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OZAROW
Elements Of Death Elite Omega Commission
29
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Posted - 2013.06.08 22:51:00 -
[1] - Quote
I made anothe post about knives here's my copy paste an I do agree with lunging cloak cool too but if u can't reach a guy what good is it! It's a speed based hit an run assassin , yes you need to be a ghost but sometimes you gotta charge three guys hacking a letter an be ballzy or else what good are u? An the smg won't save u proficient knives on a proto mini scout will but if they can walk faster back wards faster than a suit with the fastest movement speed in the game can walk forward charging knives that should have a charge an lunge skill attached to the knives makes them obsolete , nOt to mention that if u are a dedicated knifer (which is the primary focus of that suit hence the bonus) you can't fit much else on the suit other than knives speed mods an shields unless you optimize your gun an dump all points into one gun optimization , light weapon operation an max CPU pg, that's millions of points then if they nerf the gun u pick your ready to take your ps3 to a skeet range! The knives need a lunging skill after proficiency lv 5 so every dummie in the game isn't useing them an saying their op! If u have proto racial suit five knife bonus plus their proficiency is up plus you have complex hand to hand mod, ur killing anything us stab as you should but that doesn't excuse a scout reduced to walking to charge them an any other suit can walk faster back wards !!!? Give me a break! If I'm a foot from you you should be dead plain an simple! If I snuck up on a hole squad theirs no way I should have to walk an charge, I mean for peet sake a master proto scout with knives can't run while holding a pair of scissors? I agree with original poster an will copy paste my idea I sent to ccp |
OZAROW
Elements Of Death Elite Omega Commission
29
|
Posted - 2013.06.08 22:51:00 -
[2] - Quote
Hello I am a huge fan of this game an love the concept an freedom of it. I am a minmatar scout an I run stacked complex kinetic sprint mods, an proto nova knives since I assume that's how you designed this character to be . My issues involve the moving attack. I am good with the knives but for some reason this design is flawed due to the fact that when stalking a enemy from behind the only way to attack is a perfectly timed jump charge, you cannot reach the opponent while he's walking an stalk with equal speed charging. Then when your noticed you cannot reach a opponent that is walking backwards shooting plus the m scout is meta level 0 which gets destroyed by any gun . So my question an resolution is why can a character with the fastest movement speed in the game be out walked by any suit especially a heavy suit that probably weighs over a ton? My suggestions are speed up the movement speed of the scouts, 2 : slow down the backwards walking speed of characters of the scout( which will upset everyone although it's realistic) or my 3 rd more appropriate suggestion for knives is to add a skill after nova knive proficiency lv 5 to unlock a charging dash skill called ( thrusting) or lundging that is a five leveled skill that gives you a .5 second charge an dash per level. So you unlock this for the dedicated knifers after completing proficiency lv 5 an once you complete the 5th level of "lunging" it will give you a 2.5 second dash to achieve attacks that will balence the knives on the field for a suit that is basically ment to practically use this as a primary weapon. Which also means that in order for kills with this weapon to be effective you will need endurance levels to 5 then the complex kinetic cats to make the knives effective plus a scout suit plus nova knives to proficiency to level 5 to even make this skill usefull an you can even make endurance , kinetic cats, nova knive operation 5 an proficiency lv 5 to even unlock lunging. This I believe is fair an a great idea so every average joe in the game isn't abusing them and complaining, you don't have to change anything just add this realistic skill. Please consider this suggestion an give the scouts a viable weapon the plays from the dampening an speed skill, it's not fair to get that close only to be out run by someone moving backwards, this way you don't have to change anything else to be able to use the knives better just a skill an if people don't like the deadlyness of this scout skill too bad because it's a necessary skill for hand to hand an with my suggestion of prerequisite skills the people that open this skill deserve it because of all the points needed to open it. Thank you for reading this I hope you deeply apply this skill to the tree. Keep up the great work I'm in for the long haul. Have a great day |
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