Ti Joad
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.06.05 21:43:00 -
[1] - Quote
When I first started playing 3 weeks ago, I was completely overwhelmed by the sheer amount of information thrown at me. NEOCOM, Fittings, Marketplace, ISK, SP, Skills, Corporations, etc... Understanding EVE lore is important to understanding the game, but learning all the mechanics is/was kinda difficult.
Biggest questions that should be answered as soon as you can move around in the Mercenary Quarters:
- What can I do now? What SHOULD I do now?
- I don't understand what this means. Where can I look this up?
- I want to ask someone for help. Where can I go for help?
__________
- This is completely up to the player themselves. Some just want to drop right into a firefight and others just want to look at everything before they make there first move. When I was free to move around the MQ, I immediately opened the NEOCOM and found a automated mail from the (NPC) CEO of my Corp. I was kinda hoping that the mail had something important to inform me of. It did, yet it didn't. Thanks for the welcome, but what do you want me to do? I wanna work (play), but what do you need me to do? Not to mention that mail is tl;dr
Solution: This e-mail should give a checklist of what the player needs to be familiar with prior to any deployment. Players appreciate the wealth of information about the EVE universe, but we need to know what were doing, and how to go about doing it.
Example: *Flavor text and welcome to New Eden. Blah blah blah... Here is what you need to do before we can send you out to the field*
- Check that you remember how to properly use and operate all your equipment (Go to Skills tutorial)
- Check that you're fully stocked on equipment (Go to Marketplace tutorial)
- Check that your dropsuits and vehicles are prepped for battle (Go to Fittings tutorial)
When you are finished with your preparation, check into the Battle Finder to search for contracts (Go to Battle tutorial)
-End
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- I'm surprised that there isn't one already, but an in-game glossary is definitely needed and appreciated. What is ISK? What is SP? Duvolle? Allotek? Creodron? Null Cannon? MCC? Plasma? Laser? etc... I see a word, and I can identify what it's talking about, but why is that significant? Does is affect how the game operates or is it just there to add flair and depth to my understanding of EVE and New Eden?
__________
- HELP! "(X) is happening but I don't know why!" "I need help with (X)!" "I don't like how (X) is operating. Is there an option to change (X)."
Klivve Cussler wrote:Eve has (or used to, I haven't been a new player in years) a Rookie chat channel you're automatically in until you accrue a certain amount of Skillpoints. That might help
^This. Chat and the forums are the best places to go, but there should be a GM/Dev help channel for quick 'n dirty solutions
EDIT: I forgot to credit the above poster's #1 in my #1 |
Ti Joad
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.06.06 00:42:00 -
[2] - Quote
Iron Wolf Saber wrote:Refined the wording on the op a bit. What I really want from you guys is total freedom and creativity on the subject of improving New Player Experince.
OH! Start from scratch! Gotcha!
New player experience... New player experience... GOT IT!
__________
You know how on the EVE website you have a personality analysis? Incorporate one for the races. It might be small, but I really enjoy small personality quizzes like these and I think others would as well.
The newer Duster's, like myself, aren't too familiar with the EVE universe so this can give us a little insight of what direction we would be heading in this game and how the races are related with each other. We can also just choose the option to pick what race we'll be, like now of course. The mystery of finding out what kind of person you are will pique the player's interest.
"Do you fight for religion, money, freedom or yourself?" "What role would you opt for in the battle field: Offense, Defense, Stealth or Support?" etc... This would draw the new player into the universe by giving them a sense of a personal connection and even some motivation for role-playing. __________
Then after the player character is created, your clone goes through memory uploading. This happens before you even see the MQ. Technically, your clone is still in the tube.
There would be a cinematic showing your clone in the tube, unconscious of course, and the narrator is stating how your basic training is being uploaded into the new body (Possible tie-in with the "Immortal" cinematic?). You can see the clone twitch and fidget. With each twitch, a flashback of a scene of combat is shown. These scenes are to be taken from actual in-game footage, but fast forwarded ( >>x4 ?). For example:
*TWITCH* Scene depicting your AR being fired and taking someone down. The screen fades-to-white.
*TWITCH* Scene depicting an RDV drop an LAV and you jump into the turret. Fade-to-white.
*TWITCH* Scene depicting the character watching as the last round of a NULL Cannon impacts the enemy MCC. Fade-to-white
After a few flashbacks, an actual tutorial is loaded up and the Player can move.
__________
After the loading screen is done, they're looking out of the side of a dropship
*Press O to exit Vehicle* Next thing they know, they're in freefall.
*Press X to activate Inertia Dampener* They hit the dirt with that oh-so satisfying feeling.
"Capture NULL Cannons to destroy hostile MCC" Then the tutorial goes on from there, touching almost every essential aspect to play the game.
Hacking, driving, OB Strike, dying. Respawning, reviving, healing, dying. Swarm launching, turret operating, nanohiving, dying. Etc...
__________
Then when the tutorial is done, another cinematic is played showing your clone's eyes open in that cliche way. Then you load into the MQ.
"You have new mail!" *Press X to continue*
(Mail shows up on the screen) "Welcome! Blah blah blah blargh. Yippity yip yap." "You need to check these things before your next deployment"
Then the Player goes down the checklist and gets the gist of how the MQ functions |