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Master Jaraiya
Ultramarine Corp
143
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Posted - 2013.06.05 19:20:00 -
[1] - Quote
Zeravla Hsoj wrote:Well I don't see why everyone who used the tactical the "right" way has to suffer from it. Plus, that still doesn't change the fact that the duvolle costs almost 4x as much as the GLU and only has a slight damage increase which by the way is not worth the extra isk. If you were using it the "right" way (without modded controller to exploit the still to high RoF) you are not effected.
GLU-5 - 400 RPM
400/60 = 6.6
so you are telling me that you can pull the trigger faster than 6 - 7 times per second
ROTFLMMFAO |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 19:41:00 -
[2] - Quote
Zeravla Hsoj wrote:Master Jaraiya wrote: If you were using it the "right" way (without modded controller to exploit the still to high RoF) you are not effected.
GLU-5 - 400 RPM
400/60 = 6.6
so you are telling me that you can pull the trigger faster than 6 - 7 times per second
ROTFLMMFAO
No I'm saying that I used the tactical at mid/ long range and did find it a little over powered that the hip fire was so accurate. Which is why that's all they should've changed. It was balanced on everything except that. No reason to touch the ROF or clip size other then a holes with modded controllers. ROF and clip size should b returned And damage should be drastically lowered.
If lowering the RoF had no effect on your use of the gun, why would you suggest raising it back to where it was as it is still IMHO way to high for a Tac AR.
How many times can you really pull a trigger in one second? Honestly the RoF needs to be closer to 200 RPM and that is still pushing it. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 19:57:00 -
[3] - Quote
Zeravla Hsoj wrote:How am I saying lowering the ROF didn't effect my use of the weapon? I'm saying there was nothing wrong with the ROF and I have no idea how fast I can pull the trigger but apparently fast enough for the ROF nerf to frustrate me to the point of making a thread about it. And the clip size is rediculous. It's not a sniper rifle people. Stop trying to turn it into one.
You didn't say that. You said there was no reason to lower the RoF.
Which led me to believe that is what effected your use of the weapon.
Semi auto weapons cannot shoot 100 RPM with any accuracy let alone 400 RPM, or even more ridiculous at what it was previously. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 19:59:00 -
[4] - Quote
Zeravla Hsoj wrote:Also why can't they just make the ROF block less intense? Such as the lowering it to emulate the amount of times the average person can pull it? Instead of making it slightly faster then a breach.
"The semi-automatic rate is the assault rifle/semi-auto only version on rapid fire. It is the maximum rate that a weapon can fire with any degree of accuracy in semi-auto mode, usually 45-60 rpm."
taken from link in previous post. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 20:01:00 -
[5] - Quote
Zeravla Hsoj wrote:Nobody seems to want to look at facts
Zeravla Hsoj wrote:look at facts
http://en.wikipedia.org/wiki/Rate_of_fire
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Master Jaraiya
Ultramarine Corp
143
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Posted - 2013.06.05 20:08:00 -
[6] - Quote
I guess OP also does not want to look at facts.
If OP did then OP would have to admit to the ridiculousness of 400 RPM as a RoF for any semi auto weapon. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 20:10:00 -
[7] - Quote
Malkai Inos wrote:Master Jaraiya wrote:Zeravla Hsoj wrote:Also why can't they just make the ROF block less intense? Such as the lowering it to emulate the amount of times the average person can pull it? Instead of making it slightly faster then a breach. "The semi-automatic rate is the assault rifle/semi-auto only version on rapid fire. It is the maximum rate that a weapon can fire with any degree of accuracy in semi-auto mode, usually 45-60 rpm." taken from link in previous post. This assumes that realworld combat limitations apply. Paintball weapons are often equipped with triggers that allow for alternating action and much higher rates of fire than 45-60rpm.
Paintball guns also do not kill people.
Seriously count how many times you can pull a trigger in one minute. I guarantee it is a bunch less than 400 lol |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 20:28:00 -
[8] - Quote
Malkai Inos wrote:I'm not attacking your central point but merely raising awareness of the fact that real world numbers aren't necessarily the best comparison when talking about reasonable fire rates. It's a game after all and people probably behave and perform differently in games than in a serious combat environment.
You're right so how many times per minute can the average person blindly depress the "R1" button. I still have my money on it being far less than 400 times per minute. |
Master Jaraiya
Ultramarine Corp
143
|
Posted - 2013.06.05 20:30:00 -
[9] - Quote
Zeravla Hsoj wrote:Regardless of how many times anyone can pull the trigger in a minute. the ROF block is to high and the clip is too low. If it was drastic enough to force me to make a thread about it, obviously this has drastically effected the practicality of this weapon. I don't use modded controller and want a well rounded game. I've been putting up with the mass driver for 4 months, why couldn't everyone put up with the TAR.
It has everything to do with how many times one can pull a trigger per minute.
Semi auto RoF = how fast can you pull the trigger!
I bet it is way WAY less than 400 times.
G'head try it and see!
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Master Jaraiya
Ultramarine Corp
143
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Posted - 2013.06.05 20:53:00 -
[10] - Quote
Malkai Inos wrote:The sustained rate is likely way below 200 for the strain alone, that's exactly why i said that i was not intending to criticise your central point, but the example you chose to argue for it.
Understood, and thank you for seeing my point. I do believe this game has some real world combat limitations when it comes to weaponry. The problem is these limitations are not consistent through all aspects of all weapons in the game, and this to me is one of the major weapon balancing flaws of the game. |
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