postmanclark2
Talon Strike Force LTD Orion Empire
6
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Posted - 2013.06.06 02:27:00 -
[1] - Quote
This is another example of CCP, messing things up. I understand that the TAC needed a nerf, either a slight range decrease and, or higher dispersal of hip fire; plus it needed a limitation to the ROF, because of modded controllers.
I have been using the GLU - 5 for the last 4 weeks and found it to be a blast, it suited my playstyle, of hanging back and being a coward and the ACOG sight was a lot better then other of the other weapons. I realise that it was a lot easier to kill people, so some people might accuse me of easy mode.
However, I logged on today and the rifle is broken. You can pull the trigger a lot faster, than it's current limitation and that just kittens everything up. I estimate I can pull the trigger 6 times a second, when I am triggering well. I was at medium range and couldn't work out when I was going to fire - shot, blank, shot, blank - at CQC it just got even worse.
What CCP should of done, to separate out the modded controllers, was to work out what was physically possible, with regards to the trigger finger. Then brought the ROF slightly higher than that, for people with quicker fingers and left it at that. What they have done is given it an arbitrary figure, regardless of testing it to make sure it worked.
The problem is, CCP have a history of not just changing the figures - but also the mechanics of how things work. When I first started playing in Oct 2012, dropships with missiles were going 50 - 0. You couldn't hit them with swarms and missiles were OP. What did they do, nerf the dropship - to where no one used one for several months; break the missiles, so they still don't work. When moving in the vehicle, if you try and fire missiles, they can go anywhere. I once had one that got released 1/4 of an inch from the side of my tv, I mean what the hell. LR in Chromosome was OP, instead of adjusting for damage and leaving it alone, they've turned it into a gun that no one uses.
If CCP really want to get this game up to scratch and do better than a lowly 5.8 in IGN, they need to think long and hard how the AAA FPS games are working. Look at BF3 and COD, see how their mechanics are - in comparison, Dust 514 sucks by a long way. Now the gameplay is fun, which is why I have logged in many hundred of hours - what I don't see, apart from the graphics, is how the game was any better than it was in October 2012 and that was 2 builds ago. |