Felix Totenkreuz
Intrepidus XI
0
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Posted - 2013.06.08 09:02:00 -
[1] - Quote
I would like to suggest the implementation of a new utility grenade which would build on the Dust grenade's "area denial," but without dealing any damage.
The grenade, sitting at 10/12/14m range, would force enemies that enters its blast/effect field area to crouch over a 3/4/5 sec duration. The skill itself would increase the duration of the blast/effect field area by 0.5 sec/level, up to a maximum of 4 seconds. 0.7 sec build-up time from the time of explosion (basically this time is a window for enemies to run out of the area before they are forced into a crouching position.) The grenade saps Stamina from the point of the explosion at a high rate, meaning even if the crouch effect "misses" the enemy still suffers from it's use.
These could be made quite bulky and only be allowed in stacks of 2 (as opposed to the standard 3), and/or only be fitted on Heavies.
Scene:
- Blue throws grenade
- grenade lands
- grenade explodes into a blue/black "GM field," with vertical lines moving downwards, indicating it is a GM Grenade
- 3 red dots are in the "GM field"
- 1 red sprints forward, making it out in time before the Crouch effect, but ends up having to leave cover and dies to blue players
- 1 red stays in the field, getting 1/2 of his stamina drained before the 0.7 Crouch effect even kicks in, at which point he is forced into crouching position and his stamina is further drained at a quick rate. He is in cover and safe for the moment, but being forced to crouch for 2 seconds and with no Stamina left after the effect ends, he would have no way to escape the blue troops if they decide to advance on red's position.
- 1 red jumps backwards, making it out of the field before the 0.7 Crouch effect kicks in, but since the blast hit and he had to jump out he is now almost out of stamina and cannot rely on sprinting away.
- a nearby red, not initially hit by the grenade, comes around a corner and ends up running straight into the still-active GM Grenade's "GM field." He is instantly forced to his knees and remains there for 4 seconds, watching his stamina drain to 0 before he is allowed to get up again.
Again; this grenade would deal no damage to shields or armor, but instead "damage" Stamina and hinder movement, or force movement if the enemy reacts by trying to make it out of the "GM field" before the 0.7s crouch effect starts. It would also force tanks into a stand-still and reduce LAV speed to a minimum, or stop it fully if it enters the AM field at a low speed. It is unlikely they would ever be able to hit a dropship but I one would assume it would follow the trend of kicking them when they're down and pick them out of the skies, just like anything else does.
TLDR:
- GMG.
- Creates a GM field that cripples enemy movement.
- GM field takes 0.7 sec to fully manifest. Lasts X seconds.
- After 0.7 sec any enemy that enters the field becomes "crouched" for Y seconds.
- 0/0/0 dmg.
- 50% stamina drain/sec.
I imagine its main uses would be strategic movement/prevention of movement, area denial, position breach and as an anti-CQC/scout measure for Heavies, as well as a somewhat lasting protection versus LAV's and potentially HAV area denial and movement denial. In close range it would also prevent HAV's from running away when endangered, with a bit of teamwork. If one wants to take it a step further they could be used to force Swarm rockets into the ground, as a sort of artillery/HAV protection measure, when fired upon by Swarm Launchers over long ranges.
Could also come in the form of Remote Explosives, I imagine. |