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Guildo Crow
PROJECT 86 U
41
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Posted - 2013.06.13 14:59:00 -
[1] - Quote
Just thought I'd throw in some input. This is not meant to be malicious in anyway. so please don't feel that it is.
Being a commercial artist myself, throwing more people at any part of the creative process does not make it go faster. In fact, it will slow the process down. (at first)
This mindset is one of the most aggravating parts of the industry because every client seems to think that way.
Some examples:
If you hire a new artist for your concept team, he/she will not be consistent with the rest of the team. This will lead to multiple rounds of revisions and frustration.
The old team has been painting/drawing/modelling in the same style for months and have developed short hands.
They've got libraries of their own assets that they can reuse and an understanding of their own work files so they can effectively hit their deadlines. (try wading through someone else's work file... yuck)
A new artist will not be able to utilize these as efficiently until he/she spends enough time settling into the creative atmosphere.
THE best thing to do is to just give these guys some time. Time is the only thing that creates a good product. Not more people.
anyhow. Just my experienced point of view. You are welcome to disagree.
I suggest patience. |
Guildo Crow
PROJECT 86 U
42
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Posted - 2013.06.13 15:48:00 -
[2] - Quote
Daxxis KANNAH wrote:@ Guildo Crow - in your experience , should it take more than a year to create 12 models ie the racial dropsuits
Honestly. I think they are already done as far as the concept and design phase goes. Modelling, Texturing, Rigging, who knows where they are at.
Think about it this way, Wall-E took 1 1/2 years to build. Yes it's a much more complicated model, yes it's feature level, and yes the rig is absolutely amazing. But i'm just saying quality takes time.
It takes me about a month to model a character from start to finish. Remember it's not just boom model finished. There are revisions, and changes. Sometimes changes so big you have to restart. Revisions can sometimes take more time than the actual task itself. Also you are rarely working on one thing at a time as well.
To be honest, it does seem like 1 year for 12 models maybe a little bit too long, i'd say 8 or 9 months comfortably to get them done right, from start to finish. |
Guildo Crow
PROJECT 86 U
43
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Posted - 2013.06.13 15:57:00 -
[3] - Quote
Haha, for the person interested in how they model trees
http://www.speedtree.com/
As far as I am aware almost everyone and their mothers use this beast of an app.
i would not be surprised if the Art team uses a version of this to supplement their assets. |
Guildo Crow
PROJECT 86 U
43
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Posted - 2013.06.13 16:09:00 -
[4] - Quote
Hardware limitations perhaps? limitations in the code? I don't know. That's a good question actually.
I wonder if it has anything to do with how their modular system works. It's possible that randomly generating a bunch of trees could cause issues with players and the environment.
From what it seems they are trying to develop some procedural system, so they can populate hundreds of planets with a variety of layouts. A hard task to do even without vegetation.
But yeah, I don't know. I would be interested in finding out though. |
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