|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
Intrepidus XI EoN.
237
|
Posted - 2013.07.22 22:54:00 -
[1] - Quote
BL4CKST4R wrote:Maybe if we do some butt kissing... You know the difference between a butt kisser and a brown noser?
Here's an update to my thread on Armor/Shield tanking |
Killar-12
Intrepidus XI EoN.
239
|
Posted - 2013.07.23 00:33:00 -
[2] - Quote
SponkSponkSponk wrote:I've been thinking. I think armor isn't hard enough to skill into a good fit with.
Consider shield extenders. 22hp, 33hp, 66hp at complex. It really encourages you to use complex extenders.
Consider armor plates: 65hp, 87hp, 115hp at complex, with increasing penalties. It actively discourages using complex plates.
If the armor plates were 65hp, 97hp and 195hp with a flat 3% speed penalty, it would encourage armor suits to actually expend CPU and PG on. Here's an extension of that idea |
Killar-12
Intrepidus XI EoN.
241
|
Posted - 2013.07.23 00:53:00 -
[3] - Quote
Draco Cerberus wrote:Killar-12 wrote:SponkSponkSponk wrote:I've been thinking. I think armor isn't hard enough to skill into a good fit with.
Consider shield extenders. 22hp, 33hp, 66hp at complex. It really encourages you to use complex extenders.
Consider armor plates: 65hp, 87hp, 115hp at complex, with increasing penalties. It actively discourages using complex plates.
If the armor plates were 65hp, 97hp and 195hp with a flat 3% speed penalty, it would encourage armor suits to actually expend CPU and PG on. Here's an extension of that idea I'm not sure I like the idea of an increased movement penalty for the size of suit I wear. Already a 3%-10% penalty is bad enough leading to really really slow moving mercs, I'd rather see the movement penalty reduced to the same level as the Basic armor plates and have a bigger visible signature on the Tac Net depending on level of armor plating. It is a big enough penalty already if only running basic armor and the light frame suits are meant to be speed tanked anyways, why give them a compounding bonus by making their plates less restrictive in movement, they are already the fastest suits on the battle field and have the smallest signature. Because the movement penalty is a percentage of base movement there is already a reduced movement penalty on the scout suits. Give armor scouts the ability to partially negate speed penalties letting them get away with using light plates Give shield scouts the ability to partially negate signiture penalties letting them get away with using light extenders
|
Killar-12
Intrepidus XI EoN.
286
|
Posted - 2013.07.23 06:38:00 -
[4] - Quote
BAMP! |
Killar-12
Intrepidus XI EoN.
286
|
Posted - 2013.07.23 06:45:00 -
[5] - Quote
SponkSponkSponk wrote:I'm going to miss my scrambler rifle being adequate once armor plates get fixed.
After that, I won't be able to get through the plates before I overheat. I'll run MD with you if you want |
|
|
|