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Driftward
Subdreddit Test Alliance Please Ignore
147
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Posted - 2013.06.05 15:16:00 -
[1] - Quote
I'm going to try and keep this free of unnecessary hyperbole and forum QQing.
The aurum contact grenade (fused locus) is a "Standard" level grenade that can be used without any skills in grenadier (or at most 1 lvl). Normally any ISK variant would be Advanced tier and have the same fitting and damage characteristics. However, in this case the ISK variant is a full 4+ levels beyond the "aurum" equivalent.
I put quotes like that to show that I don't consider these equivalent. They are not variants of each other except for the contact characteristic. With every other aurum variant CCP has strived to maintain a stance of NOT Pay-to-win merely Pay-to-Advance faster. In this case that stance is dangerously close to crossing the line.
As far as each's individual characteristics, well, from personal experience I think that the fused locus is overpowered for it's level, fitting requirement, and cost. Without any skills and similar fitting as a regular locus grenade, you can spam 2 grenades within 4 seconds and deal 800 damage in a very wide radius. It's essentially a shotgun in that regard except that a shotgun takes much more skill to aim.
As a scout user I have to say that while I was managing to do quite well previously, if I come across anyone with contact grenades I don't have a chance. It's the 10 m instakill. If this is supposed to be the idea behind contact grenades....well I'd say it's really hurting a class of players who have had very few advantages to begin with. (regular grenades were balanced in that they weren't a CQC weapon, you couldn't pull them out fast enough and you couldn't survive long enough to cook the grenade appropriately to be effective)
I can't speak to the Thukker as I don't have the skills to even try them yet, let alone come against them in game yet. However, looking at the stats....it would appear to require more precision to use them than the fused locus (2.5m radius vs. 6m for the fused locus).
I would request or suggest that perhaps the contact grenades be reduced in terms of damage and in terms of radius (for fused locus at least) to adjust for the benefit of having the contact explosion property. Having similar stats as regular locus grenades is akin to getting 2 for 1 drinks when it's not happy hour. You're sure as heck going to abuse the crap out of that. |
Driftward
Subdreddit Test Alliance Please Ignore
148
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Posted - 2013.06.05 16:09:00 -
[2] - Quote
Zeylon Rho wrote:It's a 5 level difference - fused locus have no fitting reqs, thukker are rank 5. A direct isk equivalent would be rank 1 with the same stats (like many other AUR items that let you use a weapon type without any points invested).
I like using fused, but they are.... a "win" button more or less. You can take out high-level characters with relative ease in your starter fits with fused locus on. I say this without hyperbole, as I've avoided actually putting any points into suits/weapons until the next update, and I can kill high level people with a couple of the fused.
It's a selling point for the merc packs I guess. So, bumping up the reqs isn't a viable option, nor is removal if people have actually paid for them. Taking the radius down to Thukker level (or lower) would help somewhat, as 6m gives you a ton of room for error with your throws. I'm less solid on altering the damage, as they're already limited to 2. If you can't kill someone with two direct grenade hits, that's a little awkward.
When the Fused locus were limited to the merc packs it wasn't as big an issue as you could burn through 50 pretty quickly and people were less likely to use the 50 you got if you could only get your next pack of 50 with a $20 investment. With a straight aurum version they have become much more prevalent and are starting to rear their ugly heads (in my opinion of course).
Decreasing the radius would be a start. Then we move from there. Hopefully CCP will make an announcement to this effect so that people don't get all pissy when CCP does change the stats.
Sample announcement, "Players please be aware that CCP has noticed a balancing issue in regards to the Fused locus Grenades currently available for X aurum. We will be tweaking stats of this item in the near future. Please allow for time for appropriate testing to ensure proper balancing. Again balance is incoming very soon"
This would prevent a lot of the butthurt by people saying they were duped into buying a piece of junk, etc, etc. Announcement needs to happen soon though. The cat's already out of the bag, but it hasn't run out of the yard, yet. |
Driftward
Subdreddit Test Alliance Please Ignore
148
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Posted - 2013.06.05 16:50:00 -
[3] - Quote
Bendtner92 wrote:If they insist on keeping contact nades in the game they should introduce Standard and Advanced variants as well (or possibly just the Advanced variant).
Standard variant (if introduced) should deal 200 damage. Advanced variant should deal 300 damage. Prototype variant should deal 400 damage.
The Fused Locus AUR variant we currently have would be considered a Standard variant since you don't need to skill into them to use them, and would therefore deal 200 damage (currently 400 damage).
Regular Locus nades should be toned down a bit as well. Standard variant should deal 300 damage. Advanced variant should deal 400 damage. Prototype variant should deal 500 damage.
They currently deal 400, 500 and 600 damage respectively.
With that said, I wouldn't mind if the contact nades are removed from the game permanently. Regular Locus nades kind of need the damage nerf still though. Respectfully, I disagree on some points. Locus grenade damage I haven't had an issue with. Grenades before the contacts were introduced seemed fairly balanced to me (few in number, have to cook them, hardish to aim well, but nice indirect damage potential). This is of course a topic for a different thread.
As far as contact grenades go....they may be in line for a damage reduction. Perhaps not as drastic as the suggestion you make, but certainly something. I like your idea of bumping the fused locus to an ADV level item (ie: it's proto meta level but for ADV skill/fitting costs). At least then it's no longer noob spam I-win-button weapon. |
Driftward
Subdreddit Test Alliance Please Ignore
148
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Posted - 2013.06.05 21:40:00 -
[4] - Quote
Apparently this topic has been overshadowed by the TAR nerf and the resultant QQing. Hopefully we can get a bit more discussion behind this so CCP will at least be aware of the issue.... |
Driftward
Subdreddit Test Alliance Please Ignore
150
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Posted - 2013.06.05 22:06:00 -
[5] - Quote
Mike Poole wrote:If you think CCP gives a **** about balance or fairness or not milking pay-2-win then you haven't been playing this game much.
Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the other aurum items just changes in skill requirements?
Also, if they didn't care about balance then why is the TAR now actually have a decent balance....your arguments...they are failing.
So like I said in the OP, how about we stay constructive here. If you have a suggestion about how to rectify contact grenades please post, if you have a comment on how your experience in using them has been (OP, or balanced, or UP, whatever you think) then please post here. Cynicism is not useful though. |
Driftward
Subdreddit Test Alliance Please Ignore
150
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Posted - 2013.06.05 23:07:00 -
[6] - Quote
Mike Poole wrote:Driftward wrote:
Jaded much? And if they didn't give a **** about "not-milking pay-2-win" then why are all the other aurum items just changes in skill requirements?
Also, if they didn't care about balance then why is the TAR now actually have a decent balance....your arguments...they are failing.
If they weren't milking it now there wouldn't be such a massive difference in power in the aur contact grenades would there? If aur items are supposed to be equivalent to their isk variants to keep everything fair has the one person in charge of fixing this been in a coma since they released? This is when things get real, this is when they drop the pretense that this game isn't really pay to win at it's heart and start passing out instant win buttons as long as you have the cash. Are people more likely to opt for the aur version they can start tossing around immediately or spend their time and sp investing a full 5 levels into grenades to use one with a comparably laughable blast radius? And because they finally realized how much they f'd up with the TARs they suddenly can do no wrong? How long did it take for people to point out the obvious abuses that were happening with those weapons and they sat on their asses when all it took was a hotfix to remedy and even then their remedy is half assed. If they cared about balance 90% of people wouldn't still be running around with AR's because just about every single other weapon has been directly (Mass Driver) or indirectly (Laser Rifle) nerfed into oblivion. I really could care less about how butthurt you are. Keep to the OP. And this thread is addressing the legitimate concerns we have about the disparities between the aurum and isk variants.
Please keep it on topic and constructive. |
Driftward
Subdreddit Test Alliance Please Ignore
150
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Posted - 2013.06.06 00:35:00 -
[7] - Quote
Mike Poole wrote:Driftward wrote: I really could care less about how butthurt you are. Keep to the OP. And this thread is addressing the legitimate concerns we have about the disparities between the aurum and isk variants.
Please keep it on topic and constructive.
What more is there to discuss? The disparities boil down to the fact that you have a money bought easy button any bum without a single point in grenades can lob around for easy kills and an isk variant that takes actual precision and well over 1 million sp just to unlock. CCP wants money and nothing attracts the kind of people that like to pay to win more than a veritable instant kill button. Who needs actual skill when you can instantly rain down damage over 12 meters without having to cook your grenades like any competent player has to. This isn't a complex issue that requires a lot of time and testing before being fixed. There are obvious advantages to the aur contact grenades and CCP doesn't care or they could have easily hotfixed it to even things out. 1. You've made your point. You are incredibly butthurt that you can't find a way to kill people while simultaneously not using contact grenades. You believe that it is pay-2-win. You dislike this and it should be changed as soon as possible.
Great, now stop shitting up the forums.
2. Locus grenades have been available to the players since open beta with the mercenary packs. There haven't been significant issues with them until now. AFTER they were put on the market as a stand-alone aurum item. This might have been predicted, yes. However, I'm willing to give CCP a chance to either explain their reasons (and if it's to soak up the aurum, then yes shame on them and that's BS) or tell us that this was unforeseen and that it will be fixed soon.
3. I think Den-tredje Baron came up with a very nice solution (ie to up the skill requirement to require either level 3 or 4. It's either that or apply a rather large nerf to damage and radius for the aurum item. |
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