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HowDidThatTaste
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Posted - 2013.06.09 10:36:00 -
[1] - Quote
If the organized mercenaries, who have spent a lot of real time and effort to organize into Dust514 corporations.
With full on HTFU griefs towards each other, we find ourselves punching the clock to fight? ( Wile E. Coyote and The Road Runner Style)
We will attack your planet today at 5, and the neighboring district at 6.
good game guys see you again tomorrow same time.
Oh you lost really bad? Both timers? For the last few days? Hmmmm see you again tomorrow, and the next day and probably the day after that( depending on the amount of districts owned.)
Win or loose this is not a satisfying game mechanic. A battle is won or lost in the first few matches. If my 16 beat your 16 today at 5 and 6 and 7. And tomorrow at 5, 6,and 7 and the day after at 5, 6 And 7.
Is it enjoyable to either side? |
HowDidThatTaste
Imperfects Negative-Feedback
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Posted - 2013.06.09 10:51:00 -
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Azura Sakura wrote:Well you're right but the forum drama is fun to read. . Almost more fun to read Dust from then trollfield.
And just as quickly we are all starting to agree the forum war is more fun than the actual war. Its sad to hear and realize in game that so many great corps are loosing players/interest after realizing the limitations of dust514 16 v 16 mechanics.
How can we fix this?
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HowDidThatTaste
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2631
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Posted - 2013.06.09 10:55:00 -
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True Adamance wrote:Its pretty damn cool when you get organised and efficient connections between EVE and DUST going.
I've been boots on the ground in PC. Somewhat entertaining, a lot more of the line than a standard game.
I've been up in space in fleet ops preparing to drop OB's.
Both were relatively new and exciting concepts for me.
However what made PC, the ISK loss, and the grind all worth while was sitting above a Southern Legion District with a tiny (and I mean tiny) fleet of ships just waiting for that OB call to come.
However we got told the match was over. SO we were prepping to leave. All of a sudden Local Spikes, short range scans show battleships warping in above the planet.
Everyone in our fleet just scatters. Me with a 40 Million bounty on my head is run down at the gate, the entire rest of the fleet makes it station side and escapes later, and Im just sitting in local chatting to the guy whose Abaddon just owned me.
So so entertaining. If things like that happened every fight in PC.....
How can we get this kinda drama dust side? We fight the same maps against the same mercs 16 v 16. That's all that determines the outcome the 16 feet on the gound.? |
HowDidThatTaste
Imperfects Negative-Feedback
2631
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Posted - 2013.06.09 11:10:00 -
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Novawolf McDustingham The514th wrote:HowDidThatTaste wrote:Azura Sakura wrote:Well you're right but the forum drama is fun to read. . Almost more fun to read Dust from then trollfield. And just as quickly we are all starting to agree the forum war is more fun than the actual war. Its sad to hear and realize in game that so many great corps are loosing players/interest after realizing the limitations of dust514 16 v 16 mechanics. How can we fix this? Bring back the old skirmish Staged style of map.
Yes. A conquest sort of match. Win district Alpha move on to district Beta. Same time mechanic we have 15 minutes to secure the Alpha district . We win it you have 10 min. To bring in alliance ringers or substitute tankers/ AV or slayers. District Bravo is under attack 15 min again / now attacking team wins again they can bring in the MCC. And a beach head on the planet can be established. If the attacker looses (blah blah some sorta something)
Based on the planet size there should only be a few beach head opportunities giving advantage to the defenders like any other war. Gotta bring it. All can be sorted out. |
HowDidThatTaste
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2633
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Posted - 2013.06.09 11:21:00 -
[5] - Quote
R F Gyro wrote:Allah's Snackbar wrote:PC was obviously a fairly ill-conceived idea punched out at the last minute to give an "oh wow!" for the release of Dust. You do realise that 60 pages of player & dev discussion contributed to that don't you?
Plans are only good intentions unless they immediately degenerate into hard work. |
HowDidThatTaste
Imperfects Negative-Feedback
2640
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Posted - 2013.06.09 19:33:00 -
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Chunky Munkey wrote:Django Quik wrote:Losing an attack should not give the attackers the re-attack at the next RT option. Only a successful attack should do that. Give successful defenders the ability to set the timer to any point in the next 24 hrs. They'd then have the choice of either keeping attackers off their back for an extra day, or forcing the next battle into a more palletable time.
I'm just not sure why we couldn't just keep attacking back to back. We are all sitting around ready to go let's keep the fighting going. Both parties agree to fight again within 10 minutes of the battle being over. If one party is done we go back to the 24 hr deal. Also to allow more zerging by corps that are large but maybe not as skilled if they can somehow attack with multiple teams at the same time, essentially forcing corps to dig deeper in their roster. Also it makes fielding teams more strategic.
( not sure How it would work but trying to figure a way larger groups can play and be relevant) |
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