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Thread Statistics | Show CCP posts - 2 post(s) |
Galvan Nized
Deep Space Republic
32
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Posted - 2013.06.14 14:05:00 -
[1] - Quote
I do have a drawback to shields that could work. Now just increasing scan signature is not enough of a drawback but I suggest increasing the time one is spotted & remains on the radar after being seen. Maybe like 10% per complex extender (I'm open to ideas here as I don't know what the base is.)
This, I feel, is enough of a drawback without over nerfing the shields. It does not hurt their ability to tank and it is somewhat in line with Eve Lore.
Now I do agree armor needs more ehp to make it able to tank better with the speed penalty. |
Galvan Nized
Deep Space Republic
33
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Posted - 2013.06.14 15:12:00 -
[2] - Quote
BL4CKST4R wrote:
Being easily seen isn't that big of a nerf, specially since if your skilled enough whoever is brave enough to come out and shoot you will just be more points for you, also scanning is broken so it wouldn't make a difference.
Perhaps, but remaining on the radar will make it very difficult to flank or sneak up on the enemy. If you are skilled enough then a speed penalty wont affect you much either.
I don't mean being scanned, but that is something that could be added. When you are seen by an enemy (they put Sights on you) then you are put on everyones radar for a few seconds, I suggest increasing that time if you are running shields.
Maybe I am crazy but I know how spotting worked in BF, it was a huge game changer. You could not hide nor flank.
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Galvan Nized
Deep Space Republic
33
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Posted - 2013.06.14 16:19:00 -
[3] - Quote
BL4CKST4R wrote:
A speed penalty affects more than just moving, if all it did was penalize your moving speed then it would be something to shrug off, but it also affects how fast you can track a target, and your turning speed in and out of ADS; on top of the already slow movement speed of the controller, I play COD on 12 sensitivity Dust 514 is like 5.
Difference between spotting and scanning. Spotting puts a permanent target on the person so you can locate them through walls and if they are above or below you, scanning comes no were close to giving these advantages. All scanning does is tell you the X coordinate of the enemy.
I agree, speed penalty does affect more than just sprint speed but knowing the location of the enemy and the direction they are facing as they move isn't something one should just shrug off.
Yes just scanning and knowing X is where the enemy was would not be enough. However, when you are spotted you are tracked as you move for a few seconds, just on the radar. Increasing this, I feel, is a large tactical drawback.
I'll add I do not mean 3D spotting like in BF3, because... well we don't have it. So you would see their indicator on the radar (as we do now just longer with shield extenders) but not their actual body. So it's not like how wall hacks work, I just mean purely radar based. |
Galvan Nized
Deep Space Republic
33
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Posted - 2013.06.14 16:37:00 -
[4] - Quote
BL4CKST4R wrote:
Yes your right but your forgetting one thing, we do not have spotting.
Sorry, I edited the post (added to it) while you responded.
But we do have spotting, just not 3D spotting like BF3. At least I think we do, thought they remained a few secs, I especially noticed this with tanks. Thier indicator remains a second or two after you lose sight of it... have to be on the overview map to notice sometimes as they are beyond your mini radar. When you're tracking for an OB I'm pretty sure you notice this.
They track in the map and the radar. You'll only notice them if they are in your radar range but go into your map and it lights up like Christmas trees.
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