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Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
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Posted - 2013.06.09 12:49:00 -
[1] - Quote
so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.09 12:51:00 -
[2] - Quote
stlcarlos989 wrote:R F Gyro wrote:stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP. If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple. I can agree with that, I believe that driving the HAV and operating the main turret should be done by two separate individuals, but unfortunately that will only increase the likelihood of HAV drivers posting up on mountains and sniping with a railgun. One thing that could help with balance would be giving HAV drivers finite ammo forcing them to have to utilize supply depots or some sort of vehicle nanohives that they have to equip.
nahh, finite ammo would make a tank worthless in battle.... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.09 13:11:00 -
[3] - Quote
stlcarlos989 wrote:Anmol Singh wrote:stlcarlos989 wrote:R F Gyro wrote:stlcarlos989 wrote:Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP to skill into that tank relative to the SP cost for the AV specialists. Thats including modules, AV weapon, and dropsuit SP costs. But SP isn't the limiting factor in battles, now that there are thousands of players with over 10 million SP, and it will only get worse as time passes and people get more SP. If it takes multiple infantry to kill a tank (which I think it should) then it should take multiple crewmembers to operate one. Simple. I can agree with that, I believe that driving the HAV and operating the main turret should be done by two separate individuals, but unfortunately that will only increase the likelihood of HAV drivers posting up on mountains and sniping with a railgun. One thing that could help with balance would be giving HAV drivers finite ammo forcing them to have to utilize supply depots or some sort of vehicle nanohives that they have to equip. nahh, finite ammo would make a tank worthless in battle.... How so? There are supply depots, I suggested vehicle nanohives, hell there is the ammo capacity skill for infantry that could be added to vehicle skills.
because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.09 13:15:00 -
[4] - Quote
R F Gyro wrote:Anmol Singh wrote:so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure if this was responding to me. If it was... Equal # players, equal ISK, equal SP should be equal. A 2.5 mill HAV should be about equivalent to three 800K AV suits. It should take as long for a 3-man AV squad to kill a 3-man HAV as the other way around, assuming equal ISK and SP. If one side has more ISK and/or SP than the other then they will do it quicker.
??? no such thing as 800k isk drop suits lol... you need a std heavy suit which is like 20k isk, av nades 2k isk, and proto forgegun 50k is k= 1 man av team takes out 2.5 mil isk tank.... thats how it is right now... you just want to fk tankers even harder... av needs to be nerfed and you ask for buff or tanks need to be buffed. especially shield |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.09 13:16:00 -
[5] - Quote
R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP".
AV is op... i have no clue wtf your talkin bout... |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.09 13:20:00 -
[6] - Quote
R F Gyro wrote:Anmol Singh wrote:because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small turrets, they are a waste of pg and cpu I think you need a stronger argument than "I want my OP tank to remain OP".
if their is finite ammo i request 25,000 blaster shots and 500 railgun shots..., this is not 2013, ammo in hybrid turrets are made by energy, i dont mind a energy bar... but as long as it recharges... |
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