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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1517
|
Posted - 2013.06.13 09:35:00 -
[1] - Quote
We were supposed to contact about an aurum item that doesn't have an ISK equivalent? One of them mentioned this at Fanfest I believe. |
GLiMPSE X
IMPSwarm Negative-Feedback
139
|
Posted - 2013.06.13 09:37:00 -
[2] - Quote
Aeon Amadi wrote:We were supposed to contact about an aurum item that doesn't have an ISK equivalent? One of them mentioned this at Fanfest I believe.
Let me guess? Locust Contact Grenades?
Read the other threads, I am positive they are aware of the situation. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1517
|
Posted - 2013.06.13 09:41:00 -
[3] - Quote
GLiMPSE X wrote:Aeon Amadi wrote:We were supposed to contact about an aurum item that doesn't have an ISK equivalent? One of them mentioned this at Fanfest I believe. Let me guess? Locust Contact Grenades? Read the other threads, I am positive they are aware of the situation.
Yeah, because the 'Abyss' Drop Uplink totally has an ISK variant. |
J-Lewis
Edimmu Warfighters Gallente Federation
130
|
Posted - 2013.06.13 10:09:00 -
[4] - Quote
Implement color customization and vanity items for AUR (Colors, alternate helmet models, misc bells/whistles).
Turn BPOs into unique color schemes (that can be applied to any suits).
Implement training simulator (that allows users to try before they buy).
Implement group PvE (to show off those pimp suits to your friends).
Never make AUR equipment/weapons/suits again (seriously, don't). If Warframe can do it, so can you. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
|
Posted - 2013.06.13 10:24:00 -
[5] - Quote
I would totally be paying through the nose for vanity items and custom color schemes - as long as as they were character or account bound once I mixed them. Corps could have uniforms...
But the boosters and AUR items with no equivalent need to go.
Being able to boost a skill temporarily through either low skill variant prototype gear, an active skill booster that puts you up a level or two in a single skill tree at a time, or boosters that shorten your grind out of the existing SP pool are ok, but creating a situation where paying players are going to be tens of millions of SP ahead of free players who have been playing and grinding just as long in another year is not cool at all, man. |
The Robot Devil
BetaMax. CRONOS.
395
|
Posted - 2013.06.13 10:32:00 -
[6] - Quote
I understand if an aur item has no ISK counterpart, but other than that the aur items are fine. |
R F Gyro
Krusual Covert Operators Minmatar Republic
363
|
Posted - 2013.06.13 10:33:00 -
[7] - Quote
I think CCP should introduce a simple defined process for creating Aurum items:-
- Pick an ISK item
- Get game designers to customise the name & description
- Get art department to build a new texture to make it look different
- Take each skill requirement and drop it one (only one) level
If they follow this process they can create as many Aurum items as they want and never have to worry about unbalanced items. |
Amorale Lyadstafer
Zumari Force Projection Caldari State
9
|
Posted - 2013.06.13 10:36:00 -
[8] - Quote
J-Lewis wrote:Implement color customization and vanity items for AUR (Colors, alternate helmet models, misc bells/whistles).
Turn BPOs into unique color schemes (that can be applied to any suits).
Implement training simulator (that allows users to try before they buy).
Implement group PvE (to show off those pimp suits to your friends).
Never make AUR equipment/weapons/suits again (seriously, don't). If Warframe can do it, so can you. Don't even dream about it, idiots are are making decisions related to business model of dust. I made similar suggestion months ago. |
R F Gyro
Krusual Covert Operators Minmatar Republic
363
|
Posted - 2013.06.13 11:00:00 -
[9] - Quote
R F Gyro wrote:I think CCP should introduce a simple defined process for creating Aurum items:-
- Pick an ISK item
- Get game designers to customise the name & description
- Get art department to build a new texture to make it look different
- Take each skill requirement and drop it one (only one) level
If they follow this process they can create as many Aurum items as they want and never have to worry about unbalanced items. Oh, and don't release a low-skill Aurum version of an item until there is significant use on the battlefield of the high-skill ISK variant.
It doesn't matter if there is an ISK version of the best item in the game if there aren't any players who are capable of using the ISK version yet; that would be P2W. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
257
|
Posted - 2013.06.13 11:06:00 -
[10] - Quote
R F Gyro wrote:R F Gyro wrote:I think CCP should introduce a simple defined process for creating Aurum items:-
- Pick an ISK item
- Get game designers to customise the name & description
- Get art department to build a new texture to make it look different
- Take each skill requirement and drop it one (only one) level
If they follow this process they can create as many Aurum items as they want and never have to worry about unbalanced items. Oh, and don't release a low-skill Aurum version of an item until there is significant use on the battlefield of the high-skill ISK variant. It doesn't matter if there is an ISK version of the best item in the game if there aren't any players who are capable of using the ISK version yet; that would be P2W.
Not if they up the PG/CPU requirements to be higher than the ISK equivalent, then I'm pretty ok with low skill variants.
I haven't looked, but they used to have a tier of prototype gear and modules that had lower CPU/PG requirements than their ISK counter part. That to me is pay2win as it allows for higher min/max than a pure ISK build. |
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Aoena Rays
Bragian Order Amarr Empire
134
|
Posted - 2013.06.13 11:06:00 -
[11] - Quote
You can just use http://dust514.com/community/support/ and send them a nice ticket saying "hey this and this is wrong". Safest way. |
J-Lewis
Edimmu Warfighters Gallente Federation
131
|
Posted - 2013.06.13 12:12:00 -
[12] - Quote
Novawolf McDustingham The514th wrote:I would totally be paying through the nose for vanity items and custom color schemes - as long as as they were character or account bound once I mixed them. Corps could have uniforms...
But the boosters and AUR items with no equivalent need to go.
Being able to boost a skill temporarily through either low skill variant prototype gear, an active skill booster that puts you up a level or two in a single skill tree at a time, or boosters that shorten your grind out of the existing SP pool are ok, but creating a situation where paying players are going to be tens of millions of SP ahead of free players who have been playing and grinding just as long in another year is not cool at all, man.
They would definitely have to be character bound.
Boosters are indeed what people would call "P2W" (disclaimer, I use them). They increase the amount of SP attainable, rather than only making you reach the attainable SP faster. Passives are the biggest no-no here.
Player market would solve a bunch of issues with boosters, but overall just no; they're essentially mandatory.
A subscription option would be great for the case of boosters: Subscribers get unlimited access to vanity items for the duration of their subscription, with the caveat that:
-+ Terminating the subscription removes any vanity items that have not otherwise been unlocked with AUR. Subscription is the only way to gain the effects of boosters, that is:
-+ All SP gain is turned passive, but is not overall increased. -+ SP from matches treats you as if you had hit your cap, and is not boosted. Subscriptions work like PLEX for EVE and can thus be sold to players for ISK.
Subscriptions can also be bought with AUR.
I'd subscribe in a heartbeat if it meant I didn't have to grind my cap every week (hint, I don't log in because I want to grind SP, I log in because I feel like MurderTaxi'ing (or otherwise playing the game)). |
J-Lewis
Edimmu Warfighters Gallente Federation
131
|
Posted - 2013.06.13 12:19:00 -
[13] - Quote
R F Gyro wrote:R F Gyro wrote:I think CCP should introduce a simple defined process for creating Aurum items:-
- Pick an ISK item
- Get game designers to customise the name & description
- Get art department to build a new texture to make it look different
- Take each skill requirement and drop it one (only one) level
If they follow this process they can create as many Aurum items as they want and never have to worry about unbalanced items. Oh, and don't release a low-skill Aurum version of an item until there is significant use on the battlefield of the high-skill ISK variant. It doesn't matter if there is an ISK version of the best item in the game if there aren't any players who are capable of using the ISK version yet; that would be P2W.
That would be the easy way of doing it until a proper customization system is implemented. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1518
|
Posted - 2013.06.13 13:05:00 -
[14] - Quote
Would totally pay Autumn for those sick camo patterns |
Mobius Wyvern
BetaMax. CRONOS.
1882
|
Posted - 2013.06.13 13:05:00 -
[15] - Quote
Aeon Amadi wrote:We were supposed to contact about an aurum item that doesn't have an ISK equivalent? One of them mentioned this at Fanfest I believe. CCP Remnant. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1519
|
Posted - 2013.06.13 13:26:00 -
[16] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:We were supposed to contact about an aurum item that doesn't have an ISK equivalent? One of them mentioned this at Fanfest I believe. CCP Remnant.
Ah, cool, thanks mate. |
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