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Shotty GoBang
Pro Hic Immortalis
56
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Posted - 2013.06.14 04:32:00 -
[1] - Quote
Bump. Scouts need some dev love. |
Shotty GoBang
Pro Hic Immortalis
56
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Posted - 2013.06.14 13:24:00 -
[2] - Quote
Mai Deek wrote:mollerz wrote:Master Jaraiya wrote:I could get behind this but only if all Heavy Suits receive 1H, 1L and more CPU/PG as well This is not a negotiation. GTFO whit your phat ass. funny, but Heavy suits have the same equipment failings as scouts. Max of 5 combined for high and low at proto level.. Not like we are asking for an equipment slot...
I disagree, my heavy friend.
There is enormous risk in running with knives, and people expect a balance of risk to reward.
Consider the long list of ways to OHK even the greatest scout among us. 150k+ isk down the drain to one flaylock blast, one sniper round, or one fused locus nade.
Now what's a Proto Heavy's EHP again? I'll ask Cubs next time I see him post 20/0 in a pub. 1000+ HP is not risk. 1000+ HP is not underpowered.
Underpowered is a title reserved for scouts and perhaps DS pilots, who seem to have Dev attention at present. Maybe we scouts can get fixed before Commandos w/shotgun sidearms tilt the scale of risk against us even further.
- Shotty GoBang
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Shotty GoBang
Pro Hic Immortalis
65
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Posted - 2013.06.17 13:22:00 -
[3] - Quote
Thanks for the response, Jaraiya. I'd like to respond to a few of your points; not for the sake of argument, rather for simple consideration:
Master Jaraiya wrote: I get taken out by shotgun scouts more than any thing else in the game. I also get taken out plenty by nova knives.
A shotgun scout or nova ninja should win against a heavy at or under 3 meters. To accomplish this CQC feat, a scout likely had to sneak in behind enemy lines, find a lone target, stalk him remaining undetected, and await opportunity to close the gap. Even perfectly executed, that scout has blown his cover by attacking you and his odds of survival are bleak if any enemy happens to be nearby.
There are numerous variables a CQC scout must constantly manage and analyze. Situational awareness is the only variable in play for the unfortunate heavy that falls to a scout.
Furthermore, the top shotgunners in the game run assault or logi suits. If the scout offered any significant CQC advantage, Calamity Jane and Annie Oakley would be scouts. They are not. And they'll beat down a shotgun scout in close quarters 99% of the time.
Master Jaraiya wrote: When a heavy is spotted we are attacked by 3+ players at once. how fast do you think that 1000 hp last under sustained fire from 3 or more duvall ARs?
A heavy draws fire because he represents a greater threat. I think I understand your point, but I don't think that a single heavy should offer a fair fight versus focused fire from three ARs.
Master Jaraiya wrote: Furthermore, you cannot judge balance by the things that occur in pub matches.
A veteran CQC scout is less viable in pub combat than an equivalent medium or heavy; this is a fair measurement of imbalance. That imbalance is amplified ten fold in PC when fighting against hardened and organized opponents.
- Shotty |
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