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Draco Cerberus
Hellstorm Inc League of Infamy
205
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Posted - 2013.07.23 00:21:00 -
[1] - Quote
SponkSponkSponk wrote:I've been thinking. I think armor isn't hard enough to skill into a good fit with.
Consider shield extenders. 22hp, 33hp, 66hp at complex. It really encourages you to use complex extenders.
Consider armor plates: 65hp, 87hp, 115hp at complex, with increasing penalties. It actively discourages using complex plates.
If the armor plates were 65hp, 97hp and 195hp with a flat 3% speed penalty, it would encourage armor suits to actually expend CPU and PG on. I agree with you, there really needs to be less of a movement penalty as the amount of DPS on the individual increases seemingly exponentially with the larger movement penalties. As an alternative to a buffer tank I believe we need to have some more options with our fittings in the way of armor and shields. Here is my thread expanding on this point of view https://forums.dust514.com/default.aspx?g=posts&t=95980&find=unread |
Draco Cerberus
Hellstorm Inc League of Infamy
206
|
Posted - 2013.07.23 00:50:00 -
[2] - Quote
Killar-12 wrote:SponkSponkSponk wrote:I've been thinking. I think armor isn't hard enough to skill into a good fit with.
Consider shield extenders. 22hp, 33hp, 66hp at complex. It really encourages you to use complex extenders.
Consider armor plates: 65hp, 87hp, 115hp at complex, with increasing penalties. It actively discourages using complex plates.
If the armor plates were 65hp, 97hp and 195hp with a flat 3% speed penalty, it would encourage armor suits to actually expend CPU and PG on. Here's an extension of that idea I'm not sure I like the idea of an increased movement penalty for the size of suit I wear. Already a 3%-10% penalty is bad enough leading to really really slow moving mercs, I'd rather see the movement penalty reduced to the same level as the Basic armor plates and have a bigger visible signature on the Tac Net depending on level of armor plating. It is a big enough penalty already if only running basic armor and the light frame suits are meant to be speed tanked anyways, why give them a compounding bonus by making their plates less restrictive in movement, they are already the fastest suits on the battle field and have the smallest signature. Because the movement penalty is a percentage of base movement there is already a reduced movement penalty on the scout suits. |
Draco Cerberus
Hellstorm Inc League of Infamy
209
|
Posted - 2013.07.23 18:39:00 -
[3] - Quote
The problems with the new plates are relatively small compared with the fact that rather than give us something that balances shield vs armor they just gave us another couple types of plating. Movement penalties are a natural attribute for armor but I still feel that the benefits from using the feroscale and reactive armors are small and the resistance plating/shielding that is used in EVE should be ported into Dust. This would allow us to just tweak our tanks however we want to be better at what we do. |
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