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stlcarlos989
SVER True Blood Unclaimed.
83
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Posted - 2013.06.09 12:17:00 -
[1] - Quote
R F Gyro wrote:Tanks/AV will remain imbalanced no matter what we tweak until CCP realise that you have to balance primarily around the most scarce resource, which in online games is players.
A tank (HAV) should require three players working together to operate, and should take 3 players working together to kill. The tank should cost about 3 times as much as the AV suit. About 50% of the time the tank should kill the AV squad, about 50% of the time the AV squad should kill the tank.
How to achieve this? Make the driver operate the front gun, not the main gun. Give the main gun a limited field of view. Move the current "external camera" FOV to the top gun.
Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 12:44:00 -
[2] - Quote
R F Gyro wrote:stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP. If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple.
I can agree with that, I believe that driving the HAV and operating the main turret should be done by two separate individuals, but unfortunately that will only increase the likelihood of HAV drivers posting up on mountains and sniping with a railgun.
One thing that could help with balance would be giving HAV drivers finite ammo forcing them to have to utilize supply depots or some sort of vehicle nanohives that they have to equip. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 12:44:00 -
[3] - Quote
R F Gyro wrote:stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP. If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple.
I can agree with that, I believe that driving the HAV and operating the main turret should be done by two separate individuals, but unfortunately that will only increase the likelihood of HAV drivers posting up on mountains and sniping with a railgun.
One thing that could help with balance would be giving HAV drivers finite ammo forcing them to have to utilize supply depots or some sort of vehicle nanohives that they have to equip. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 12:53:00 -
[4] - Quote
Anmol Singh wrote:stlcarlos989 wrote:R F Gyro wrote:stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP. If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple. I can agree with that, I believe that driving the HAV and operating the main turret should be done by two separate individuals, but unfortunately that will only increase the likelihood of HAV drivers posting up on mountains and sniping with a railgun. One thing that could help with balance would be giving HAV drivers finite ammo forcing them to have to utilize supply depots or some sort of vehicle nanohives that they have to equip. nahh, finite ammo would make a tank worthless in battle....
How so? There are supply depots, I suggested vehicle nanohives, hell there is the ammo capacity skill for infantry that could be added to vehicle skills. |
stlcarlos989
SVER True Blood Unclaimed.
83
|
Posted - 2013.06.09 13:26:00 -
[5] - Quote
Anmol Singh wrote:R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP". if their is finite ammo i request 25,000 blaster shots and 500 railgun shots..., this is not 2013, ammo in hybrid turrets are made by energy, i dont mind a energy bar... but as long as it recharges...
I don't play EVE Online but my understanding is that they have to buy ammo for their space ships, so explain to how it makes sense that tanks, LAVs, and dropships have perfected infinite ammo technology but space ships and infantry weapons haven't. |
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