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Kitten Empress
Ametat Security Amarr Empire
373
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Posted - 2013.06.08 12:43:00 -
[1] - Quote
Would you kindly rethink your explosives resistances?
Why do all weapons (except the scrambler rifle, which does 120% to shields) do 110% to shields, when every explosive in the game does 130%+ to armor? 130% is locus grenades, while things like the flaylock pistol do 145% to armor. WHY? Except for grenades, all weapons should be reduced to 110%, just like shields, except for the flaylock which should be 120%.
CCP just loves ******* armor from every direction. They give us a tiny bit more eHP in exchange for a huge amount of recharge, and then they make weapons that destroy armor faster than you can blink. Troll much? |
Kitten Empress
Ametat Security Amarr Empire
378
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Posted - 2013.06.08 17:27:00 -
[2] - Quote
Disturbingly Bored wrote:Kitten Empress wrote: Why do all weapons (except the scrambler rifle, which does 120% to shields) do 110% to shields, when every explosive in the game does 130%+ to armor?
Weapon resistance modifiers (weapon/shield modifier/armor modifier): Assault Rifle110%90% Mass Driver70%130% Laser Rifle120%80% Sniper100%100% Shotty110%135% Forge Gun150%100% Nova Knives100%100% HMG95%110% SMG94%109% Scramblers120%80% Looks like a pretty even spread to me. The most used weapons in the game (AR, SR) have a penalty against armor. No whining necessary, IMO. Even spread and yet the armor specific weapons do much more damage. How does that seem even to you? |
Kitten Empress
Ametat Security Amarr Empire
379
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Posted - 2013.06.08 17:42:00 -
[3] - Quote
Disturbingly Bored wrote:Kitten Empress wrote: Even spread and yet the armor specific weapons do much more damage. How does that seem even to you?
The true explosive weapons have a matching huge penalty to shield damage. Otherwise, are you saying that the HMG and SMG need to be nerfed? Honestly, the only one that really looks out of wack for armor is the shotgun. The bonuses for it are just...weird. You're going to be hard pressed to find people who agree that the Shotgun is overpowered and needs to be nerfed, however. The biggest outlier honestly is the Forge Gun, which gets a tremendous shield damage bonus without the cost of an armor penalty. That doesn't fit in with your original argument, though. So? Considering on my Gallente suit, 1/6th of my eHP is shield, I think it doesn't matter how huge a penalty is against shield. It should be even spread, 90%/110% or 110%/90% except for some unusual weapons like the forge gun which I will explain. If shield weapons had 140%/60%, against a Caldari, what do you think would happen? The same time to kill as 100%/100%?
The forge gun is an AV weapon. Its supposed to do extra damage to tank shields, not infantry. Its just that people decided to use it for infantry sniping. |
Kitten Empress
Ametat Security Amarr Empire
381
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Posted - 2013.06.08 18:20:00 -
[4] - Quote
crazy space 1 wrote:Honestly all weapons should be more extreme
Blasters/hybrids should do 100%/100% split damage but have the lowest dps
Then lasers and projectiles/explosives
laser/enegry weapons 150% to shields, 50% to armor
explosives/projectiles 50% to shields, 150% to armor
missles should be explosives I suppose Armor would have the advantage, since you first have to get through the layer of shields. By the time you pierce through it to have your slice of damage at the armor, the dude already killed you. |
Kitten Empress
Ametat Security Amarr Empire
382
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Posted - 2013.06.08 18:56:00 -
[5] - Quote
Disturbingly Bored wrote:Kitten Empress wrote: Armor would have the advantage, since you first have to get through the layer of shields. By the time you pierce through it to have your slice of damage at the armor, the dude already killed you.
Completely and totally not trying to be an asshat here: But isn't your statement the best argument for leaving the explosive damage modifiers the way they currently are? That's kind of already the state of the game. (mild damage bonuses and penalties for the first layer of shields, extreme bonuses and penalties for the second layer of armor) Not at all. If you decrease armor damage, you have to increase shield damage. 10% is noticeable, but isn't as extreme. |
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