Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
99
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Posted - 2013.06.28 09:39:00 -
[2] - Quote
Exmaple Core wrote:The pilot dropsuit will obviously be a poor infantry suit with a low amount of slots so its meant to be inside a vehical, as the name suggest. However, if these bonuses they add to vehicals are not worth the SP sink then the suit will be worthless as whole. The bonuses to vehical must be heavy, 5% increase to HP per level will not be enough at all.
For instance, a gunlogi has 3250 sheilds. 25% of that is 812.5 and with how hardcore AV is that is a joke. even a 50% buff is extremely minor, a standard forge or swarm can match a %)% bonus with damage mods and some proficiency. In EVE ships often revived enormous bonuses like 100-500% increase to stat X. With assult forgeguns doing over 2000 damage a shot i would assume that a 100% increase to vehicals HP would be barely efficient. That doubling a tanks primary tanking HP is minimal of what a fully skilled Pilot Dropsuit should do for its vehical. Im sure itl do other things as well but for Vehical tanking ability, 100% looks about right. Opinions?
I hate you so much.
Double tank hitpoints? Are you out of your mind? Let's just take a look here.. A good Gunnlogi will have around 5-6000 shields. They're likely running at least 8% damage resistance through skills, ontop of at least 1 11% damage reduction mod(if not more). So let's go with a minimum of 20% damage resistance and call it 'good'.
An assault forge gun then does roughly 1600 damage a shot, with 4 shots. ASSUMING each shot hits, we're looking at a total of (6400 * 10% =)7400 damage - enough to crack the shields and possibly do enough hull damage to destroy a well fitted Gunnlogi, who is not moving or attempting to run away, not activating his active hardeners, and not turning on his shields(In other words, nobody EVER). This damage is applied over 8 seconds(1.5 charge per shot + .5 to cycle post shot). Then the forge gunner must endure a quite long reload time(roughly 5 seconds or more, I never time it) before he can commence firing again.
Tl;dr - You have to be brain dead(Idiot), poorly equiped(Noob), or completely outmanuvered(Pro's who get cocky) to die to a Proto Forge Gunner.
Now, what you're basically saying is "Even though a Forge Gunner has to REALLY WORK to kill me already, I want him to have to work TWICE AS HARD - effectively giving me over 26 SECONDS to run away - to kill me."
Considering how fast Gunnlogi's are, I think that's a completely unreasonable expectation for anyone to have. Well fitted tanks are already insanely hard to kill, 100% more HP would basically make them completely unkillable. If that happened, i'd say tanks or pilot suits would need to be banned from public matches.
(And no, I wont tackle Armor numbers vs forge guns because armor gets a 10% more damage resistance, and has a higher HP buffer. It's damn near impossible to kill one with a forge gun).
Thank god CCP isin't THAT bad with balancing, I don't expect to see any HP increases outside possible ones gained from a CPU/PG increase granted by the pilot suit(completely reasonable and understandable, actually). |