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ZDub 303
TeamPlayers EoN.
296
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Posted - 2013.06.10 17:44:00 -
[1] - Quote
Totally agree, an MMO is a game with a persistent world and a large number of players able to all interact within the same game space.
The issue, of course, is there is no true definition to 'large number of players'.
However, I feel like the community has reached a somewhat unspoken cut off of around 1000 simultaneous players in a game space before you can call it an MMO.
This is a lobby shooter, and is no more MMO than call of duty or battlefield is.
An RPG or levelling aspect to your game does not make it an MMO.
This is an FPSRPG, not an MMOFPS or an MMORPG.
To IWS: You cannot point to squares in the sky and call this game an MMO, im sorry but that is just flat out dumb of you to even attempt to argue. Those squares up there do not interact with the gamespace AT ALL. You cannot consider the failed mechanic of orbital strikes as bridge which links the two games' gamespace and say that any particular battle has hundreds to thousands of ships participating in our FW or PC battle. |
ZDub 303
TeamPlayers EoN.
298
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Posted - 2013.06.10 19:34:00 -
[2] - Quote
Duran Lex wrote:
An MMO is exactly what the words mean. A Massive Multiplayer Online game.
CoD is an MMO, Ultima Online is an MMO, the Texas Holdem Poker game on your andriod or iphone is an MMO.
There are currently a number of browser based games that are MMOs, as well as a snowboarding game that is an MMO.
ANY game that has a large number of people playing together simultaenously is an MMO. Hence the term "Massive Multiplayer Online".
CoD = MMO that is an FPS. WoW = MMO that is an RPG. DragonPlay Texas Holdem = MMO that is a card game.
Dust 514 = MMO that is an FPS.
Knowing the definition of words is commonly taught from the 1st grade onward.
P.S. OP - Yea, a 16x16 battle isn't massive. The 100 games of 16x16 player battles happening simultaenously is though. With your logic, doing a dungeon in World of Warcraft isn't considered part of the MMO experience.
Those 16v16 games do not interact with each other, and each world is not persistent, as the world is deleted once the match is over.
1000 lobbies does not make it MMO. The term defines number of players in a single game world, not in 1000 separate and not persisting game worlds.
You can argue PC is a step in the right direction, but its not quite there, and each match deletes the game world when it's over, there is no persistence game to game.
Call of duty is not an MMO, I don't think anyone has ever argued that before or agrees with you.
Source: http://en.wikipedia.org/wiki/Massively_multiplayer_online_game |
ZDub 303
TeamPlayers EoN.
302
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Posted - 2013.06.10 22:54:00 -
[3] - Quote
Duran Lex wrote:You quoted wikipedia....
as much as i want to try and insult your intelligence, i can't top that.
You can troll me all you want, but we both know I'm right.
Quote me a more credible source that supports your arguement that CoD is an MMO.
Here:
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet.
http://www.sciencedaily.com/articles/m/massively_multiplayer_online_game.htm
A massively multiplayer online game (MMOG) refers to videogames that allow a large number of players to participate simultaneously over an internet connection.
http://www.techopedia.com/definition/27054/massively-multiplayer-online-game-mmog
Massive multiplayer online games (MMOGs) allow large groups of peopleGÇöranging from several hundred thousand to 1 millionGÇöto play a single online game simultaneously
http://technologysource.org/extra/231/definition/3/
Simultaneously sharing a single game space. Lobby shooters do not play simultaneously, they play in separate game spaces which have absolutely no interaction.
Sorry man. I know you're mad and your hormones are raging from just reaching puberty, but in this instance, I win.
Are you going to start nitpicking my grammar next?
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