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Shouper of BHD
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Posted - 2013.06.17 06:11:00 -
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its starting to feel like DUST514 was made by Capcom where guns made for vehicles are fired from the hip, because FGs are as good as LARGE RAILGUNS aka anti tank tank guns, the large railgun has unlimited ammo and a faster fire rate true, but does less damage and considering its cost in ISK, AUR , PG and CPU and requirements this would be crazy to say its balanced, heavy weapons should be toe to toe with small turrets (the small rail guns need a buff btw) but feast your own eyes on the stats, do take inot mind I didn`t post the cost and power requirments so these stats are actually in favor of the FG and it is still obvious they are OP:
Large railgun turret STD: DD 1106.9 SD 180 BR 2.3 FI 1.8 CUT 0.3 ADV: DD 1272.9 SD 207 BR 2.5 FI 1.8 CUT 0.3 PRO: DD 1438.9 SD 234 BR 2.5 FI 1.8 CUT 0.3
Large compressed railgun STD: DD 1383.6 SD 225 BR 2.5 FI 2.2 CUT 0.2 ADV: DD 1591.1 SD 258.8 BR 2.5 FI 2.2 CUT 0.2 PRO: DD 1798.7 SD 292.5 BR 2.5 FI 2.2 CUT 0.2
Assault FG stats: STD: no item. ADV: DD 1524.6 SD 254.1 BR 2.8 FI none CUT 2.5 PRO: DD 1663.2 SD 277.2 BR 3.0 FI none CUT 2.5
Breach FG stats: STD: DD 2310 SD 231 BR 1.2 FI none CUT 6.0 ADV: DD 2514 SD 254.1 BR 1.4 FI none CUT 6.0 PRO: DD 2777.2 SD 277.2 BR 1.5 FI none CUT 6.0
normal FG stats: STD: DD 1320 SD 232 BR 2.0 FI none CUT 3.5 ADV: DD 1452 SD 245.1 BR 2.8 FI none CUT 3.5 PRO: DD 1584 SD 277.2 BR 3.0 FI none CUT 3.5
normal small railguns: STD: DD 412.5 SD 90 BR 0.7 FI 1.4 ADV: DD 495 SD 108 BR 0.7 FI 1.4 PRO: DD 536.2 SD 117 BR 0.7 FI 1.4
Compressed small railguns: STD: DD 472.5 SD 90 BR 0.7 FI 1.4 ADV: DD 565 SD 108 BR 0.7 FI 1.4 PRO: DD 616.2 SD 117 BR 0.7 FI 1.4
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Shouper of BHD
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Posted - 2013.06.17 06:31:00 -
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are you guys crazy? you find me saying this is imbalanced on how strong the FGs are is stupid? no wonder why this game is going so slow we got first time beta testers and people not wanting to give up or admit something is OP. learn to dodge? how about you learn to dodge because clearly a rock hit your head. |
Shouper of BHD
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Posted - 2013.06.17 06:47:00 -
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Queen of Uranus wrote:Shouper of BHD wrote:are you guys crazy? you find me saying this is imbalanced on how strong the FGs are is stupid? no wonder why this game is going so slow we got first time beta testers and people not wanting to give up or admit something is OP. learn to dodge? how about you learn to dodge because clearly a rock hit your head. Dear crying child, this is not a beta. Also its not our fault we were stuck playing the same builds for 6 months and only "tested" 10% of the actual game.
its only crying if you read it that way, + I`ve probably been here before you also to those reading her (or his) comemnts look to left, oh wait forum troll clan.... |
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Posted - 2013.06.17 06:48:00 -
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KAGEHOSHI Horned Wolf wrote:Railguns get zoom, UNLIMITED ammo, less charge time. Railguns also can fire again like 4 times with half a second intervals without needing to charge again (more DPS). You can't balance properly if you only look at one aspect.
and your saying their bonuses don`t make up for the ISK, PG and CPU costs? |
Shouper of BHD
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Posted - 2013.06.17 07:04:00 -
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Yeva Kalsani wrote:Shouper of BHD wrote:KAGEHOSHI Horned Wolf wrote:Railguns get zoom, UNLIMITED ammo, less charge time. Railguns also can fire again like 4 times with half a second intervals without needing to charge again (more DPS). You can't balance properly if you only look at one aspect. and your saying their bonuses don`t make up for the ISK, PG and CPU costs? There's another fact that's not in the stats, namely that railguns are mounted on an actual vehicle, while the Forge Gun is carried by a squishy heavy infantry person who lights up like a christmas tree before shots.
so your saying the light that's out of range to aerial vehicles viewing distance (most of the time) that the size of a spec that can hide in rubble is less noticeable then a tank? when it comes to vision they are =s to being noticed. if you really want to go into the tank itself and the suit I will be coming back tomorrow with full stats of drop suit and vehicle in it will be a world of hell of comparisons but I think CCP can clear this issue, asking them for a FG vs railgun tank KDR wouldn`t be fare but seeing that they are both anti vehicle can we see vehicle kills done by FGs compared to vehicle kills done by railguns? CCP does have these stats and with them they can answer like a bazillion threads of this argument. |
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Posted - 2013.06.17 17:07:00 -
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RuckingFetard wrote:Think I forgot to mention that he's a DS pilot. Don't know when he acquired a tank this build
I drove tanks before the last repec, I also had FGs over the winter so I have all around experience, I have 8.5 mill SP into DSes at, I had PRO FGs in the winter and when I had tanks I was a all vehicle person as well so now you guys no my experience I challenge those who asked me if I had experience in those roles:
do you use FGs? when and how much SP? do you use tanks more specifically railguns (I got them to PRO, lv4 btw) when and how much SP? so have you been on the receiving and delivering end of this?
Also why now? wow if I`m dumb you are all brain damaged, all of the guns got changed in market place value inclueding heavy weapons and many guns were nerfed to be balanced with the new costs EXCEPT FGs! seeing the ammo argument here seeing that's the 1 thing you can rely on and since you claim both guns are equally balanced then lets say the ISK cost is for ammo! how much ammo would the large railgun cost then mag for mag clip for clip? |
Shouper of BHD
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Posted - 2013.06.17 17:15:00 -
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hackerzilla wrote:Shouper of BHD wrote:its starting to feel like DUST514 was made by Capcom where guns made for vehicles are fired from the hip, because FGs are as good as LARGE RAILGUNS aka anti tank tank guns, the large railgun has unlimited ammo and a faster fire rate true, but does less damage and considering its cost in ISK, AUR , PG and CPU and requirements this would be crazy to say its balanced, heavy weapons should be toe to toe with small turrets (the small rail guns need a buff btw) but feast your own eyes on the stats, do take inot mind I didn`t post the cost and power requirments so these stats are actually in favor of the FG and it is still obvious they are OP:
Large railgun turret STD: DD 1106.9 SD 180 BR 2.3 FI 1.8 CUT 0.3 ADV: DD 1272.9 SD 207 BR 2.5 FI 1.8 CUT 0.3 PRO: DD 1438.9 SD 234 BR 2.5 FI 1.8 CUT 0.3
Large compressed railgun STD: DD 1383.6 SD 225 BR 2.5 FI 2.2 CUT 0.2 ADV: DD 1591.1 SD 258.8 BR 2.5 FI 2.2 CUT 0.2 PRO: DD 1798.7 SD 292.5 BR 2.5 FI 2.2 CUT 0.2
Assault FG stats: STD: no item. ADV: DD 1524.6 SD 254.1 BR 2.8 FI none CUT 2.5 PRO: DD 1663.2 SD 277.2 BR 3.0 FI none CUT 2.5
Breach FG stats: STD: DD 2310 SD 231 BR 1.2 FI none CUT 6.0 ADV: DD 2514 SD 254.1 BR 1.4 FI none CUT 6.0 PRO: DD 2777.2 SD 277.2 BR 1.5 FI none CUT 6.0
normal FG stats: STD: DD 1320 SD 232 BR 2.0 FI none CUT 3.5 ADV: DD 1452 SD 245.1 BR 2.8 FI none CUT 3.5 PRO: DD 1584 SD 277.2 BR 3.0 FI none CUT 3.5
normal small railguns: STD: DD 412.5 SD 90 BR 0.7 FI 1.4 ADV: DD 495 SD 108 BR 0.7 FI 1.4 PRO: DD 536.2 SD 117 BR 0.7 FI 1.4
Compressed small railguns: STD: DD 472.5 SD 90 BR 0.7 FI 1.4 ADV: DD 565 SD 108 BR 0.7 FI 1.4 PRO: DD 616.2 SD 117 BR 0.7 FI 1.4
This might just be a hunch, but I'm pretty sure that's why they are called "anti-armor". Whatever that may mean...
just a hunch but ALL OF THEESE ARE ANTI ARMOR derp ship! (word play humor!) and 1 of these is held by a fat man, another are mounted in 2s on a vehicle and the other is so large only tanks can hold 1! yet people are saying they are balanced! THATS THE ISSUE! when I say they are OP the other side is saying they are equal to a tanks cannon! they should be equal to the small railgun (but the small railgun needs a buff so that's why their stats are here as well). |
Shouper of BHD
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Posted - 2013.06.17 17:29:00 -
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Knight SoIaire wrote:Can I replace my Large Turret with a Forge Gun, please?
go with the PRO Breach, does 1k more damage then the compressed PRO large railgun and with the total of 8,400 HP damage per MAG reloading won`t be necessary since the tank would be dead! |
Shouper of BHD
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Posted - 2013.06.17 18:09:00 -
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Devil Music wrote:Sir Meode wrote:KAGEHOSHI Horned Wolf wrote:Railguns get zoom, UNLIMITED ammo, less charge time. Railguns also can fire again like 4 times with half a second intervals without needing to charge again (more DPS). You can't balance properly if you only look at one aspect. My railgun wont kill a tank as fast as a proto forgegun will but your tank will live longer. you also have twice the range.
it also costs like 10x the cost if compared to a PRO FG? FGs don`t use like 1k PG and a ton of CPU, the FG`s cost was lowered but not the stats, what makes the FG beyond the HMG where the HMG got the hammer and nothing was taken away from the FG? even now the HMG isn`t as good as it once was because the cost was changed but not the FG, no the FG must be balanced to a tank`s cannon and be called balanced. |
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Posted - 2013.06.17 18:11:00 -
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Devil Music wrote:Knight SoIaire wrote:Can I replace my Large Turret with a Forge Gun, please? you wont be able to red line any more. your shots wont reach anything
I know knight, he has the balls to fight in a tank face to face so he's not the redline type, can the FGs on the towers say the same against the redline railgun tanks though? what is the difference between them and.. well sorry for redundancy but them? |
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Posted - 2013.06.17 18:18:00 -
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Sgt Buttscratch wrote:Forge gunners are great for their job, but far from OP, they are easy sniper targets, have minimal fightback ability when closed down, leave as
good job bringing in anti infantry roles and bad moments in battle to justify a AV weapon vs AV weapon argument. |
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Posted - 2013.06.17 20:04:00 -
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Telleth wrote:I think that game mechanics wise, the FG is a little OP at the moment, but ADV and PROTO tanks should fix that.
On the other hand, lore and just plain common sense wise, it's rather messed up
the argument isn`t HP the argument is that the large railgun has to compete with FGs, they should be that close in comparison and both sides of the argument know they are close and some even said even with in defense of FGs! the idiots weren`t realizing that THATS THE ISSUE (not saying you are 1 of them, just find it funny how they were supporting the OP). its that the FG is doing to much damage and should be as good as a small railgun, balance wise small railguns and FGs need to meet half way since FGs are OP and small railguns are UP. |
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Posted - 2013.06.18 18:03:00 -
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Goric Rumis wrote:Shouper of BHD wrote:Knight SoIaire wrote:Can I replace my Large Turret with a Forge Gun, please? go with the PRO Breach, does 1k more damage then the compressed PRO large railgun and with the total of 8,400 HP damage per MAG reloading won`t be necessary since the tank would be dead! Just be careful about firing it, because it takes 6 seconds to charge and you'll be a sitting duck while it charges. Then again, who can kill a tank in 6 seconds? The whole argument that the FG is overpowered is based on pretty shaky math and an adherence to a certain idea about how things work. It's like when people complain that each HMG bullet should do as much damage as an AR bullet. There are a ton of balancing factors that don't even have to do with the weapon itself, but with the roles that can equip the weapons, the other modules that can be equipped, the mobility of the respective bearers, armor/shield levels, susceptibility to other battlefield roles, etc. I realize this is all going to sound like gibberish to the person who says 2777 damage every 6.0 seconds is better than 1798 damage every 2.4 seconds, but there's a lot more that goes into balancing than just raw damage.
CCP can clear this up by showing us the top 10 vehicle killers in the game since they do have recorded stats, also all things considered the FG is OP because:
its to close in comparison to the large railgun, no one can say exactly without doing a ton of math but we know it beyond what is should be.
when the market prices changed the FG was left un touched while the HMG got hammered to adjust to its new cost and barely got recompisated for it, so the FG is WAY better then what its worth. this we know for fact. |
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Posted - 2013.06.18 18:55:00 -
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martinofski wrote:I guess they should allow you to but a breach on top of your tank, but bare in mind you will charge for 5+ seconds, while not being able to move at all.
Did you quickly compared DPS by the way? Show us your results.
sorry I forgot what DPS was..... Direct splash damage is all I can think of and if that's it, DD = Direct damage SD = splash damage... |
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Posted - 2013.06.19 11:25:00 -
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TheAmazing FlyingPig wrote:Raw numbers mean everything. Raw numbers are all that matter. Take nothing outside of math into consideration. Math is king. Math is omnipitent. If a number is greater than another number, the greater number should be reduced to the smaller number in the name of balance.
Ignore the fact that a rail tank gets to fire while keeping all of his speed, has unlimited ammo, never needs to reload, is nearly immune to all forms of non-AV weaponry, and makes children have nightmares of metal monsters drilling holes through their homes.
Ignore the fact that a forge gunner must deal with full damage from every weapon type, takes at least two seconds to fire, loses most of his already non-existant mobility while charging (or becomes immobile if you're using Breach), has a very limited clip, and can only watch in dismay as his prey leaves his sight with no hope of ever catching up to him.
But one number is bigger than the other, so forge is OP and should be nerfed.
see this here children is a 1 sided argument where you only list the issues with 1 side and a positive while listing positives of the other yet completely ignoring its issues because everyone knows since this conversation has been going longer that theres already counter claims to this.
so in stead of repeating myself I`ll just say, yes math is important, it allows you to count with your fingers a trick you haven't learned yet:
1) ISK cost is WAY more, at times 30x more if I`m not mistaken.
2) PG is 1k
3) CPU is above a 100
etc, got to say that you know what your talking about, because the tank can`t take damage from anti trooper guns the weapon must not be OP, thanks for your heavenly logic its been a laugh. |
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Posted - 2013.06.20 17:45:00 -
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Shijima Kuraimaru wrote:Shouper of BHD wrote:TheAmazing FlyingPig wrote:Raw numbers mean everything. Raw numbers are all that matter. Take nothing outside of math into consideration. Math is king. Math is omnipitent. If a number is greater than another number, the greater number should be reduced to the smaller number in the name of balance.
Ignore the fact that a rail tank gets to fire while keeping all of his speed, has unlimited ammo, never needs to reload, is nearly immune to all forms of non-AV weaponry, and makes children have nightmares of metal monsters drilling holes through their homes.
Ignore the fact that a forge gunner must deal with full damage from every weapon type, takes at least two seconds to fire, loses most of his already non-existant mobility while charging (or becomes immobile if you're using Breach), has a very limited clip, and can only watch in dismay as his prey leaves his sight with no hope of ever catching up to him.
But one number is bigger than the other, so forge is OP and should be nerfed. see this here children is a 1 sided argument where you only list the issues with 1 side and a positive while listing positives of the other yet completely ignoring its issues because everyone knows since this conversation has been going longer that theres already counter claims to this. so in stead of repeating myself I`ll just say, yes math is important, it allows you to count with your fingers a trick you haven't learned yet: 1) ISK cost is WAY more, at times 30x more if I`m not mistaken. 2) PG is 1k 3) CPU is above a 100 etc, got to say that you know what your talking about, because the tank can`t take damage from anti trooper guns the weapon must not be OP, thanks for your heavenly logic its been a laugh. So you're trying to call out Flying Pig for pointing out the issues you so conveniently ignored? That's pure ego right there. You get one argument shot out from under you and you find something else and you'll run this pattern in a circle. You're one of those people that just can't admit you're wrong even when something is laid out simply before you. If it's not damage, it's fitting, if it's not fitting it's cost. If you have so much problem with Dust 514's hard counter to armor, maybe you should go play something else. The forge is doing it's job as intended. We can tell because some tank jocks are QQing about it. Not all of them, not even a majority. Just some.
I honestly didn`t think of DPS I latterly forgot it existed so I wasn`t hiding that, secondly stuff that I didn`t provide numbers to I mentioned several times through out he thread, go look for yourself. |
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Posted - 2013.06.20 17:56:00 -
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in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe even ADV tanks would litterly need a team of FGers to take down or a AV vehicle and in my opinion that's fare, I truly don`t see why 1 man (yes this is the future I agree but I`m sure vehicles get improved material and tech as well) should be able to take out a tank, MAV, LAV, LAA or DS that makes sense but a heavy vehicle I think should require a AV turret or air support, a strike, a group of people or something so that's where I`m coming from. 1 of my other faults was my title, all things considered the FG isn`t the #1 (off topic, I used the Flaylock PRO 2 weeks ago, yes OP barely specked into it, so when it comes to a change in stats by % rather then number count different the flaylocks there), also there aren't as much OP weapons as there are other things OP, weapon wise most things are UP (kinda funny reading that but it is honest). so going back on topic, can we agree that a 50-150 DD damage nerf isn`t over reacting but a fare place to play and see? |
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Posted - 2013.06.23 20:12:00 -
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Shijima Kuraimaru wrote:Shouper of BHD wrote:in my opinion (I`ve been thinking about it for a while and in some aspects I know I was wrong), FGs need a 50-150 DD nerf and small railguns need a 150-250 DD buff. In the long run PRO and maybe even ADV tanks would litterly need a team of FGers to take down or a AV vehicle and in my opinion that's fare, I truly don`t see why 1 man (yes this is the future I agree but I`m sure vehicles get improved material and tech as well) should be able to take out a tank, MAV, LAV, LAA or DS that makes sense but a heavy vehicle I think should require a AV turret or air support, a strike, a group of people or something so that's where I`m coming from. 1 of my other faults was my title, all things considered the FG isn`t the #1 (off topic, I used the Flaylock PRO 2 weeks ago, yes OP barely specked into it, so when it comes to a change in stats by % rather then number count different the flaylocks there), also there aren't as much OP weapons as there are other things OP, weapon wise most things are UP (kinda funny reading that but it is honest). so going back on topic, can we agree that a 50-150 DD damage nerf isn`t over reacting but a fare place to play and see? Knee jerk reaction here so I may be over reacting but it reads like you want infantry based AV to be a deterrent to heavy armor rather than a threat. You reasoning appears to be because one man can't be a threat heavy armor. May I point you to the dragon missile system. One man carrying two missiles and a launcher quite capable of crippling, if not destroying, a main battle tank with one shot. But then reality makes for an unbalanced game. A game where some tank jocks want the other team to severely handicap themselves to deal with one or two vehicular threats if they use infantry based AV. Requiring a four or six man AV team to take out a HAV will be fine when we're running 60 vs 60. But at 16 vs 16, it's just not a feasible option. Tanks will either run around opposed, but not threatened, while the non-AV infantry's ability to take and hold points will be handicapped, or all infantry based AV, except grenades, will become nearly extinct and people will QQ about there being too many tanks on the battlefield that they can't counter. Wait... That last one is already happeing. LOL Personally, the primary thing I see wrong with HAVs is that they don't have the PG/CPU to properly fit the modules to fit the differing play styles of the various tank jocks. I'm sure there will be proto hulls coming, but until then... Tank Jocks are going to have to work with what CCP has available to them. And the advanced hulls... Their shield and armor bases need to be brought up to match the basics. I know the difference isn't much, but every little bit helps. So no. In my opinion Infantry AV doesn't need much of a fix (cough, AV Grenades, cough), but HAVs do need work. Oh wow. Look at that. A dedicated forge gunner arguing for HAV fixes. Imagine that.
I said PRO AVs that should accure, in STD is should be able to be 1 manned FGered (speed of death determines of FG... aka what we have now) ADV should have better chances but not to high of an increase 9the highest change of stats, modules etc accure in ADV-PRO so that's why I say that) but PRO? yes a team of AV not 1 man, 2 AV at least. since its a PRO HAV (Heavy Attack vehicle) I think so (Glass cannon tanks would be easier to destroy then other PRO still but normal role and HP role should take a team). yes in reality there are AV weapons that can take out tanks with 1 shot, and in other games that don`t have these balanced arguments have 3 shot kill tanks (with an RPG) but if you think that's the way for tanks then use the rest of the HP mechanics for the ifnrnatry 1-5 bullets kills to a normal/light unit. DUST514 uses a health bar (not trying to be rude here even though it comes out like that) system that takes longer to deplete so take the same consideration for the HAVs, yes it will take a team to destroy a PRO HAV at the current / average speed of a tankers encounter to die, 1 man to do it? sure but that's going to be a while. |
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Posted - 2013.06.23 20:13:00 -
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Novawolf McDustingham The514th wrote:LOL at all the tank drivers suffering from forge gun envy... stop being a bunch of aspies and think about this a bit.
Railguns are balanced for tank vs tank battles, not tank vs heavy battles. If they up the damage on railguns then tank vs. tank battles would be one shot shorter, they're fast enough as it is. A railtank vs heavy is a one shot victory for the tank already,.
This "discussion" is a waste of time that serves to real purpose.
it was thought about and mentioned 4 times... go back and read.... |
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Posted - 2013.06.24 14:13:00 -
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I went as technical as your last comment.
so you used a basic FG and took 6 shots? well did he rep? how long was the battle? etc? by the time there are tanks that would need 2 FGs to take down in the amount of time it takes to take down 1 tank (read that last sentence again, you apparently missed it last time and miss quoted me). I just don`t know the details of the battle except your FG and that doesn`t do much. |
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Posted - 2013.06.24 14:19:00 -
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if we will be getting PRO modules assuming we are using STD/ADV vehicle modules (in most cases)
we are not using PRO and ADV tanks like some people are saying (even though the tag says STD) and PRO tanks haven't be released yet
there will be more AV turrets roles when PRO tanks are released.
and it takes 2 FGers to take down a PRO tank at the current death speed of the current takes.
then I`ll be happy, when its an HAV and a PRO I would rather see an anti tank installation or an aerial vehicle or AV vehicle to be the main bane of that tank not FGers (again when it comes to a PRO tank). |
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Posted - 2013.06.24 17:34:00 -
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Scoot Medic wrote:I am a complete noob.
I have not driven a vehicle, aerial or land, but I'm coming in here to give my worthless opinion so my Assault Rifle can still trump anyone on the battlefield.
In fact, I think vehicles need a nerf, including those OP dropships, because they are the only things in the game capable of flight, and a Gunnlogi can get more eHP than my Caldari Logi, which is completely wrong, the Logi Cal suit is in need of a serious buff. I'd also like to add speed bumps for LAVs, because I have been destroying newbs too much with my no skill weapon that I have lost all of my reflexes and situational awareness, because all I'm required to do is point and shoot when using my AR.
Please CCP, I thought this game was called AR 514?
AR is the backbone of troopers.
that doesn`t make DSes OP
why am I even replying to this? lol |
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Posted - 2013.06.24 17:36:00 -
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undeadsoldier90 wrote:Lol at forge cry thread.... you want to talk op? Av grenades bro..... solo ANY tank without any effort, skill or strategy....
Forge is fine, rail is fine, blaster is fine, tanks are UP against adv/proto av.
large railguns are fine yes idk how large of a spectrum you are going at this but considering you mentioned blasters I`ll assume all so:
small railguns need buff of 150-300 DD, Compressed small blasters need a buff of 3.0 from STD-PRO and yes (agreed) to the last statement which is why I gave the list above. |
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