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Thread Statistics | Show CCP posts - 1 post(s) |
Promethius Franklin
DUST University Ivy League
12
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Posted - 2013.06.17 21:16:00 -
[1] - Quote
GM Vegas wrote:Nguruthos IX wrote:
Compare this to Eve where nearly every skill might lend some usefulness to another aspect of gameplay.
Actually the latest EVE Online patch, Odyssey, introduced an ever more similar skill pattern as more 'racial' skills were introduced similarly to what is now in DUST 514. General skills are still there but if you want to specialise, you will need to make choices for now. The racial changes in Odyssey aren't really comparable here as the trees don't require size based progression. Also specializations in eve are generalized vs being racially specialized here (there is no amarr logistics or assault ships skill in eve).
Eve also has far more non specialized upgrade skills. Where we have 4 separate skills for saving CPU on weapons and weapon upgrades Eve has 1 across all weapons. Additionally there is one PG requirement reducing skill for weapons as compared to one for each weapon type here.
The dropsuit upgrades tree is a good parallel to similar skills in eve, but the weapon upgrades tree is a polar opposite trading broad support skills for nested duplications of functionality. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.17 21:20:00 -
[2] - Quote
Nguruthos IX wrote:GM Vegas wrote:Nguruthos IX wrote:
Compare this to Eve where nearly every skill might lend some usefulness to another aspect of gameplay.
Actually the latest EVE Online patch, Odyssey, introduced an ever more similar skill pattern as more 'racial' skills were introduced similarly to what is now in DUST 514. General skills are still there but if you want to specialise, you will need to make choices for now. I wasn't aware of this. Nor am I aware how receptive the Eve player-base has been to such changes. Are the majority of them welcoming it or thinking "If it isn't broke, don't fix it"? I just wonder if there isn't a way to get some skill cross-over AND represent it in this type of UI. Reactions are mixed, though all are grandfathered in to the functionality they had prior. That said this was to correct classes of ship skills which were inconsistent with the rest of the ship progression tree, a tree which dust does not replicate. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.17 21:27:00 -
[3] - Quote
Telcontar Dunedain wrote:This node system was a waste of time.
The basic problem is that people didn't know how to make a BUILD ie weapon+suit+shields+equipment
The node system does NOTHING to address that.
Something like the Eve basic certificate system with some kind of link to the marketplace items (build) that each certificate would unlock is needed.
This was a big waste of time.
Would have preferred they spent some time on player trading instead of reorganizing deck chairs. I find the node system far better than the old skill sheet. It does a far better job of presenting skills and prerequisites that the skill sheet did. It isn't the node system inherently that is problematic. If there is a problem it's a matter of what was put where, and questioning of whether prerequisites make sense for certain levels of functionality. For instance should it really take [weapon] op 5 and spec 4 just to save some PG on a gun? |
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