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Deacon Lednor
Krullefor Organization Minmatar Republic
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Posted - 2013.06.13 22:27:00 -
[1] - Quote
I'm barely a month into DUST, and really enjoying the depth of the teamwork and tactical options that are available to a coordinated squad. So far I've been avidly pursuing the path of the Logibro, and having a blast. Some posts in threads from Bojo's School of the Trades has fired my curiosity for what might be a complementary path.
Has anyone really worked at specializing into a Gunnery role for vehicles? In particular, it seems that a Logistics bent could mesh nicely with being the turret man for any of the vehicles. In particular, it seems that being part of a tightly coordinated 3-man LAV team could make for a very rapid reinforcement squad within the context of a large battle.
I'm imagining that for LAV turret operation (and a lesser extent, dropships), you really need to have a strong tanking component to your build in order to take some of the fire you'll draw once you're dropping turret fire on people. The other necessity is needing to be useful while dismounted, everyone knows you can't capture objectives mounted up.
Does anyone have experience that recommends a certain frame class/fitting/SP distribution for this kind of role?
Thanks in advance. |
Deacon Lednor
Krullefor Organization Minmatar Republic
0
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Posted - 2013.06.14 16:09:00 -
[2] - Quote
Operative 1171 Aajli wrote:Get the small turret skills up and come gun for us tankers. People don't usually stay in our turrets. You have better survivability in tanks and you have something worth repairing.
What's the typical small turret for a tank these days? Usually it seems to be blaster for anti-infantry. |
Deacon Lednor
Krullefor Organization Minmatar Republic
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Posted - 2013.06.14 16:47:00 -
[3] - Quote
Scheneighnay McBob wrote:For a good gunner fit, just take a heavy and tank it out.
Or, a gallente medium frame with a repair tool, also completely tank it out (armor is best since you don't need to worry about speed) and coordinate with the driver when you need to be repaired.
How important is it to be effective as dismounted infantry for a gunner? Is it better to let other squad members do the capture work while you and the driver stay on overwatch? |
Deacon Lednor
Krullefor Organization Minmatar Republic
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Posted - 2013.06.14 16:55:00 -
[4] - Quote
Scheneighnay McBob wrote:Deacon Lednor wrote:Scheneighnay McBob wrote:For a good gunner fit, just take a heavy and tank it out.
Or, a gallente medium frame with a repair tool, also completely tank it out (armor is best since you don't need to worry about speed) and coordinate with the driver when you need to be repaired. How important is it to be effective as dismounted infantry for a gunner? Is it better to let other squad members do the capture work while you and the driver stay on overwatch? Somewhat important- although preferably, you should have someone else in the vehicle to hack stuff. The fit that I run with also has a swarm launcher, just in case of pesky turrets.
This is the kind of thing I'm talking about. It seems that if you are giving up your role as ground pounding infantry, you can potentially have a few less-than-usual specializations. Kind of like a Swiss army knife with no blade, but a bunch of exotic can openers and screwdrivers instead. |
Deacon Lednor
Krullefor Organization Minmatar Republic
0
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Posted - 2013.06.14 22:21:00 -
[5] - Quote
Rogatien Merc wrote:[quote=Deacon Lednor][quote=Scheneighnay McBob][quote=Deacon Lednor][quote=Scheneighnay McBob]
You really need to specify a role though. Tank gunner should be a full on slayer who can jump out of the tank to go kill pesky swarm launchers or forge gunners. LAV gunner needs to focus more on the tank because you are very easy to shoot at and NOT generally jump out because TBH... the LAV is going to drive TF away and you're going to be stuck on the ground unless very coordinated. Heavies with HMG work very well in either instance. Swarms on a heavy would work well as a primary weapon in this role as you can be dropped off to harass a tank while the LAV distracts it. Or for turrets as previously mentioned. Dropship gunner is kind of a mix, but more slayer... you need enough tank to survive getting shot at by infantry on the ground (I love doing this) but enough slayer opportunity to survive if the dropship goes down or the pilot needs you to drop in on a hard to reach swarm launcher while he flies around and survives.
Small turret skills are required for all gunners as this will increase your effectiveness.
All in all, gunner is a fun role. Did it a bit pre-uprising, but it's honestly a secondary role unless you're always physically in the same room with the driver/pilot (can't guarantee they're always going to be on).
Edit 2: Do not recommend min logi for LAV gunner; too squishy. Driver maybe... hacking is honestly not that big a deal in pub matches. Cal/Gal logi for vehicle reps with good gun game would be fine.
How do you feel about a suit that can fit a repair tool for quick field patching vs. a heavy for tanking/killing? |
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