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trollsroyce
Seraphim Initiative. CRONOS.
545
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Posted - 2013.06.05 19:44:00 -
[1] - Quote
PC mechanics completely cater towards the parties that can win 16vs16 consistently, mostly due to morale, player retention and spoils of victor mechanics. How is this type of a sandbox supposed to work? It is nothing but a glorified clan ladder at the current state of things. It is probably moving more players out of Dust514 than bringing in new ones.
In EVE, you can bring numbers. In Dust, numbers will get steamrolled out of the game by more skilled competition (case Orion). The argument of numbers providing more playerbase to pick fights from continuously is void, because playing any mediocre players with current mechanics decreases the morale for everyone through losses. The teams that field bad players are harshly penalized for allowing them in matches.
In fact, the most skillful entity will slow but steady steamroll everyone else out of the game, as the high end players like to polarize to the winning party. What will happen with Dust sandbox is that Molden Heath will fast narrow down to the 2-3 most skilled alliances that can consistently win 16vs16 with their top 3 ringer teams. Numbers play no role in this, as the losses take the toll and kill out any lesser skilled players, no matter how big their numbers are. When Molden Heath is controlled by the top dogs, PC will generate a steady isk revenue to them, putting them further into the region of untouchable. When new regions will be opened, the evolved skill coalitions will simply grab all of it and push out the new competition through the same player retention and morale killing mechanic that is removing lesser skilled alliances from dust514 currently.
The sandbox of Dust, PC, will thus be completely restricted to the good players. There is no room for bad or even average players in it. The only imaginable place for the 90% of dust playerbase in PC will be farming isk for the top 10%. Do you honestly think this game will survive upon a sandbox that favors winners, who already have a huge intrinsic advantage in morale? EVE online survives, because you can bring the blob. There is room for mediocrity - just bring enough of it.
Now this is of course no news in an FPS game. However, in order for dust to ever become a meaningful sandbox, direct ways for the average Joe to affect PC are needed. PVE? Secondary fights? Come up with something. All the numbers show that dust is dying rapidly, at this pace it is nothing but terminal and the life expectancy of the game is under a year.
1) Nerf artificial mechanics that favor the victor. Victor gets a morale boost and should not need to receive anything else. 2) Note down the clone efficiency of sides in the end of match under victor and defeated. 3) Come up with game modes for the average players to have their place in the sandbox.
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trollsroyce
Seraphim Initiative. CRONOS.
547
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Posted - 2013.06.06 09:49:00 -
[2] - Quote
Bigger battles won't help. What would help are oddly favored battles:
During starting phase, queue up all the players you have online for bigger team size (e.g. +20 per player in que). Thus the alliance that drops 200 players in battle reservation list for a district fight, gets +10 team size for 26 vs. 16. This would emulate the effect of numbers in EVE sandbox. This would make numbers count approximately the same they do in EVE, where the sandbox works. |
trollsroyce
Seraphim Initiative. CRONOS.
547
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Posted - 2013.06.06 09:53:00 -
[3] - Quote
sammus420 wrote:Farther down the line, if CCP ever manages to make bigger battles, I would like to see the option for teams to field as many players as they want in PC. A team might have 150 clones, and put 50 people on the field vs a team that decides to only field 16.
This would be a simple and efficient way to make the sandbox work. It would only favor the big entities that can make use of the numbers correctly. An elite team of 16 would roflstomp 50 bads into a clone loss very fast, as should be. |
trollsroyce
Seraphim Initiative. CRONOS.
557
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Posted - 2013.06.07 11:25:00 -
[4] - Quote
Some here don't seem to realize that dust as FPS is so bad it won't live another year without focusing on a functional sandbox, the ONLY thing this game has going for it.
Functional sandbox has place for numbers and bad players.
The goons idea of allowing as many in as you want, with clone count as the limiting factor (good team slaughters multitude of bads fast for clone win) is a really good starting point. 32 vs. 16 should happen. |
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