) will be hard to very hard.
As for variety apart from rogue drones, systems with incursions should feature true slaves (cyborg zombie dudes) and be harder but yield exclusive loot rewards and Concord LP. Wspace should feature sleeper drones which will be the hardest npcs but will yield the most reward. Perhaps adding region specific pirates (blood raiders, angel cartel, guristas, serpentis, et .) human npcs that can use there own vehicles would be cool as well.
Edit: please forgive any grammer :mobile devices: :/ |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1011
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Posted - 2013.06.19 00:13:00 -
[13] - Quote
Zombie mode.
Do want. |
hgghyujh
Expert Intervention Caldari State
35
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Posted - 2013.06.19 00:32:00 -
[14] - Quote
Id like to see a fight until you are cloned more where they keep comming in ever increasing waves untill you wipe.
and
I'd like to see solid raid content that forces careful team coordination to complete, of course ccp hasn't shown this to be their strength in eve so I don't have to much hope for it.
oh and I like both drone AND sansha pve mmmmmmmm Sansha hoards |
Dao Ferret
BetaMax. CRONOS.
55
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Posted - 2013.06.19 00:43:00 -
[15] - Quote
At FanFest CCP talked about 2 modes in PvE, Survival mode, and Infestation mode.
Survival mode is to survive wave after wave. Infestation mode is to explore a large map and eliminate Drone Hives.
They also showed off some renderings of drones and mentioned their ideas in terms of scaling difficulty and such.
I don't remember the link and timestamp, but if you check this link and scroll down to the entry for PvE "Drones" it lists the link to the video and the timestamp where the info starts. |
Colonel Killar
DUST CORE DARKSTAR ARMY
12
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Posted - 2013.06.19 17:22:00 -
[16] - Quote
Lilah Silverstone wrote:I believe that pve will be sort of structured like the Mass Effect 3 Multiplayer except with more players and with similar objectives (I.e. disable the drone silos, hack this thing, move thing X from A to B).
As for difficulty it will likely scale with sec status (For those who don't know what that is every system on eve as a security rating from 1 to -1 with 1 being safest and -1 being the least safe) so hisec (1-0.5) will be very easy to medium difficulty. Losec (0.4-0.1) will be medium to hard and nullsec and wspace (wormhole space) (0- -1) will be hard to very hard.
As for variety apart from rogue drones, systems with incursions should feature true slaves (cyborg zombie dudes) and be harder but yield exclusive loot rewards and Concord LP. Wspace should feature sleeper drones which will be the hardest npcs but will yield the most reward. Perhaps adding region specific pirates (blood raiders, angel cartel, guristas, serpentis, et .) human npcs that can use there own vehicles would be cool as well.
Edit: please forgive any grammer :mobile devices: :/
Wspace would be awesome for us in Dust going to the frontier |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1969
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Posted - 2013.06.19 17:54:00 -
[17] - Quote
Gotta get PVP right first... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
934
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Posted - 2013.06.19 18:37:00 -
[18] - Quote
Cosgar wrote:Gotta get PVP right first...
It's possible it would be a different team, at least, PvE and PvP are often developed somewhat separately in other games. I suppose that's often a function of those modes being separate single and multiplayer modes of course. |
Fearless Speech
Villore Sec Ops Gallente Federation
4
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Posted - 2013.06.19 18:51:00 -
[19] - Quote
Zeylon Rho wrote: If I could play that PShome game in my Merc Quarters for active SP, I would do that just to break up the monotony. I would sit on an empty map hammering a button to mine space-ore to do something different. Fight drones? Of course. Whatever. The game is currently just team deathmatch game which is why it suffers so much in comparison to other games that are just shooters.
I really enjoyed that game, I'd like a node for it in the MQ just to play with while waiting on battles. I wish they'd launch it as an iPhone app <.<
PVE would be nice though. Especially if infestation ammounts to raiding. And, it would be a good way for new players to play the game and get SP and not have to get pub stomped by vets in proto. |
Tony Calif
Seraphim Initiative. CRONOS.
2346
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Posted - 2013.06.19 18:55:00 -
[20] - Quote
Drone battle (Domination sans MCC, objective lowers clone count). Drone Salvage & Industry Make own drones Send drone attacks into PC.
PvEvP Not even SOONtm. |
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Xender17
Intrepidus XI Omega Commission
177
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Posted - 2013.06.19 18:57:00 -
[21] - Quote
I had a dream this game became 75vs75 it was fun. But I can only dream... |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
936
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Posted - 2013.06.20 04:10:00 -
[22] - Quote
I'd be fine with 16 v AI for the time being. I think the alternate play-style is more important than immediate integration of PvP with the PvE. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
209
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Posted - 2013.06.20 04:17:00 -
[23] - Quote
Princeps Marcellus wrote:How should it be implemented? Should there be one universal difficulty level? Should the "level" of the drones be totally random? Etc., etc. Have at it!
Ooh! Also mining. Do the same theorycrafting with mining. Should it be someting that's automated by districts, or, as an extension of EvEO, would you like to actually do the mining yourself (and put the laser rifle to use finally)?
I would like to see a sweep and clear version of drones, drones being hostile NPC enemies on the battlefield that force you to use cover and flanking attacks, varying difficulties based upon mission ranks aka 1-5 with varying rewards.
Perhaps a drone defence, players attempt to kill off drones which are attacking a structure.
Rather than just drones, Sansha's Nation Incursions like in EVE where you get slavers coming into zones and attacking, who wouldn't want to kill those guys.
As for mining I think this should be a passive asset to those who own districts more districts should open up in places like Molden Heath though on different planet types which don't work as well as verdant planets.... |
hackerzilla
Defenders of the Helghast Dream
21
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Posted - 2013.06.20 04:18:00 -
[24] - Quote
whats PvE? Noob question lol |
Marston VC
SVER True Blood Public Disorder.
304
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Posted - 2013.06.20 04:28:00 -
[25] - Quote
Princeps Marcellus wrote:How should it be implemented? Should there be one universal difficulty level? Should the "level" of the drones be totally random? Etc., etc. Have at it!
Ooh! Also mining. Do the same theorycrafting with mining. Should it be someting that's automated by districts, or, as an extension of EvEO, would you like to actually do the mining yourself (and put the laser rifle to use finally)?
I think this thread has been created before.... the name was something like.... "the home of PVE discussion" or some other thread that was 20 pages long and already contained an encyclopedia worth of theories on this subject...... |
Kiro Justice
the tritan industries RISE of LEGION
118
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Posted - 2013.06.20 05:32:00 -
[26] - Quote
hooc order wrote:Best to not talk about it.
it is years away.
No one ever listens to your hater-isms. Must suck to suck. |
Glori Jinn
Dead Six Initiative Lokun Listamenn
6
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Posted - 2013.06.20 12:31:00 -
[27] - Quote
hackerzilla wrote:whats PvE? Noob question lol Player vs. Environment.
Basically means multiplayer co-op vs. AI enemies.
G |
steadyhand amarr
Amarr Immortal Volunteers
731
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Posted - 2013.06.20 13:37:00 -
[28] - Quote
Find the hive on the map kill the nest. The longer players take or corps take to find the hive the harder it gets and the more people you need
As a very basic concept |
IamI3rian
OSG Planetary Operations Covert Intervention
215
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Posted - 2013.06.20 13:44:00 -
[29] - Quote
What's a Sansha?
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
2
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Posted - 2013.06.20 19:04:00 -
[30] - Quote
Hopefully by the time fanfest 2014 gets here |
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Rynoceros
One-Armed Bandits
146
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Posted - 2013.06.20 19:21:00 -
[31] - Quote
Swarms of hundreds of drones attacking one team or acting as a third party target for both teams. Drones offer no ISK significance, only WP/SP and maybe salvage drops - to keep the economy on the level. Racial infantry squads in red. Collective on-field dropsuit Meta Level is the standard by which opponents are determined. Infiltrating waves of AI HAVs, etc.
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Terry Turner
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.06.22 17:28:00 -
[32] - Quote
PvE was promesie last year, what happened to the code they played at fanfest in 2012! |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 20:02:00 -
[33] - Quote
Terry Turner wrote:PvE was promesie last year, what happened to the code they played at fanfest in 2012!
Good point, that demo was soooo cool though. |
Wrath Red-Feather
G I A N T EoN.
45
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Posted - 2013.06.22 20:16:00 -
[34] - Quote
I think it should be based on gear. So, lets say your squad is mostly all proto. Then the drones will have "proto status" or hard difficulty. |
Crash Monster
Snipers Anonymous
718
|
Posted - 2013.06.22 20:52:00 -
[35] - Quote
At the risk of scaring some folks I think they could borrow from Eve for some PvE ideas.
If you had to earn the right to tackle harder missions you'd be able to have people segregate themselves simply through completing lower level PvE "missions" to qualify for higher level ones. I'm guessing that if you did not squad up and did not work together then the E would kick the P teams butt -- so part of getting through the missions might depend on who you ended up online with.
I still think some other E issues could just be built right in. They could give us the option of using a slot for a nanite based rare element extraction system -- pulling planet specific materials out slowly during the course of the battle. Of course, we'd need markets, and maybe manufacturing, and so on all the way back to the core game play fixes that are apparently the current order of business.
So, no, I'm not suggesting we stop focusing on current issues... |
LEOn Mendez
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2013.06.22 23:23:00 -
[36] - Quote
The pve aspect of a mmofps is a must have. Without it there really is nothing for new players to grind before heading to the battlefield. |
Greg FREESEr
Kirkinen Risk Control Caldari State
0
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Posted - 2013.06.23 03:07:00 -
[37] - Quote
Xender17 wrote:I had a dream this game became 75vs75 it was fun. But I can only dream...
That is my dream also. Huge battlefields of mercs dying. Mass payouts. |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
420
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Posted - 2013.06.23 03:09:00 -
[38] - Quote
Princeps Marcellus wrote:How should it be implemented? Should there be one universal difficulty level? Should the "level" of the drones be totally random? Etc., etc. Have at it!
Ooh! Also mining. Do the same theorycrafting with mining. Should it be someting that's automated by districts, or, as an extension of EvEO, would you like to actually do the mining yourself (and put the laser rifle to use finally)?
You will be a "nana" before PVE comes to Dust |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
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Posted - 2013.06.23 04:40:00 -
[39] - Quote
Zeylon Rho wrote:Cosgar wrote:Gotta get PVP right first... It's possible it would be a different team, at least, PvE and PvP are often developed somewhat separately in other games. I suppose that's often a function of those modes being separate single and multiplayer modes of course. I've seen many a game that got PVE right, but failed miserably when it came to PVP and vise versa. In the majority of those games, there wasn't such a high level of risk vs reward that New Eden has so I hope that it's one team doing both PVE and PVP or both teams are actively sharing ideas. The last thing we need is a game mechanic that's acceptable in PVE being OP in PVP. |
Davey Newcome
Ostrakon Agency Gallente Federation
1
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Posted - 2013.06.23 06:28:00 -
[40] - Quote
LEOn Mendez wrote:Here are a few examples of what the OP is talking about
Whats that supposed to mean? I think I get it. |
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Buster Friently
Rosen Association
755
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Posted - 2013.06.23 06:39:00 -
[41] - Quote
Princeps Marcellus wrote:How should it be implemented? Should there be one universal difficulty level? Should the "level" of the drones be totally random? Etc., etc. Have at it!
Ooh! Also mining. Do the same theorycrafting with mining. Should it be someting that's automated by districts, or, as an extension of EvEO, would you like to actually do the mining yourself (and put the laser rifle to use finally)?
It isn't an if, just a when.
There are already two modes planned. One is a PC mode where the SI installations get invaded by drones. The other is a general mode that's a coop last man standing variation that sounds similar to Halo's (Reach) firefight mode. I'm personally excited about the latter. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
956
|
Posted - 2013.06.23 11:12:00 -
[42] - Quote
I liked the PvE in Mass Effect 3, it was very solid and entertaining co-op messing around with various abilities, combos, etc. That was the only good part of Mass Effect 3.
I think of the separate teams thing sometimes because I know the team that did the multiplayer in ME3 was separate from the single player team. It showed too. The Multiplayer team was responsive to balance issues, in close contact with the community, and generally enthusiastic about constantly tweaking balance and releasing new content. There were balanced updates... weekly or some such. Considering it was just a "mode" for what was mostly a single-player franchise, it was great that they had such keen attention to weapon balance and other issues.
Of course, the squads in ME3 are much smaller than the possible squads in Dust. It makes me wonder if initial PvE might be better suited to 6 person squads initially, just for balancing and testing. Horde modes typically don't have horde vs. 16-player teams after all. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
956
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Posted - 2013.06.23 11:14:00 -
[43] - Quote
LEOn Mendez wrote:Here are a few examples of what the OP is talking about -planetside spam *snipped* Dust Community...Thanks[/center]
They already said Planetside 2 definitely won't have PvE. Jesus tap-dancing Christ, you can't even spam for another game right. |
Shrapnels
The Order 1886
129
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Posted - 2013.06.23 12:58:00 -
[44] - Quote
this article briefly touches on PvE
http://www.destructoid.com/ccp-confident-about-dust-514-s-five-year-future-255455.phtml |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1010
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Posted - 2013.06.24 05:15:00 -
[45] - Quote
I remember reading that. Unfortunately, five-year future is very.... broad. The entire Mass Effect series released within less than five years (ME1 = Nov 07, ME3 = Mar 12). |
Corpus Aeterna
R'lyeh Bound
1
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Posted - 2013.06.27 00:37:00 -
[46] - Quote
I should of come to this thread first lol. They honestly just need to get PVE in. At this point I would take squad size PVE. Given the current limitations it would allow for more drones anyway, but would hopefully allow quicker implementation. Could even throw together some tight ship/corridor style maps. We don't need fancy, we just need something else to do.
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