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mollerz
Minja Scouts
390
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Posted - 2013.06.14 01:21:00 -
[1] - Quote
Currently, the Minja scout is at 2L/3H slots and the Ganja scout is 1H/4L.
I propose changing this to Minja 3L/3H and the ganja to 2H/4L. In addition, buff the CPU/PG by 15-20%.
I can't see anyone having any arguments against this, and makes the scout far more viable. So I won't bother to reinforce why this makes sense. It just does.
If you somehow disagree- see caldari logi 5H/4L. I rest my case.
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mollerz
Minja Scouts
392
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Posted - 2013.06.14 03:08:00 -
[2] - Quote
Master Jaraiya wrote:I could get behind this but only if all Heavy Suits receive 1H, 1L and more CPU/PG as well
This is not a negotiation. GTFO whit your phat ass.
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mollerz
Minja Scouts
420
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Posted - 2013.06.17 02:34:00 -
[3] - Quote
Maken Tosch wrote:I would support it, except what you said about the CPU/PG part. 15-20% is too much. I would say only a 10% increase at the most. The scout suit doesn't need that much anyways when used correctly.
I disagree. The proto minja scout is severely under powered when it comes to CPU/PG. Maybe the ganja scout is a-ok on that front, but the proto minmatar can't barely fit any complex mods as a pro to with LV5s across the core skills. It is apparent the math wasn't done correctly for the slots they have much less adding more to the mix. Adding one more slot to the ninja suit without a commiserate bump in CPU/PG would make it a dead in the water improvement. As it stands now the CPU/PG is too low, so slot additions or no, that needs to be raised.
Honestly, it seems like the minmatar suit wasn't well thought out. while it's something one can deal with, it becomes a real head scratcher when, again, you compare it to the caldari proto logi. |
mollerz
Minja Scouts
425
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Posted - 2013.06.17 16:09:00 -
[4] - Quote
Vell0cet wrote:I agree that the scout suit is broken. I'm concerned that the solutions being offered are to make the scout suit more like the assault suit. This doesn't make sense to me. They should just remove the scout suit if that's what you want.
Your concern is unfounded. Let's move on.
Vell0cet wrote: The scout suit needs to be improved by improving the things it's supposed to do better than everything else. A big part of that is signature profile. The base for the scout should be greatly reduced (-10 or -15) and it should be increased significantly for the assault(+10) and a ton for the logi's and heavies(+30). Oh and Free LAV's need to be +100. Right now, there isn't nearly enough to differentiate the various sig profiles between the suits. This also goes for the base levels of the signature profile detection mechanics. Scouts should be excellent at seeing enemy stuff on the map, assault mediocre and logi/heavy really bad at it by default (everyone should always be able to see their teammates all of the time).
maybe, but as someone who plays a scout, this is a lesser concern as I routinely run behind people for what seems like miles swinging my ishnoks with abandon and they never know i am there.
Vell0cet wrote: Next is adding things that will give the scout an advantage in other ways. I think we need ascension cables, jetpacks, and look forward to the real stealth modules that CCP is already planning. I think for the jetpacks and cables especially, the powergrid needs should be based on the weight of the suit (i.e. it takes significantly more energy to hoist an assault suit up than it does a scout, and so much more to do a heavy that they're not going to be able to fit much else).
I'd also like to see a nano-jump drive module for the CQC scout where they can teleport very short distances (like 5 meters) if it's within LOS (there would be a significant cooldown). This would allow a "backstab mechanic" so they can get behind someone once they've been spotted. It would radically improve survivability, but in a way true to the nature of the suit instead of just turning the scout into something other than a glass cannon.
yea. that stuff is fine, and probably deserves it's own thread.
TL;DR I've played scouts since the closed beta came about. there are some issues with the CPU/PG, and they are shorted slots that make them viable. Like I said, if you don't see that, go look at the caldari logi. Also, consider I am talking at the proto level only as I see think the advanced level scout is decent. |
mollerz
Minja Scouts
467
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Posted - 2013.06.20 21:56:00 -
[5] - Quote
Django Quik wrote:I've been saying for ages that the gallente suit progression is weird for scouts but I disagree that you should give the proto one extra hi to make it right - instead make the adv 1 hi 3 lo.
A very small CPU/PG increase would be adequate but nowhere near 15-20%; I'd say 10% would be ok.
Why do you say that? Did you even bother to run the numbers, or just deem 15-20% is too much based on some arbitrary non-thoughts?
10% wouldn't do anything. it would just make the gap smaller and tease you that much more because you'd just be closer to fitting something worthwhile into another slot.
15-20% would be the minimum to add another slot, put something in it, and manage the rest of the currently deficient slots CPU/PG.
Proto suits should be able to fill slot swith complex mods, advanced suits with enhanced, and std/MLT with std/MLT mods. get it?
currently, the proto CPU/PG on the minnie suit is broken because you can't even adhere to that standard all the other suits can.
this is with LV5s across my core skills (15m SPs).
So please, do some math before brain farting out a low number that is worthless. |
mollerz
Minja Scouts
471
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Posted - 2013.06.20 22:43:00 -
[6] - Quote
Cass Barr wrote:Are any proto suits capable of running a full proto loadout? I know Logis can't.
The caldari logi with 9 slots? 9 slots is a tall order to fill with 100% proto.
5 slots shouldn't be harder than that. |
mollerz
Minja Scouts
471
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Posted - 2013.06.20 22:48:00 -
[7] - Quote
That could be a potential discussion to have.
My point still stands.
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