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Cass Barr
Red Star. EoN.
234
|
Posted - 2013.06.14 00:20:00 -
[1] - Quote
So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that water down and otherwise negatively impact the core FPS gameplay.
But then I remembered something I heard once. Most EVE players don't like the idea behind Dust to begin with. I'm sure there are quite a few reasons for this, but I imagine at it's heart is that they don't want console newbs and CoDbois pissing in their cornflakes and potentially ruining their immaculate spreadsheets.
So, how would an EVE player respond to this new, existential threat to their perfect little world? Infiltrate and destroy it from the inside.
Of course. It all makes sense now. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2013.06.14 00:22:00 -
[2] - Quote
It would actually be nicer to believe this than the alternative. |
mollerz
Minja Scouts
384
|
Posted - 2013.06.14 00:22:00 -
[3] - Quote
Cass Barr wrote:So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that water down and otherwise negatively impact the core FPS gameplay.
But then I remembered something I heard once. Most EVE players don't like the idea behind Dust to begin with. I'm sure there are quite a few reasons for this, but I imagine at it's heart is that they don't want console newbs and CoDbois pissing in their cornflakes and potentially ruining their immaculate spreadsheets.
So, how would an EVE player respond to this new, existential threat to their perfect little world? Infiltrate and destroy it from the inside.
Of course. It all makes sense now.
eve players want < CCP wanting money |
Surt gods end
Demon Ronin
288
|
Posted - 2013.06.14 00:23:00 -
[4] - Quote
Poplo Furuya wrote:It would actually be nicer to believe this than the alternative.
The alternative being that dust514 sucks. what do I win? |
Abron Garr
Amarr Templars Amarr Empire
464
|
Posted - 2013.06.14 01:04:00 -
[5] - Quote
Complete and total idiocy. |
SuperKing BigNuts
Contract Hunters
138
|
Posted - 2013.06.14 01:16:00 -
[6] - Quote
as an EVE Player for 5 years, i have sunk over $2,000 in subscription fees alone... have had no less than 3 active accounts at any given time with almost no lapsed payments(excepting when creditcards expired and i forgot to update my annual subscription cycles with the new card). i had had high hopes for DUST 514 when it started, as a FPS game that WASNT like CoD or HALO(though i have enjoyed a few of the halos, it lacks feeling or emotion behind multiplayer)...
not all EVE Players were out for the demise of DUST, though with some of the pending connections, primarily DUST Industry, i am starting to hope that DUST doesnt make it... DUST META LEVEL... none of them align with the existing mechanics in EVE, where they had planned to farm out the manufacturing to, meaning that they would have to create an entirely new set of mechanics for producing DUST merchandise, by either allowing players to acquire BPOs for meta gear... which you DONT get to do in traditional EVE fashions... or create a new mechanic for invention to allow the creation of more meta content than just meta5(T2, equivilant to prototype/complex mods effectively)... not to mention the suits ... the only ships that have multiple invention outputs are battlecruisers which creat 1 of 2x command ships, would we get standard, adv, and pro frame suits to invent into assault and logistics? or would we invent standard into adv/pro?
they are going to have to build a completely new industry function for DUST merchandise... why not allow DUST to be standalone and be self sufficient SHOULD something happen to EVE... not to mention the complete lack of any NON-COMBAT roles in DUST... 15m SP or so to get a perfect infantry build... then what... 3m sp to get another race? or go vehicles?
only recently have i started wanting dust to fail only because they are turning it into little more than the worlds largest cross-console MINIGAME... i would have rather they finished CQ if they were trying to just make a new BS mini-game that theyve started turning DUST into... |
Doctor Nihk
D3ath D3alers RISE of LEGION
55
|
Posted - 2013.06.14 01:19:00 -
[7] - Quote
Cass Barr wrote:So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that water down and otherwise negatively impact the core FPS gameplay.
But then I remembered something I heard once. Most EVE players don't like the idea behind Dust to begin with. I'm sure there are quite a few reasons for this, but I imagine at its heart it's that they don't want console newbs and CoDbois pissing in their cornflakes and potentially ruining their immaculate spreadsheets.
So, how would an EVE player respond to this new, existential threat to their perfect little world? Infiltrate and destroy it from the inside.
Of course. It all makes sense now.
ARMOR HACS ARMOR HACS ARRRMOOOR HAACS!! |
Cass Barr
Red Star. EoN.
240
|
Posted - 2013.06.14 01:20:00 -
[8] - Quote
SuperKing BigNuts wrote:as an EVE Player for 5 years, i have sunk over $2,000 in subscription fees alone... have had no less than 3 active accounts at any given time with almost no lapsed payments(excepting when creditcards expired and i forgot to update my annual subscription cycles with the new card). i had had high hopes for DUST 514 when it started, as a FPS game that WASNT like CoD or HALO(though i have enjoyed a few of the halos, it lacks feeling or emotion behind multiplayer)...
not all EVE Players were out for the demise of DUST, though with some of the pending connections, primarily DUST Industry, i am starting to hope that DUST doesnt make it... DUST META LEVEL... none of them align with the existing mechanics in EVE, where they had planned to farm out the manufacturing to, meaning that they would have to create an entirely new set of mechanics for producing DUST merchandise, by either allowing players to acquire BPOs for meta gear... which you DONT get to do in traditional EVE fashions... or create a new mechanic for invention to allow the creation of more meta content than just meta5(T2, equivilant to prototype/complex mods effectively)... not to mention the suits ... the only ships that have multiple invention outputs are battlecruisers which creat 1 of 2x command ships, would we get standard, adv, and pro frame suits to invent into assault and logistics? or would we invent standard into adv/pro?
they are going to have to build a completely new industry function for DUST merchandise... why not allow DUST to be standalone and be self sufficient SHOULD something happen to EVE... not to mention the complete lack of any NON-COMBAT roles in DUST... 15m SP or so to get a perfect infantry build... then what... 3m sp to get another race? or go vehicles?
only recently have i started wanting dust to fail only because they are turning it into little more than the worlds largest cross-console MINIGAME... i would have rather they finished CQ if they were trying to just make a new BS mini-game that theyve started turning DUST into...
Kind of surprised you admit to wanting it to fail. No skin off my back, of course. You have logical reasons at least.
The OP was made in jest, though.
|
Scheneighnay McBob
Bojo's School of the Trades
1572
|
Posted - 2013.06.14 01:21:00 -
[9] - Quote
*looks at the guy spamming PS2 gameplay footage all over the forums* |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
13
|
Posted - 2013.06.14 01:23:00 -
[10] - Quote
SuperKing BigNuts wrote:as an EVE Player for 5 years, i have sunk over $2,000 in subscription fees alone... have had no less than 3 active accounts at any given time with almost no lapsed payments(excepting when creditcards expired and i forgot to update my annual subscription cycles with the new card). i had had high hopes for DUST 514 when it started, as a FPS game that WASNT like CoD or HALO(though i have enjoyed a few of the halos, it lacks feeling or emotion behind multiplayer)...
not all EVE Players were out for the demise of DUST, though with some of the pending connections, primarily DUST Industry, i am starting to hope that DUST doesnt make it... DUST META LEVEL... none of them align with the existing mechanics in EVE, where they had planned to farm out the manufacturing to, meaning that they would have to create an entirely new set of mechanics for producing DUST merchandise, by either allowing players to acquire BPOs for meta gear... which you DONT get to do in traditional EVE fashions... or create a new mechanic for invention to allow the creation of more meta content than just meta5(T2, equivilant to prototype/complex mods effectively)... not to mention the suits ... the only ships that have multiple invention outputs are battlecruisers which creat 1 of 2x command ships, would we get standard, adv, and pro frame suits to invent into assault and logistics? or would we invent standard into adv/pro?
they are going to have to build a completely new industry function for DUST merchandise... why not allow DUST to be standalone and be self sufficient SHOULD something happen to EVE... not to mention the complete lack of any NON-COMBAT roles in DUST... 15m SP or so to get a perfect infantry build... then what... 3m sp to get another race? or go vehicles?
only recently have i started wanting dust to fail only because they are turning it into little more than the worlds largest cross-console MINIGAME... i would have rather they finished CQ if they were trying to just make a new BS mini-game that theyve started turning DUST into... If eve supplies us with a racetrack on every planet, then we can feel more like NASCAR drivers while simultaneously rolling around in our murder taxis. Maybe we can scrap the fps aspect entirely and just turn dust into a racing game!
/sarcasm |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2243
|
Posted - 2013.06.14 01:30:00 -
[11] - Quote
as long as DUST isn't a mirror of EVE, they won't be happy. |
XiBravo
TeamPlayers EoN.
118
|
Posted - 2013.06.14 02:04:00 -
[12] - Quote
Pretty funny op. |
Abron Garr
Amarr Templars Amarr Empire
464
|
Posted - 2013.06.14 02:17:00 -
[13] - Quote
Lance 2ballzStrong wrote:as long as DUST isn't a mirror of EVE, they won't be happy.
You realize there is a major war going on now, right? It's likely to last all summer and consist of fights with thousands of players shooting each other. A lot of EVE players would like to see Dust play a part in Sov wars. |
stlcarlos989
SVER True Blood Public Disorder.
109
|
Posted - 2013.06.14 02:19:00 -
[14] - Quote
XiBravo wrote:Pretty funny op.
Although its unintentional its true, CCP has taken a lot of advice from EVE players who don't have much console FPS experience. That's why we have KBM when CCP originally said they wouldn't have it. Its why we have jump stamina, why we have slow stafing speeds etc. |
XiBravo
TeamPlayers EoN.
118
|
Posted - 2013.06.14 06:30:00 -
[15] - Quote
Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
371
|
Posted - 2013.06.14 06:34:00 -
[16] - Quote
Brutus Va'Khan wrote:SuperKing BigNuts wrote:as an EVE Player for 5 years, i have sunk over $2,000 in subscription fees alone... have had no less than 3 active accounts at any given time with almost no lapsed payments(excepting when creditcards expired and i forgot to update my annual subscription cycles with the new card). i had had high hopes for DUST 514 when it started, as a FPS game that WASNT like CoD or HALO(though i have enjoyed a few of the halos, it lacks feeling or emotion behind multiplayer)...
not all EVE Players were out for the demise of DUST, though with some of the pending connections, primarily DUST Industry, i am starting to hope that DUST doesnt make it... DUST META LEVEL... none of them align with the existing mechanics in EVE, where they had planned to farm out the manufacturing to, meaning that they would have to create an entirely new set of mechanics for producing DUST merchandise, by either allowing players to acquire BPOs for meta gear... which you DONT get to do in traditional EVE fashions... or create a new mechanic for invention to allow the creation of more meta content than just meta5(T2, equivilant to prototype/complex mods effectively)... not to mention the suits ... the only ships that have multiple invention outputs are battlecruisers which creat 1 of 2x command ships, would we get standard, adv, and pro frame suits to invent into assault and logistics? or would we invent standard into adv/pro?
they are going to have to build a completely new industry function for DUST merchandise... why not allow DUST to be standalone and be self sufficient SHOULD something happen to EVE... not to mention the complete lack of any NON-COMBAT roles in DUST... 15m SP or so to get a perfect infantry build... then what... 3m sp to get another race? or go vehicles?
only recently have i started wanting dust to fail only because they are turning it into little more than the worlds largest cross-console MINIGAME... i would have rather they finished CQ if they were trying to just make a new BS mini-game that theyve started turning DUST into... If eve supplies us with a racetrack on every planet, then we can feel more like NASCAR drivers while simultaneously rolling around in our murder taxis. Maybe we can scrap the fps aspect entirely and just turn dust into a racing game! /sarcasm
It's just as much that as anything else.
|
Girltoi
Kirkinen Risk Control Caldari State
0
|
Posted - 2013.06.14 07:19:00 -
[17] - Quote
with out mouse and keybord i wouldent be playing! |
Cass Barr
Red Star. EoN.
254
|
Posted - 2013.06.14 11:31:00 -
[18] - Quote
XiBravo wrote:Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast.
Jumping needs to be limited for that reason, yes. But it shouldn't be on stamina. Some suits have enough stam to bunny hop all day long, it seems. Others have so little that by the time they run across the street they have no stamina left to jump over the 1 foot curb. Kinda sucks when that happens. Just sitting there in the open waiting for stamina to regen so you can jump over a ledge that's so low it should be possible to walk over. |
iceyburnz
Crux Special Tasks Group Gallente Federation
731
|
Posted - 2013.06.14 12:32:00 -
[19] - Quote
Cass Barr wrote:So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that water down and otherwise negatively impact the core FPS gameplay.
But then I remembered something I heard once. Most EVE players don't like the idea behind Dust to begin with. I'm sure there are quite a few reasons for this, but I imagine at its heart it's that they don't want console newbs and CoDbois pissing in their cornflakes and potentially ruining their immaculate spreadsheets.
So, how would an EVE player respond to this new, existential threat to their perfect little world? Infiltrate and destroy it from the inside.
Of course. It all makes sense now.
This is an obvious troll post. As you don't really make an argument, you're just stating what you believe to be facts without any evidence. You also use some ill informed stereotypes based on your own negative assumptions on how you are percieved. I'd wager you suffer from extreme self confidence issues.
Nobody cares you came from consoles or from eve. Sure, it's fun to poke fun and tease, but nobody takes it seriously, well almost no-one.
Nor can you really say that its eve players who are ruining the game. The eve players who play dust are technically dust players. We didn't come here to ruin the game. We came here because we find Eves pvp mechanics too time intensive or because we like FPS's too.
We are all brothers and sisters here, we all like this game or at least want this game to grow and succeed. Why you attack us bro?
FYI: Ive played eve since 2006 and played planetside since 2003. I was one of the top 10 players on TR werner. I stopped playing planetside after the BFR catastophy that ruined the game.
|
BL4CKST4R
WarRavens League of Infamy
249
|
Posted - 2013.06.14 12:55:00 -
[20] - Quote
Cass Barr wrote:So all this time, the EVE contingent on these forums have confused me. They constantly argue against things that would improve the game, tirelessly defend CCP's mistakes and missteps, and continuously cheerlead things that water down and otherwise negatively impact the core FPS gameplay.
But then I remembered something I heard once. Most EVE players don't like the idea behind Dust to begin with. I'm sure there are quite a few reasons for this, but I imagine at its heart it's that they don't want console newbs and CoDbois pissing in their cornflakes and potentially ruining their immaculate spreadsheets.
So, how would an EVE player respond to this new, existential threat to their perfect little world? Infiltrate and destroy it from the inside.
Of course. It all makes sense now.
If we had the freedom like EVE players do, we would revolt and destroy their ships from the inside. Dust 514 equivalent of the Jita riots. |
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stlcarlos989
SVER True Blood Public Disorder.
111
|
Posted - 2013.06.14 13:35:00 -
[21] - Quote
XiBravo wrote:Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast.
The reasons people say bunny hopping is bad is because no one shoots a gun while jumping. The thing is this is a VIDEO GAME not real life, we are playing mercenaries in outerspace and presumably in the future they are wearing super advanced suits that are for all we know capable of improving our aim. These guys are "immortal" soldiers and the longer they are soldiers they gain the experience to control to the point they could maintain aim while jumping.
Having bunny hopping and fast strafe speeds separate player skill levels because it is very difficult to maintain your aim on your target when they are strafing and jumping while you're also strafing and jumping. Yes bad hit detection and lag make high strafing speeds seem bad but thats on CCP to improve. No offense to anyone but if you can't kill someone because they are jumping then honestly you just need more practice. I've been playing FPS games competitively for almost a decade and I've acquired the twitch reflexes to aim while strafing and it just takes time.
By CCP lowering strafe speeds and reducing bunny hopping they put a greater importance on player SP level instead of player skill level. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
371
|
Posted - 2013.06.14 14:23:00 -
[22] - Quote
stlcarlos989 wrote:XiBravo wrote:Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast. The reasons people say bunny hopping is bad is because no one shoots a gun while jumping. The thing is this is a VIDEO GAME not real life, we are playing mercenaries in outerspace and presumably in the future they are wearing super advanced suits that are for all we know capable of improving our aim. These guys are "immortal" soldiers and the longer they are soldiers they gain the experience to control to the point they could maintain aim while jumping. Having bunny hopping and fast strafe speeds separate player skill levels because it is very difficult to maintain your aim on your target when they are strafing and jumping while you're also strafing and jumping. Yes bad hit detection and lag make high strafing speeds seem bad but thats on CCP to improve. No offense to anyone but if you can't kill someone because they are jumping then honestly you just need more practice. I've been playing FPS games competitively for almost a decade and I've acquired the twitch reflexes to aim while strafing and it just takes time. By CCP lowering strafe speeds and reducing bunny hopping they put a greater importance on player SP level instead of player skill level.
It's monkey hard to successfully charge people for bunny hopping, or hiding, or successfully placing uplinks, so those game mechanics had to go. |
stlcarlos989
SVER True Blood Public Disorder.
112
|
Posted - 2013.06.14 14:58:00 -
[23] - Quote
Onesimus Tarsus wrote:stlcarlos989 wrote:XiBravo wrote:Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast. The reasons people say bunny hopping is bad is because no one shoots a gun while jumping. The thing is this is a VIDEO GAME not real life, we are playing mercenaries in outerspace and presumably in the future they are wearing super advanced suits that are for all we know capable of improving our aim. These guys are "immortal" soldiers and the longer they are soldiers they gain the experience to control to the point they could maintain aim while jumping. Having bunny hopping and fast strafe speeds separate player skill levels because it is very difficult to maintain your aim on your target when they are strafing and jumping while you're also strafing and jumping. Yes bad hit detection and lag make high strafing speeds seem bad but thats on CCP to improve. No offense to anyone but if you can't kill someone because they are jumping then honestly you just need more practice. I've been playing FPS games competitively for almost a decade and I've acquired the twitch reflexes to aim while strafing and it just takes time. By CCP lowering strafe speeds and reducing bunny hopping they put a greater importance on player SP level instead of player skill level. It's monkey hard to successfully charge people for bunny hopping, or hiding, or successfully placing uplinks, so those game mechanics had to go.
Charge? You mean ISK? Not sure what your point is. |
Cass Barr
Red Star. EoN.
261
|
Posted - 2013.06.14 19:04:00 -
[24] - Quote
stlcarlos989 wrote:XiBravo wrote:Kb/m is why I play this game. Jump stamina prevents bunny-hoping. The hit detection and laggy/ sluggish aim make the strafe speed the game currently has borderline to fast. The reasons people say bunny hopping is bad is because no one shoots a gun while jumping. The thing is this is a VIDEO GAME not real life, we are playing mercenaries in outerspace and presumably in the future they are wearing super advanced suits that are for all we know capable of improving our aim. These guys are "immortal" soldiers and the longer they are soldiers they gain the experience to control to the point they could maintain aim while jumping. Having bunny hopping and fast strafe speeds separate player skill levels because it is very difficult to maintain your aim on your target when they are strafing and jumping while you're also strafing and jumping. Yes bad hit detection and lag make high strafing speeds seem bad but thats on CCP to improve. No offense to anyone but if you can't kill someone because they are jumping then honestly you just need more practice. I've been playing FPS games competitively for almost a decade and I've acquired the twitch reflexes to aim while strafing and it just takes time. By CCP lowering strafe speeds and reducing bunny hopping they put a greater importance on player SP level instead of player skill level.
Yeah but CCP's hardly the only company to place limits on bunny hopping. When's the last time you played an FPS that didn't have some kind of limiter on it? Seems pretty standard now, and I'm fine with that.
Still needs to be moved off stamina though! |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
341
|
Posted - 2013.06.14 19:08:00 -
[25] - Quote
I stopped taking the Op seriously when he lumped EVE players as all having the same mentalities. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3786
|
Posted - 2013.06.14 19:18:00 -
[26] - Quote
My eyes have been opened.
It cannot be unseen.
THE END IS NIGH!! |
Cass Barr
Red Star. EoN.
267
|
Posted - 2013.06.14 19:35:00 -
[27] - Quote
DUST Fiend wrote:My eyes have been opened.
It cannot be unseen.
THE END IS NIGH!!
The truth is out there!
#SeekingaTinfoilHatForTheEndOfTheWorld |
Planetside2 F2P2013PS4
Paladin Survey Force Amarr Empire
0
|
Posted - 2013.06.14 20:27:00 -
[28] - Quote
Yea eve has been coordinating ways to end dusts' developement.
Whatever they are doing is working.
Possibly an internal matter amongst the CPM |
The Robot Devil
BetaMax. CRONOS.
445
|
Posted - 2013.06.14 23:19:00 -
[29] - Quote
Planetside2 F2P2013PS4 wrote:Yea eve has been coordinating ways to end dusts' developement.
Whatever they are doing is working.
Possibly an internal matter amongst the CPM
???? What does this even mean? Get a life. |
Adelia Lafayette
DUST University Ivy League
57
|
Posted - 2013.06.15 01:02:00 -
[30] - Quote
I made a merc so I could **** in other eve pilots spreadsheets and if a merc tries to **** in my spreadsheets I'll shoot them in the face |
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