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West Killington
OSG Planetary Operations Covert Intervention
0
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Posted - 2013.06.08 18:26:00 -
[1] - Quote
The Mass Driver - a somewhat boring personal history of use with some feedback/requests at the end.
~Why do I use this weapon? Why after my respec did I decide to choose it again? I am not sure but I definitely feel like a fool for doing so.
Preface- I know there have been several threads that have been dedicated to this topic and some have spouted statistics and other data to back up their disdain for the current status of this weapon; that is not my intention with this thread.
Like most players I started this game as a vanilla AR user; a safe decision when compared to the other weapon archetypes available. With my gek(or exile) in hand I roamed the battlefield liberally throwing rounds at targets near and far with little care for my actual ammunition usage or any thought of giving away my position. While I learned the mechanics of the game this was a great role for me to take on and with the versatility of the weapon as my backbone I generally excelled at what I did.
One day while in a skirmish, I was transitioning from objective to objective within the compound... at every entry way into the hack point I was greeted by an explosion from above that shook my screen and left me dead or in smoke filled haze that obscured my aim leaving me to get cut to pieces by the objective's garrison. Upon respawn, I switched my focus form capping objectives to making this guy dead and upset about his equipment loss; ultimately I was successful but the impression was made. This guy had effectively stopped my advance and altered my priorities. I was intrigued and my initial assessment of the weapon being a "noob tube" was altered and gave way to thoughts of the MD's practical uses on the battlefield.
With word of account resets inbound I decided to spec into the MD and give it a go. Initially, I was surprised at the difficulty of use but the challenge of putting rounds on target made want to get better at it. This was a new feeling for my time with dust and I enjoyed it. I committed myself to mastering the weapon and before long I was putting up the same stats as when I used the AR. It was a great time, I was helping my team and doing well for myself. The future was bright.
When my initial respec came through I happily unlocked my MD skill tree as well as my other supporting skills despite the reports of a reduction in its power/blast radius. When I took it out onto the field for the first time the changes were quickly evident. I was still moderately effective but purely in a situational capacity. I understood that there were some new factors that were against me, most importantly the increased prevalence of proto'd shield tankers. I didn't whine about this on the forums; I focused on maximizing my fitting potential and testing the variants available. The answer was out there and the desire to solve the problem was alive and well.
Well, after weeks of consistent research and testing I can say that the answer was out there. The MD and its variants are no longer viable as a primary weapon of choice when compared with the other options on the battlefield. Area denial and movement disruption is shook off with ease by advancing troops. Every attempt at taking down a foe must be led with a flux grenade a fact that is acceptable until you take into account that restocking grenades from hives absolutely wipes them out; similarly, restocking MD rounds is just as taxing on the hives output. This flat out sucks and is a major slight against the weapons versatility.
At this point ill cease the diatribe and just list some key points.
- The changes did do a great job of adding some definition to the variants which I believe was the reasoning behind the alterations.
- I think the damage needs to be increased for the both the standard and assault versions; perhaps just a small increase to shield damage. Obviously in proportion to each other.
- I am happy with the removal of the sharpshooter trait, this just makes sense.
- Blast radius should be increased slightly on all models.
- Can we potentially have some increased output from nano hives OR lower the CPU/PG drain on the weapon/hives?
- Although I didn't have issues with the previous state of the MD I would be fine with splitting the difference on the changes made.
- There is little feedback coming in on this weapon because most MD users have abandoned the system for greener pastures.
Thanks to anybody who read this and sorry if I lost some steam towards the end. This was not meant to be a cry session just my attempt at sticking up for my MD. ~West |
West Killington
OSG Planetary Operations Covert Intervention
0
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Posted - 2013.06.08 19:44:00 -
[2] - Quote
Thanks for the reply exastra. I actually was not aware that a fix was inbound and you are right the same lack of robustness is exhibited in the plasma cannon. These weapons are in the game, they should be viable balanced options for players to spec into; especially when you consider the amount of sp it takes to merely see what the ultimate damage potential a weapon system has. |
West Killington
OSG Planetary Operations Covert Intervention
0
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Posted - 2013.06.08 20:06:00 -
[3] - Quote
One thing I may have not added to my post was how much of a challenge I imagine it must be to balance this many weapons and variants. My appreciation does go out to the dev staff in regards to these and the requests of others. |
West Killington
OSG Planetary Operations Covert Intervention
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Posted - 2013.06.08 20:39:00 -
[4] - Quote
Cosgar wrote:Adding insult to injury, the grounds of why the MD was nerfed is an insult to anyone who gave valued feedback during beta testing.
I do agree with this. Would have been nice to have some greater transparency in regard to massive changes that effect the player base. |
West Killington
OSG Planetary Operations Covert Intervention
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Posted - 2013.06.08 21:02:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:You specialized into the mass driver? You fool, what have you done?!
Indeed, I am a fool. 2 times I've speced into MD.
Honestly, I've stuck with it for the same reason many still play this game; because of it's potential. Also, if I can manage some production with it in a "nerfed" state I'll have a slight advantage should it ever be fixed/reinstated. |
West Killington
OSG Planetary Operations Covert Intervention
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Posted - 2013.06.08 22:12:00 -
[6] - Quote
I appreciate the feedback and info so far. Honestly, I'm psyched to have caught wind of the fact that they have an initial fix inbound. Obviously, we'll judge it when we see it but it is cool that some changes are on the way. |
West Killington
OSG Planetary Operations Covert Intervention
6
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Posted - 2013.06.08 22:53:00 -
[7] - Quote
Cosgar wrote:I miss the "OMG! MD is a n00b tube!" topics. If people aren't complaining about a niche game mechanic enough, it's obviously broken.
LoL, well put. |
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