|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
R F Gyro
Krusual Covert Operators Minmatar Republic
358
|
Posted - 2013.06.08 15:14:00 -
[1] - Quote
1. Player-balanced matches.
https://forums.dust514.com/default.aspx?g=posts&t=53573&find=unread
Let players choose the sec status of the battles they fight in, with 1.0 systems having lots of restrictions and 0.5 systems being basically what we have now. The more restrictions there are, the lower the rewards, with 1.0 being extreme in that you get zero SP and zero ISK from it (and it doesn't affect your KDR either).
2. PvE
Blowing up drones is going to be a nice easy way to learn the basics.
3. Licensed new-player corps
a) Let corps apply for a "new player" license (for a fee probably). b) Work with CPM to define and publish the requirements and responsibilities for getting the license c) Add a checkbox to the corp search screen for "new player friendly" to restrict the search to only corps with this license. d) Add a petition category for "new player license complaints" to allow the GMs to quickly react to licensed corps behaving badly. e) Advertise the feature clearly to new accounts
Even if it is just Dust-Uni that uses this initially it is at least a step in the right direction. |
R F Gyro
Krusual Covert Operators Minmatar Republic
359
|
Posted - 2013.06.08 17:22:00 -
[2] - Quote
Harpyja wrote:I suggested this a long time ago in an old thread of mine:
A new 'casual' game mode where no squads can enter a battle. This will ensure that battles consist of random players and this will be very similar to the academy. One of the reasons that new players get slaughtered out of the academy is because they are now put up against experienced squads that work together. Yep - no squads, no HAVs, just basic learn the game stuff. But no (or limited) rewards though.
Then a gradual progression up to what we have today with general instant battles, FW and PC. |
R F Gyro
Krusual Covert Operators Minmatar Republic
360
|
Posted - 2013.06.08 21:32:00 -
[3] - Quote
Harpyja wrote:If you want smaller rewards to discourage the more experienced players, then I think new players should receive a bonus to rewards to make it equal to what experienced players get. Also give them a higher reward for battling in such competitive games outside of this new mode.
Something like a 1.5x multiplier to SP and ISK rewards until they reach a certain amount of SP. No need. No one is forced to stay in the higher sec regions; if you want greater rewards, move to lower sec battles. Fights get tougher, but you get more ISK & SP. CCP monitor and tune the rewards to try and keep each of the hisec levels reasonably populated.
You shouldn't get more stuff for being new. You should get more stuff for being better. Just let people get better at their own pace, and let them have good fights throughout.
|
|
|
|