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Exmaple Core
Hellstorm Inc League of Infamy
404
|
Posted - 2013.06.15 02:05:00 -
[1] - Quote
The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
900
|
Posted - 2013.06.15 02:09:00 -
[2] - Quote
No matter how minor the bonus may be, it'll be the last suit I ever wear. |
ZDub 303
TeamPlayers EoN.
365
|
Posted - 2013.06.15 02:10:00 -
[3] - Quote
I'm curious how the bonuses will actually work.
Do your vehicles get the passives because you have skill in the pilot suit or do your vehicles only have the bonuses while you are in them with the pilot suit?
i.e. do you just magically get more hp AFTER you jump in? Or is the HP just there cause you have the suit skill? |
Eris Ernaga
Super Nerds
210
|
Posted - 2013.06.15 02:10:00 -
[4] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
I am seeing what you are saying the sp sink has to be worth it in order for people to skill in to pilot suits however some people still like insignificant bonuses whatever gives them the slight edge over other players. However I am sure this wont be the case I know one of the perks will reduce cooldown time for modules which means you could have your shield boosters back on in 3/4th the time. |
Scheneighnay McBob
Bojo's School of the Trades
1590
|
Posted - 2013.06.15 02:12:00 -
[5] - Quote
I've said this tons of times, but the stat boost must also be big enough to make up for the much higher chance of getting shot out of your LAV
Also, the vehicle with the pilot suit should be much better off than the vehicle with a heavy that jumps out and kills AVers with a high-tier HMG. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
900
|
Posted - 2013.06.15 02:13:00 -
[6] - Quote
inb4 whine threads that a pilot suit driven Gunnlogi is OP. |
Eris Ernaga
Super Nerds
210
|
Posted - 2013.06.15 02:13:00 -
[7] - Quote
Scheneighnay McBob wrote:I've said this tons of times, but the stat boost must also be big enough to make up for the much higher chance of getting shot out of your LAV
Also, the vehicle with the pilot suit should be much better off than the vehicle with a heavy that jumps out and kills AVers with a high-tier HMG.
Last thing they wanna do is op something I am sure they will balance skill points for bonuses and make it all something reasonable . |
ZDub 303
TeamPlayers EoN.
365
|
Posted - 2013.06.15 02:16:00 -
[8] - Quote
module cooldown, top speed, acceleration, and zoom are about the only passives I can think of that can be 'driver specific'.
Could maybe see damage and cooldown too.
With regards to hp... we just need higher level tanks with more hp, pg, and slots.
You can add adv/pro vehicles to the list of things that we need to properly balance this game. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
591
|
Posted - 2013.06.15 02:42:00 -
[9] - Quote
Scheneighnay McBob wrote:I've said this tons of times, but the stat boost must also be big enough to make up for the much higher chance of getting shot out of your LAV
Also, the vehicle with the pilot suit should be much better off than the vehicle with a heavy that jumps out and kills AVers with a high-tier HMG. They'll just do what they did with Drop-ships. LOL
Want to make the ADS seem better?
Lower speed of all dropships and raise ADS slightly above where they were.
likewise expect some rage-worthy vehicle nerfs so they can make the pilot suit appear better by contrast. PS. I don't think dropships could be much worse but if they were I'd just quit lol.
Maybe I'll go broke from RDV's hitting me and quit before that though. GG CCP |
dday3six
Intrepidus XI Omega Commission
5
|
Posted - 2013.06.15 03:09:00 -
[10] - Quote
It depends on the bonuses given. For example it could be something like decreasing the spawn time for a vehicle set. It's completely unknown at this point. However I don't think Eve is a good place to draw numbers from due to it not having an infantry element. Without infantry having effective AV, then there is little point to skill into infantry. |
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Nguruthos IX
Purgatorium of the Damned League of Infamy
592
|
Posted - 2013.06.15 03:12:00 -
[11] - Quote
dday3six wrote:It depends on the bonuses given. For example it could be something like decreasing the spawn time for a vehicle set. It's completely unknown at this point. However I don't think Eve is a good place to draw numbers from due to it not having an infantry element. Without infantry having effective AV, then there is little point to skill into infantry. And that's why every military in the world gave up on ground forces in favor of large tanks and aircraft.
edit: Oh wait, the other thing. They need both. |
Exmaple Core
Hellstorm Inc League of Infamy
406
|
Posted - 2013.06.15 03:16:00 -
[12] - Quote
dday3six wrote:It depends on the bonuses given. For example it could be something like decreasing the spawn time for a vehicle set. It's completely unknown at this point. However I don't think Eve is a good place to draw numbers from due to it not having an infantry element. Without infantry having effective AV, then there is little point to skill into infantry.
In eve they increased stats by crazy numbers like 1 to 5 hundred percent becuase it was needed to balance the ship and make it unique, wich is exactly what all vehicals need in dust, not just tanks. More balance and its own unique way of playing them. The bonuses on the pilot suit could make dust vehicals more like an eve starship in that reguard |
Doc Noah
Algintal Core Gallente Federation
124
|
Posted - 2013.06.15 03:18:00 -
[13] - Quote
How is +25% hp bonus useless? Thats the difference of being one shot and being able to take another. Makes retreating or staying in engagements a little easier if you're built like a truck.
Suit bonuses arent suppose to be overwhelming.
If you intend to be a pilot, I'm sure most people will roll as one simply because you'll benefit 1000x more than using an infantry boosted Dropsuit. |
Exmaple Core
Hellstorm Inc League of Infamy
406
|
Posted - 2013.06.15 03:30:00 -
[14] - Quote
Doc Noah wrote:How is +25% hp bonus useless? Thats the difference of being one shot and being able to take another. Makes retreating or staying in engagements a little easier if you're built like a truck.
Suit bonuses arent suppose to be overwhelming.
If you intend to be a pilot, I'm sure most people will roll as one simply because you'll benefit 1000x more than using an infantry boosted Dropsuit.
Yes, all vehical users will use this suit no matter how weak it will most likely be. It is an advantage and all vehical users (with the exception of the lavs) need all the help they can get because vehicals are very underpowered to AV. The pilot suit has the ability to balance this issuie rather than "make a vehical survive one more shot" < - - - -(and prolly get blown up anyways) |
Nguruthos IX
Purgatorium of the Damned League of Infamy
592
|
Posted - 2013.06.15 03:34:00 -
[15] - Quote
Exmaple Core wrote:Doc Noah wrote:How is +25% hp bonus useless? Thats the difference of being one shot and being able to take another. Makes retreating or staying in engagements a little easier if you're built like a truck.
Suit bonuses arent suppose to be overwhelming.
If you intend to be a pilot, I'm sure most people will roll as one simply because you'll benefit 1000x more than using an infantry boosted Dropsuit. Yes, all vehical users will use this suit no matter how weak it will most likely be. It is an advantage and all vehical users (with the exception of the lavs) need all the help they can get because vehicals are very underpowered to AV. The pilot suit has the ability to balance this issuie rather than "make a vehical survive one more shot" < - - - -(and prolly get blown up anyways)
You know the bonuses will be worthless, why are you hoping? |
stlcarlos989
SVER True Blood Public Disorder.
112
|
Posted - 2013.06.15 03:43:00 -
[16] - Quote
If it gives a significant bonus to vehicles then it should also be REQUIRED to operate any non militia vehicles and have no weapon slots. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
592
|
Posted - 2013.06.15 03:49:00 -
[17] - Quote
stlcarlos989 wrote:If it gives a significant bonus to vehicles then it should also be REQUIRED to operate any non militia vehicles and have no weapon slots.
How about no because in order to not be destroyed by someone looking at you funny, vehicles are already required to use the best shells and modules available. When you raise that level of pre-req for everyone just to survive an extra half second it really cuts down on variety and flavor in the game.
Or in other words: Everyone who's specd into vehicles right now already faces needing 6-12 million SP and 1-3 million ISK per vehicle. Why the hell should a new suit designed to benefit them, only add to their ridiculous requirements and simultaneously cut out the versatility of players who may wish to spec a bit into vehicles without going full-****** like us masochistic ISK bleeding morons? |
stlcarlos989
SVER True Blood Public Disorder.
112
|
Posted - 2013.06.15 03:53:00 -
[18] - Quote
Nguruthos IX wrote:stlcarlos989 wrote:If it gives a significant bonus to vehicles then it should also be REQUIRED to operate any non militia vehicles and have no weapon slots. How about no because in order to not be destroyed by someone looking at you funny, vehicles are already required to use the best shells and modules available. When you raise that level of pre-req for everyone just to survive an extra half second it really cuts down on variety and flavor in the game. Or in other words: Everyone who's specd into vehicles right now already faces needing 6-12 million SP and 1-3 million ISK per vehicle. Why the hell should a new suit designed to benefit them, only add to their ridiculous requirements and simultaneously cut out the versatility of players who may wish to spec a bit into vehicles without going full-****** like us masochistic ISK bleeding morons?
No SP needed for militia pilot suit. |
dday3six
Intrepidus XI Omega Commission
5
|
Posted - 2013.06.15 04:08:00 -
[19] - Quote
TC, all I'm really reading is an I want vehicles to be more resistant to AV sentiment, that comes off needless tacked on to a thread about the pilot dropsuit. |
Nguruthos IX
Purgatorium of the Damned League of Infamy
592
|
Posted - 2013.06.15 04:31:00 -
[20] - Quote
dday3six wrote:TC, all I'm really reading is an I want vehicles to be more resistant to AV sentiment, that comes off needless tacked on to a thread about the pilot dropsuit.
say what? |
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danny12343331
SyNergy Gaming EoN.
79
|
Posted - 2013.06.15 05:17:00 -
[21] - Quote
Should be about 5% dmg res to armor and shield per lv.
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Rusty Shallows
Black Jackals
102
|
Posted - 2013.06.15 05:22:00 -
[22] - Quote
If what happened with the Sentinel suit is any indication then I'd suggest not getting your hopes up. Or more precisely after the whole Calari Logi fiasco CCP is probably going to be very careful with suit bonuses. Crossing my fingers for you guys. Good luck. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
170
|
Posted - 2013.06.15 05:24:00 -
[23] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
Or a new type of Vehicle subsystem mod that affects how the basic frame of the tank operates before modules are even fitted |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
785
|
Posted - 2013.06.15 06:15:00 -
[24] - Quote
The interesting part of the pilot dropsuit to me is this:
Consider every other specialization (Caldari Assault, Minmatar Logistics, whatever). After you've maxed the spec, you get the full-passive effect even if you're wearing the standard suit.
For infantry, your dropsuit is part of your efficacy, and so it still matters what kind of suit you use.
If you pilot suit is giving you passives to a vehicle, and the you're weak as a kitten outside of it.... why would you ever use the proto or advanced suits?
The standard suit will give you every bonus you need after you've maxed the skill, and a couple of k worth of ISK. Anything "better" is just a waste because those extra slots, CPU, and PG won't help your vehicle at all. As a light suit, they wouldn't even make you survive much longer outside of your vehicle.
It seems like every smart pilot will max the suit spec, then wear the standard suit to keep costs low. |
Judge Rhadamanthus
Kapow Heavy Industries
155
|
Posted - 2013.06.15 07:28:00 -
[25] - Quote
Zeylon Rho wrote:Anything "better" is just a waste because those extra slots, CPU, and PG won't help your vehicle at all. As a light suit, they wouldn't even make you survive much longer outside of your vehicle.
It seems like every smart pilot will max the suit spec, then wear the standard suit to keep costs low.
Unless each pilot suit has special slots that can take vehicle modules, that are useless on the ground but in the vehicle they are usable. Or there are new suit modules that give bonuses to certain vehicle ones. for example :
1) You can fit a high slot shield boost module that does nothing on foot but in-V raises shields bu 10% 2) A damage mod booster
So these modules work on vehicles but not the suit. This way more suit slots means more in-V attribute and stat increases. |
Charlotte O'Dell
Molon Labe. League of Infamy
484
|
Posted - 2013.06.15 07:38:00 -
[26] - Quote
A 50% PG bonus with proto pilot maxed out would be good. |
SuperKing BigNuts
Contract Hunters
143
|
Posted - 2013.06.15 07:55:00 -
[27] - Quote
Zeylon Rho wrote:The interesting part of the pilot dropsuit to me is this:
Consider every other specialization (Caldari Assault, Minmatar Logistics, whatever). After you've maxed the spec, you get the full-passive effect even if you're wearing the standard suit.
For infantry, your dropsuit is part of your efficacy, and so it still matters what kind of suit you use.
If you pilot suit is giving you passives to a vehicle, and the you're weak as a kitten outside of it.... why would you ever use the proto or advanced suits?
The standard suit will give you every bonus you need after you've maxed the skill, and a couple of k worth of ISK. Anything "better" is just a waste because those extra slots, CPU, and PG won't help your vehicle at all. As a light suit, they wouldn't even make you survive much longer outside of your vehicle.
It seems like every smart pilot will max the suit spec, then wear the standard suit to keep costs low.
chalk to the brim with militia bpo items or empty slots to keep additional costs down as well. |
richiesutie 2
Mannar Focused Warfare Gallente Federation
40
|
Posted - 2013.06.15 08:12:00 -
[28] - Quote
Charlotte O'Dell wrote:A 50% PG bonus with proto pilot maxed out would be good. really |
The Robot Devil
BetaMax. CRONOS.
451
|
Posted - 2013.06.15 09:07:00 -
[29] - Quote
stlcarlos989 wrote:If it gives a significant bonus to vehicles then it should also be REQUIRED to operate any non militia vehicles and have no weapon slots.
Sidearm is needed, but the light could go. They have to be able to defend themselves somewhat if they are forced out of their vehicle. |
SuperKing BigNuts
Contract Hunters
144
|
Posted - 2013.06.15 09:31:00 -
[30] - Quote
and im still curious where he was getting the justification for 100% bonuses from... the ONLY thing i could think of was MAYBE logistics cruiser lines(sizable reduction to fitting and energy cost of repairs to fit 4-6 LARGE modules on a MEDIUM hull) and maybe fitting 'special case' items like strip miners to barges/exhumers, cloaks to cov ops/recons, and gang links to battlecruisers... and the OLD bonus to Moros Drones, which was originally 50% damage/level then nerfed to 20% damage/level then eventually removed entirely
any ACTUAL bonus to damage or tank ability of any ship is almost exclusively limited to 5-10% bonuses/level with exception of rookie ships as i recall, and let me know if im missing any other classes. |
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EnglishSnake
Zumari Force Projection Caldari State
1289
|
Posted - 2013.06.15 10:02:00 -
[31] - Quote
TBH i think of the pilot suit as something else
Not one with less slots but more slots and PG/CPU while having next to no armor or shield for defence
The reason i say more slots is that the pilot suit will have special shield/armor/damage/turrets etc mods which will be for enhancing the vehicle in them roles and the PG/CPU is to fit them
It will be intresting to see them and also see what the role bonuses are for each suit |
Big Boss XIII
M.T.A.C Assault Operations Command
311
|
Posted - 2013.06.15 12:54:00 -
[32] - Quote
The pilot suit probably wont do anything for damage or cool-down outputs but i can see it giving turning and acceleration bonuses with better turret control and zoom
I cant wait to see what they look like though
I really hope they offer that wp boost for the dropship pilots before they all swap roles |
Monty Mole Clone
Shiv M
25
|
Posted - 2013.06.15 13:29:00 -
[33] - Quote
one of my alts has specced into vehicles, im gonna be vexed if i need to lvl a light suit to 5 then pilot suit to 5 to get the best out of this suits bonus
bonus will be **** anyway, why im looking forward to be being dissapointed i will never get |
Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
164
|
Posted - 2013.06.15 14:12:00 -
[34] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
it increases module efficiency and awards more WP.
the WP award would change from STD - PRO but wouldn`t race from race, module bonuses would change from Gallante to say Minimatar. they also increase damage on turret, I expect this to change from racial variant to racial variant.
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Anonymous Airman
Nameless Air Cavalry
0
|
Posted - 2013.06.28 06:45:00 -
[35] - Quote
TheAmazing FlyingPig wrote:No matter how minor the bonus may be, it'll be the last suit I ever wear.
How simply true. I, we all need this to make my, our pilot/s worthwhile. Badass as the ships can be made... none of them can stand up to those boosted anti vehicle weapons. |
Anonymous Airman
Nameless Air Cavalry
0
|
Posted - 2013.06.28 07:03:00 -
[36] - Quote
SuperKing BigNuts wrote:Zeylon Rho wrote:The interesting part of the pilot dropsuit to me is this:
Consider every other specialization (Caldari Assault, Minmatar Logistics, whatever). After you've maxed the spec, you get the full-passive effect even if you're wearing the standard suit.
For infantry, your dropsuit is part of your efficacy, and so it still matters what kind of suit you use.
If you pilot suit is giving you passives to a vehicle, and the you're weak as a kitten outside of it.... why would you ever use the proto or advanced suits?
The standard suit will give you every bonus you need after you've maxed the skill, and a couple of k worth of ISK. Anything "better" is just a waste because those extra slots, CPU, and PG won't help your vehicle at all. As a light suit, they wouldn't even make you survive much longer outside of your vehicle.
It seems like every smart pilot will max the suit spec, then wear the standard suit to keep costs low. chalk to the brim with militia bpo items or empty slots to keep additional costs down as well.
As any vehicle operator knows, these vehicles speced out are quite expensive. The saving of a few bucks by running bpo, only affords me / us the opportunity, specifically as pilots, to afford HAVING these vehicles to bring in. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
99
|
Posted - 2013.06.28 07:20:00 -
[37] - Quote
Going to predict the Pilot bonuses now..
Racial Suit Bonus - 5% Shield/Armor(dropsuit) module effacy per level Pilot Suit Bonus - 1% Additional Turret Rotation speed per level
Best bonuses ever. |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
0
|
Posted - 2013.06.28 08:05:00 -
[38] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
That won-Št work. In EVE ships are the smallest things you can fly so if they get a huge bonus it does not impact smaller units. If you do this here you have tanks with 20000+ eHP but suits with barely 1000 eHP. That would not work.
I would suggest this bonuses: Pilot Bonus: -5% to vehicle deployment time per level Amarr Pilot Bonus: -5% Cooldown Time of Heat Sinks per level Caldari Pilot Bonus: -5% Cooldown Time of Tracking Computers per level Minmatar Pilot Bonus: +5% Active Time of Afterburners and Fuel Injectors per level Gallente Pilot Bonus: +5% Active Time of Active Scanners per level
The current heat sinks are only for hybrid turrets because we have just them but I suppose there will come more with the other turrets. |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
99
|
Posted - 2013.06.28 09:39:00 -
[39] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
I hate you so much.
Double tank hitpoints? Are you out of your mind? Let's just take a look here.. A good Gunnlogi will have around 5-6000 shields. They're likely running at least 8% damage resistance through skills, ontop of at least 1 11% damage reduction mod(if not more). So let's go with a minimum of 20% damage resistance and call it 'good'.
An assault forge gun then does roughly 1600 damage a shot, with 4 shots. ASSUMING each shot hits, we're looking at a total of (6400 * 10% =)7400 damage - enough to crack the shields and possibly do enough hull damage to destroy a well fitted Gunnlogi, who is not moving or attempting to run away, not activating his active hardeners, and not turning on his shields(In other words, nobody EVER). This damage is applied over 8 seconds(1.5 charge per shot + .5 to cycle post shot). Then the forge gunner must endure a quite long reload time(roughly 5 seconds or more, I never time it) before he can commence firing again.
Tl;dr - You have to be brain dead(Idiot), poorly equiped(Noob), or completely outmanuvered(Pro's who get cocky) to die to a Proto Forge Gunner.
Now, what you're basically saying is "Even though a Forge Gunner has to REALLY WORK to kill me already, I want him to have to work TWICE AS HARD - effectively giving me over 26 SECONDS to run away - to kill me."
Considering how fast Gunnlogi's are, I think that's a completely unreasonable expectation for anyone to have. Well fitted tanks are already insanely hard to kill, 100% more HP would basically make them completely unkillable. If that happened, i'd say tanks or pilot suits would need to be banned from public matches.
(And no, I wont tackle Armor numbers vs forge guns because armor gets a 10% more damage resistance, and has a higher HP buffer. It's damn near impossible to kill one with a forge gun).
Thank god CCP isin't THAT bad with balancing, I don't expect to see any HP increases outside possible ones gained from a CPU/PG increase granted by the pilot suit(completely reasonable and understandable, actually). |
DeadlyAztec11
Max-Pain-inc
604
|
Posted - 2013.06.30 06:07:00 -
[40] - Quote
I bet it will only have a secondary slot. |
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