Promethius Franklin
DUST University Ivy League
5
|
Posted - 2013.06.11 22:43:00 -
[1] - Quote
Bones McGavins wrote: Again, armor tanking versus shield tanking doesnt matter, at all. You can do one or both. If you have some weird philishophical reason you NEED to armor tank and therefore it NEEDS to be the same as shield in all sense, well I'm sorry.
There is no reason the two tanking need to fulfill similar roles. Armor tanking can be worse in a lot of ways that shield tanking, it doesnt make any balance bad.
Explain to me why you need your build to revolve around armor tanking?
To clearify, I dont get why its an "us versus them." What makes someone a shield tanker or an armor tanker? Why are they exclusive things? So your fit has more low slots? Why did you pick that fit to begin with? If it was to get good eHP with speed penalty and repair penalty, cool. If not...then why didnt you pick a suit with more high slots than low?
Does armor give enough of an EHP difference to make the penalty worthwhile? If not, it's not balanced. Also if the 2 tanking styles shouldn't be balanced against each other and one needs to just take a penalty for taking a suit with more lows, are you suggesting that the races just shouldn't be balanced against each other?
Bones McGavins wrote:Balance doesnt mean everything does the same thing. There is zero reason to view armor tanking as in competition with shield tanking, they go in different slots. Itd be like me complaining my pistol doesnt have the range as my rifle. Actually the AR is balanced against the pistol. The fact that the AR should and does have a longer range is evidence of that balance, not against it. All the weapons are balanced relatively to each other, heavy, light and sidearm. It's function that determines what something compares to and since both shield and armor mods function to add HP and alter regen of course they should be balanced. |
Promethius Franklin
DUST University Ivy League
5
|
Posted - 2013.06.11 22:52:00 -
[2] - Quote
Cosgar wrote:Promethius Franklin wrote:Actually the AR is balanced against the pistol. The fact that the AR should and does have a longer range is evidence of that balance, not against it. All the weapons are balanced relatively to each other, heavy, light and sidearm. It's function that determines what something compares to and since both shield and armor mods function to add HP and alter regen of course they should be balanced. The AR is anything but balanced when more than 90% of the playerbase is using an AR compared to the 80% in Chrome and everything else is a novelty by comparison. I for one kept using the AR since I had a free one and it seemed, and still to a degree still feels tike the best all arounder. But the point isn't that the balance is perfect, but rather that it looks at weapons across sizes rather than just within a size. |