dday3six
Intrepidus XI Omega Commission
5
|
Posted - 2013.06.16 21:01:00 -
[1] - Quote
Finding a middle ground.
On one extreme polar side exist Eve players or otherwise PC gamers, who are use to a slow development process and are willing to wait 5 to 7 years or more for signs of major improvement. Many put forth the tenet if you're not willing to devote years to Dust then it's not the for you. Many also seem to have almost fanatical attractment to a philosophical idea of what New Eden is and how those principles must be a core component to designing Dust, because they believe without question, what works in Eve must also work in Dust.
The other far end of the specturm are FPS hardcores, who because of the marketing structure of modern games favor the fast paced, instant gratification of a drop in, drop out experience. Needless to say patience is not one of their virtues, and they often come of as whiny and demanding. They feel most PC gamers, particularly MMO players lack FPS or general shooting experience, which lends to them being horrible Dust, and invalids most of their opinions on it.
Then there's everyone in the middle and truth that Dust is game with PC style, slow and steady development, but with FPS elements trying to hash out a niche on console. An entertainment medium whose principle market favors quicker installments and updates, trading the longivity of individual titles for the longivity of a series. The game needs to attract new players, while retaining existing ones. If Dust is to survive CCP needs to find a middle ground that reins in both extremes and doesn't alienate the middle majority. |
dday3six
Intrepidus XI Omega Commission
5
|
Posted - 2013.06.16 21:57:00 -
[2] - Quote
Baal Roo wrote:dday3six wrote:Finding a middle ground.
On one extreme polar side exist Eve players or otherwise PC gamers, who are use to a slow development process and are willing to wait 5 to 7 years or more for signs of major improvement. Many put forth the tenet if you're not willing to devote years to Dust then it's not the for you. Many also seem to have almost fanatical attractment to a philosophical idea of what New Eden is and how those principles must be a core component to designing Dust, because they believe without question, what works in Eve must also work in Dust.
The other far end of the specturm are FPS hardcores, who because of the marketing structure of modern games favor the fast paced, instant gratification of a drop in, drop out experience. Needless to say patience is not one of their virtues, and they often come of as whiny and demanding. They feel most PC gamers, particularly MMO players lack FPS or general shooting experience, which lends to them being horrible Dust, and invalids most of their opinions on it.
Then there's everyone in the middle and truth that Dust is game with PC style, slow and steady development, but with FPS elements trying to hash out a niche on console. An entertainment medium whose principle market favors quicker installments and updates, trading the longivity of individual titles for the longivity of a series. The game needs to attract new players, while retaining existing ones. If Dust is to survive CCP needs to find a middle ground that reins in both extremes and doesn't alienate the middle majority. Two straw men pitted against one another in a false dichotomy. Great work.
It's not by any measure an equal divide among the players, and both fringe groups exist. If either is catered to, too extensively it would harm the middle, larger playbase. Since neither fringe group could on it's own support Dust, shrinking the the middle bulk of the playbase by swinging too far to either end is counter-productive. |