Klivve Cussler
S.e.V.e.N.
157
|
Posted - 2013.06.05 19:32:00 -
[1] - Quote
I think any decent new player experience is going to need a PVE component. Without it, there isn't enough structure to hang the tutorials on.
Intro video: Assume we know nothing. The origins vid is pretty good for background, but we then need a little something to explain the empires, the territory (going into the differences between hi-sec, low-sec, and null-sec), and the role of corporations. Capsuleers should be mentioned, but not focused on. (Something like "While capsuleers float among the stars, your role as a ground combat mercenary is a lot closer to the blood and dust")
Character creation: This is good. We can leave it.
Tutorials: There should be two classes of tutorials: MQ tutorials and mission tutorials. MQ tutorials take you through skill progression, market, fitting (a big one), the wallet, and corporations, plus anything else primarily done out of combat. If you have the players build their initial militia fits as part of a tutorial, it would give a much better understanding of how that system works. Mission tutorials would come under a tutorial mission tab in the battle finder. These would be single-player pve matches scripted to provide instruction and practice for various aspects of the game: Spawning, running and gunning, healing, equipment, AV weapons, LAVs, HAVs, dropships, and orbital strikes. New tutorials would be pushed out as new game systems are introduced, so even experienced players would benefit during the initial rollout of the mechanic. This system incidentally gives players a place to practice these skills.
Codex: There is a huge amount of lore for the IP, including background on the empires, regions, and systems, weapons, equipment, suits, vehicles, structures, etc. A lot of it is already written. If these were accessible in-game in one place, it would add to the feeling of depth without contributing as much to the feeling of being completely lost. |
Klivve Cussler
S.e.V.e.N.
159
|
Posted - 2013.06.05 20:35:00 -
[2] - Quote
Rynx Sinfar wrote:Not getting heavily involved here but I will say the difference between sticking to a game and just "testing waters" whether it is an mmo or anything, is community and friends. I've made friends in games that made me play them long past when I would otherwise. I've been playing this game now for months, where normally shooters and pvp multiplayer games I normally last a month maybe, and thats if I have RL friends playing it. While I enjoy Dust, what is keeping me around isn't the gameplay but sense of community. The people I talk, discuss, argue with.
You're putting these new guys in default corporations, just need to make more use of the fact.
idk, bring NPC corp members more into FW (yeah their mercs but what are Gallante Corps selling talent to Caldari forces?), auto squading option. Make new players part of a whole without having local chat to deal with and seeing them adrift.
Eve has (or used to, I haven't been a new player in years) a Rookie chat channel you're automatically in until you accrue a certain amount of Skillpoints. That might help |