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Dynnen Vvardenfell
187. Unclaimed.
0
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Posted - 2013.06.08 22:07:00 -
[1] - Quote
I couldn't find anything specific about bug fixes for the nanite injectors. Current issues I have seen with it.
1) Sometimes takes multiple stabs to revive someone. 2) If the player dies mid jump you can't revive them with nanite injectors. 3) If a player dies near a hill and slides any distance at all, you can't revive them with nanite injectors. 4) If a player dies from a death taxi, you can't revive them.
Please fix this piece of equipment =D
Thanks in advance,
Dynnen
EDIT: The multiple stabs bug has been addressed but is still happening =( |
Mark0h
SVER True Blood Unclaimed.
37
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Posted - 2013.06.09 01:39:00 -
[2] - Quote
Yeap needles are severely broken. 75% of the revive-able clone corpses cant even be targeted. |
Revelations 514
Red Star. EoN.
68
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Posted - 2013.06.18 21:59:00 -
[3] - Quote
Mark0h wrote:Yeap needles are severely broken. 75% of the revive-able clone corpses cant even be targeted.
Is there any work being done on this? I didn't see a mention in the upcoming patch notes. While I don't play a logi very often, usually never, but thats mostly because I know I don't want to deal with the frustration of buggy revives. I would think this issue would be a bit more critical as it's still broken and has been broken since the beginning... |
Benari Kalidima
Villore Sec Ops Gallente Federation
40
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Posted - 2013.06.18 22:04:00 -
[4] - Quote
It's not that if they die in mid air or by being hit by an LAV that makes it impossible to revive them. It's because you can only revive them exactly where they died. For some reason the nanite injector activation hitbox doesn't follow the corpse. |
MoonEagle A
ShootBreakStab
13
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Posted - 2013.06.18 22:34:00 -
[5] - Quote
Noticed that today it has been so much better! |
WASTED MERC
The Southern Legion RISE of LEGION
16
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Posted - 2013.06.19 09:39:00 -
[6] - Quote
Revelations 514 wrote:Is there any work being done on this?
I take it you're new
priority is for work to be be done which creates more bugs and further unbalances the game, by default no work is done on any issues, if ccp claim to be working on some issue they are actually working on a tangent to the actual issue, when ccp say soon, they actually mean next year or the year starting after next year, provided next year is more then a year away
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Harry Hendersons
Royal Uhlans Amarr Empire
3
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Posted - 2013.06.21 00:11:00 -
[7] - Quote
Some great threads on this topic, just search nanite injector |
Terry Turner
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.06.22 19:03:00 -
[8] - Quote
Bump |
Steve the Medic
89th Infantry Division
0
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Posted - 2013.06.23 02:04:00 -
[9] - Quote
This is a massive glitch which makes it extremely difficult for Triage logistics to work effectively. I can't tell you how many times I've run up to a recently downed team mate, only to be completely unable to revive them due to a severe bug with what is arguably one of the most valuable pieces of equipment Triage logis have. This needs to get fixed, pronto. And not the usual CCP 'oh it's gonna get fixed yeah sure lol' kind of fix, either. I mean actually fixed-fixed. To the point of working correctly. With no errors. At all.
Then again this post is probably going to get flagged by a CCP guy for trolling. D'OH WELL. |
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